From: Vancouver, Canada.
Am currently playing the allies in the Dutch Delay at Deest scenario...... figured this is tailor made to tryout the Delay order. Can't seem to get it to work properly (several restarts here). All units are initially dug in & set to aggro=high, ROF=rapid, and losses=high with multiple fallback positions. After prolonged combat the Dutch "cav" unit messages its pulling back to the next position but never does. This is inevitably followed shortly by the have exceeded loss threshhold message. I've then changed its parameters to min. rapid, and min but it still stands & is destroyed. I've also tried re-issuing the delay order at that point with new min. settings & guess what --- it still refuses to withdraw even though it has messaged its intent to do so. I've even tried issuing withdraw orders at min. settings (as in run for your lives levels) but no dice, it fights on to oblivion. This is then followed by the 3rd Reg. combat team at a subsequent blocking position falling back as soon as it even spots a German unit even though its also set to high, rapid, and high and is also dugin. Both events have happened repeatedly over the course of several playings. What am I doing wrong?? I don't think so but is there some hardcoding happening??
What "exactly" should be done when:
1/ A unit says its moving back to the next blocking point but doesn't.(and you want it to)
2/ A unit says its exceeded its loss threshold and you want it to get out of there pronto.
Thanks in advance
So we're at war with the Russkies eh?? I suppose we really ought to invade or something. (Lonnnng pause while studying the map)
Hmmmm... big place ain't it??
- Sir Harry Flashman (1854)