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Preparation Points are the best

 
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Preparation Points are the best - 2/6/2006 6:40:12 PM   
leehunt27@bloomberg.net


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Maybe its been done in other games before that I don't know, but I have to give credit to Gary Grigsby and the makers of this game for this great innovation. The game is so much more challenging with the realistic constraints of months long preparation for invasion, and it makes PBEM games even more fun.

But my question is, is there anything you can do to speed up building up prep points? And is it true that an infantry division, say the 1st USMC, at 100 prep points gets a double assault value but at 97 prep only 50%? Does recon, other units in the vicinity etc have any impact in speeding up prep point creation? Do HQ's help? Leadership? thanks!

Lee

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RE: Preparation Points are the best - 2/6/2006 6:59:18 PM   
niceguy2005


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I don't think anything changes prep point accumulations. It's one point per day.

And yes, this was a great invention.

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RE: Preparation Points are the best - 2/6/2006 8:05:18 PM   
pauk


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You are wrong. Unit can get more than one PP point for day if the commander is skilled one. I'm not sure what's counts: inspiration or leaderships (or both)...

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RE: Preparation Points are the best - 2/6/2006 8:48:35 PM   
Feinder


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I'm almost certain that with prep points, more is better.

What was explained is that (roughly)

Assault Value = Assault Value x (100 - PrepPoinst) / 100.

So a Div with an assault value of 100 with 100 prep points, would have an assault value of 200. A Div with an assault value 100 with 97 prep points, would have an assualt value of 197.

A Div iwth an assault value of 50 with 100 prep points would have an assault value of 100. A div with an assault value of 50 with 97 prep points, would have an assualt value of 98.5.

-F-

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RE: Preparation Points are the best - 2/6/2006 9:00:31 PM   
Nikademus


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more is better...particularily for defense. Don't forget to use rear area HQ's and front line HQ's for additional prep point bonuses.



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RE: Preparation Points are the best - 2/6/2006 9:32:25 PM   
leehunt27@bloomberg.net


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thanks gentlemen for the responses!!

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RE: Preparation Points are the best - 2/6/2006 9:48:52 PM   
keeferon01


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quote:

ORIGINAL: Feinder

I'm almost certain that with prep points, more is better.

What was explained is that (roughly)

Assault Value = Assault Value x (100 - PrepPoinst) / 100.

So a Div with an assault value of 100 with 100 prep points, would have an assault value of 200. A Div with an assault value 100 with 97 prep points, would have an assualt value of 197.

A Div iwth an assault value of 50 with 100 prep points would have an assault value of 100. A div with an assault value of 50 with 97 prep points, would have an assualt value of 98.5.

-F-


Thanks for explaining that in terms a fool like me can understand, really appreciate all the tips and advice you old timers hand out

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RE: Preparation Points are the best - 2/7/2006 4:14:24 AM   
Redd

 

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quote:

ORIGINAL: Feinder

I'm almost certain that with prep points, more is better.

What was explained is that (roughly)

Assault Value = Assault Value x (100 - PrepPoinst) / 100.

So a Div with an assault value of 100 with 100 prep points, would have an assault value of 200. A Div with an assault value 100 with 97 prep points, would have an assualt value of 197.

A Div iwth an assault value of 50 with 100 prep points would have an assault value of 100. A div with an assault value of 50 with 97 prep points, would have an assualt value of 98.5.

-F-



Thanks for clearing that up. I've been messing with my prep points alot lately, and was wondering whether I needed to wait till 50 and 100 to see any bonus. Just for the sake of clarity, I think that the minus sign in your equation should be a plus instead. Don't mean to be nitpicky, but it was driving me nuts. I kept reading your post, and the math running in the back of my head was not equalling what I was reading in english. Left me with a vaguely confused feeling that I had to get rid of.



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RE: Preparation Points are the best - 2/7/2006 4:18:56 AM   
Feinder


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Doh. That was a pre-coffe post.

Formula should be something like...

Adjusted AV =

[AV x (prep points / 100)] + AV

plus lots of other modifiers for fatigue, morale, disruption, terrain, HQ bonuses, experience, leaders...

-F-

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RE: Preparation Points are the best - 2/7/2006 4:34:15 AM   
Redd

 

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quote:

ORIGINAL: Nikademus

more is better...particularily for defense. Don't forget to use rear area HQ's and front line HQ's for additional prep point bonuses.





Does anyone have any info on this? Can you get more than one prep point per turn? What do the HQ's do? Inquiring minds want to know.

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RE: Preparation Points are the best - 2/7/2006 4:40:13 AM   
Brady


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For Defense, you can prep to defend the base your in?




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RE: Preparation Points are the best - 2/7/2006 4:45:11 AM   
dtravel


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quote:

ORIGINAL: Redd


quote:

ORIGINAL: Nikademus

more is better...particularily for defense. Don't forget to use rear area HQ's and front line HQ's for additional prep point bonuses.





Does anyone have any info on this? Can you get more than one prep point per turn? What do the HQ's do? Inquiring minds want to know.


There is nothing the player can do to speed up prep point increases. It is random chance.

HQs will add to a unit's AV separately. RTM.

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RE: Preparation Points are the best - 2/7/2006 4:46:01 AM   
dtravel


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quote:

ORIGINAL: Brady


For Defense, you can prep to defend the base your in?





If the unit is in a base hex that it has prepped for, it gets the bonus. Attack, defense, doesn't matter.

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RE: Preparation Points are the best - 2/7/2006 4:53:24 AM   
Redd

 

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quote:

ORIGINAL: Brady


For Defense, you can prep to defend the base your in?







As far as I can tell, you can prep for any base that you want. If you're in that base you get the bonus.

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RE: Preparation Points are the best - 2/7/2006 5:05:14 AM   
Redd

 

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quote:

ORIGINAL: dtravel


quote:

ORIGINAL: Redd


quote:

ORIGINAL: Nikademus

more is better...particularily for defense. Don't forget to use rear area HQ's and front line HQ's for additional prep point bonuses.





Does anyone have any info on this? Can you get more than one prep point per turn? What do the HQ's do? Inquiring minds want to know.


There is nothing the player can do to speed up prep point increases. It is random chance.

HQs will add to a unit's AV separately. RTM.




Thank you for your reply concerning prep points. Already knew about the AV thing, was asking about prep points. I in fact read the entire manual before playing my first game. I should probobly read it again.


Have a good one!

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RE: Preparation Points are the best - 2/7/2006 5:10:40 AM   
tsimmonds


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quote:

HQs will add to a unit's AV separately. RTM.


FTM

I RTM every AM with my BM, thinking of how can take PM

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RE: Preparation Points are the best - 2/7/2006 5:13:42 AM   
Redd

 

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quote:

ORIGINAL: irrelevant

quote:

HQs will add to a unit's AV separately. RTM.


FTM

I RTM every AM with my BM, thinking of how can take PM



ROTFL F'ing beautiful.

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RE: Preparation Points are the best - 2/7/2006 6:20:26 AM   
PzB74


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I got one suggestion in regards to preparation points:

A unit that has prepared for several bases should be allowed to keep them all in memory.
Perhaps a scroll list could be added that allowed the latest..5? bases and their preparation percentages to be kept?

As it is you can order a HQ to prepare for e.g. Truk, but if you change it and wish to change it back you will have to start all over.
Quite annoying if you regret your decision the next day...or like me, make a mistake

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RE: Preparation Points are the best - 2/7/2006 6:44:28 AM   
Feinder


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Won't happen.

It's a good suggestion.

But it won't happen.



My pet would be "Prep for current hex". Currently, if you're not in a base hex, your prep points are worthless. I think you should accumulate "current hex" prep points just for sitting still, no matter where you are (if it's a base or open terrain). Whether you're the attacker or the defender, you're sending out patrols. You're foritifying your position. You're doing all those things you should be doing to improve your ability to attack or defend your current hex.

it would also save a lot of clicking.

But again...

Won't happen.

It's a good suggestion.

But it won't happen.



-F-



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RE: Preparation Points are the best - 2/7/2006 7:59:33 AM   
FeurerKrieg


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Do ARM gain prep faster? I had three ARM units all pick up like 10 points in 3 or 4 days, I'm not complaining but would be good to know about in the future if it is related to units type at all.

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RE: Preparation Points are the best - 2/7/2006 12:07:05 PM   
BlackVoid


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Major problem with prep points is that they are only for 1 hex and only for base hexes. Troops in real life prepared for an operation/campaign. For example Malaya campaign - the japanese were well prepared for the campaign and not just one base.

If you prepare for an amphib landing, a change to another island should not nullify all prep points.

Even with 2 types of prep points, it would be more realistic.
Defense prep location - current hex or a base somewhere
Offensive prep location - any base - changing this would only nullify your prep points if the target is: different weather zone or different type (land / amphib attack). In all other cases switching would only halve your prep points.

I know, it will not happen....

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RE: Preparation Points are the best - 2/7/2006 12:08:06 PM   
BlackVoid


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BTW, is there a benefit for HQs, AA or base forces to have a high preparation? Or is it just for assault units?

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RE: Preparation Points are the best - 2/7/2006 12:47:25 PM   
wild_Willie2


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quote:

BTW, is there a benefit for HQs, AA or base forces to have a high preparation? Or is it just for assault units?


I undestood that Prepping only helped in the Assualt/defence role.. But could have been wrong al this time....

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RE: Preparation Points are the best - 2/7/2006 3:04:43 PM   
Sardaukar


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Don't forget that 100 prep points for defense is > than 100 prep points for attacker. Donno how much, but defender gets larger benefit than attacker.
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RE: Preparation Points are the best - 2/7/2006 3:53:45 PM   
Nikademus


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quote:

ORIGINAL: BlackVoid

BTW, is there a benefit for HQs, AA or base forces to have a high preparation? Or is it just for assault units?


Yes. HQ's provide additional prep points toward a battle. This includes both front line and rear area HQ's assuming they are within command range. support units prep points can help too if they have devices that can participate in the combat calculations. (example - a base force that has some infantry squads attached would definately benefit from being prepped)



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RE: Preparation Points are the best - 2/7/2006 4:15:23 PM   
Speedysteve

 

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Do AA units at higher prep defend the base better from air attack Nik?

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RE: Preparation Points are the best - 2/7/2006 4:16:38 PM   
Nikademus


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Don't believe so. experience is supposed to factor on this but i found it to be rather an insensitive variable in that regards during the last mod tweak.

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RE: Preparation Points are the best - 2/7/2006 4:17:21 PM   
Speedysteve

 

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Compared to your uber flakking you mean?

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RE: Preparation Points are the best - 2/7/2006 4:23:21 PM   
Nikademus


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only if your not the one aiming.

speaking of aiming....the button that sends the email with the turns is the SEND button

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RE: Preparation Points are the best - 2/7/2006 4:25:18 PM   
wild_Willie2


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quote:

Compared to your uber flakking you mean?


Actually, In mY NIK mod 5.0 game.

I just shipped 10 AA units from china to palembang to take part in operation :
BLAST THE ALLIED HEAVYS TO PIECES WITH SUPERIOUR FIREPOWER WHEN YOU INVADE PALENBANG AND THEY COME TO BOMB THE CRAP OUT OF THE OIL THERE ......

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