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by CapnDarwin
Sun Mar 24, 2024 11:57 pm
Forum: Requested Features and Ideas
Topic: Log Colour notification
Replies: 1
Views: 35

Re: Log Colour notification

That feature has been added to the 2.1.4 beta that is out for folks to test.
by CapnDarwin
Sat Mar 23, 2024 6:04 pm
Forum: Flashpoint Campaigns Southern Storm
Topic: Tutorial One - Insufficient Transport for Scouts?
Replies: 9
Views: 316

Re: Tutorial One - Insufficient Transport for Scouts?

I fixed the tutorials for this, but was unaware that we have other scenarios broken by the code issue. The new files will be out with the next 2.1.4 update. I have alerted the team of the issue, and we will need to review both the code and the scenarios to fix this problem.
by CapnDarwin
Sat Mar 23, 2024 5:33 pm
Forum: Flashpoint Campaigns Classic
Topic: Which one has 2/5 Cav (1st Brigade, 1st Cavalry Division)?
Replies: 2
Views: 86

Re: Which one has 2/5 Cav (1st Brigade, 1st Cavalry Division)?

Not sure. Where was 2/5 stationed during the 80s?
by CapnDarwin
Fri Mar 22, 2024 11:06 pm
Forum: Flashpoint Campaigns Southern Storm
Topic: Barrage question
Replies: 2
Views: 127

Re: Barrage question

Yes, as soon as the order is in, the guns fire. There is more than one artillery piece shooting and we account for the time based on the number of shells to fire and the number of tubes.
by CapnDarwin
Fri Mar 22, 2024 1:57 pm
Forum: Flashpoint Campaigns Southern Storm
Topic: Possibly a stupid question
Replies: 4
Views: 168

Re: Possibly a stupid question

The new SOP will be active from the start of the turn. Technically, taking no time to establish as it is part of the standing order.
by CapnDarwin
Fri Mar 22, 2024 1:12 pm
Forum: Flashpoint Campaigns Southern Storm
Topic: Possibly a stupid question
Replies: 4
Views: 168

Re: Possibly a stupid question

SOPs are considered part of the order in which they are set. The order has delay, and the SOP elements are part of that order. If you are changing a static order like hold or screen, any SOP changes are applied when turn resolution starts.
by CapnDarwin
Thu Mar 21, 2024 9:15 pm
Forum: Scenario School
Topic: FASCAM/ICM Loadouts
Replies: 4
Views: 114

Re: FASCAM/ICM Loadouts

Set all rounds FASCAM for the guns if you want a minefield.
by CapnDarwin
Thu Mar 21, 2024 6:12 pm
Forum: Mods and Scenarios
Topic: MRB Attack Training Scenario
Replies: 3
Views: 116

Re: MRB Attack Training Scenario

Thanks for Posting! :D
by CapnDarwin
Thu Mar 21, 2024 5:59 pm
Forum: Scenario School
Topic: FASCAM/ICM Loadouts
Replies: 4
Views: 114

Re: FASCAM/ICM Loadouts

Thankfully, we will release the Content Generation Docs shortly, which will help answer these questions. Until then, select the arty unit in the ScenEdit, select the Munitions Allocation tab, and select the M109's gun. in the table of munitions, reduce the default HE load and then add FASCAM or ICM ...
by CapnDarwin
Wed Mar 20, 2024 6:38 pm
Forum: Mods and Scenarios
Topic: Content and Mod documents are coming!!
Replies: 7
Views: 1224

Re: Content and Mod documents are coming!!

There are no plans to deal with localization at this time.
by CapnDarwin
Wed Mar 20, 2024 12:28 pm
Forum: Mods and Scenarios
Topic: Paddy's Bridge Scenario
Replies: 4
Views: 139

Re: Paddy's Bridge Scenario

Thanks for posting! :shock:
by CapnDarwin
Wed Mar 20, 2024 1:16 am
Forum: Mods and Scenarios
Topic: Content and Mod documents are coming!!
Replies: 7
Views: 1224

Re: Content and Mod documents are coming!!

As an update, the Content Documents (Scenario, Battle Planning, and Campaign design) are done and will drop with the next 2.1.4 update. That update should be soon. The Mod Docs will be out in late April if all goes well.
by CapnDarwin
Wed Mar 20, 2024 1:14 am
Forum: Mods and Scenarios
Topic: Content and Mod documents are coming!!
Replies: 7
Views: 1224

Re: Content and Mod documents are coming!!

Unfortunately, no. The UI is not designed to support it, and a ton of the game's text is in the code.
by CapnDarwin
Sun Mar 17, 2024 12:29 pm
Forum: Flashpoint Campaigns Southern Storm
Topic: Northern Storm
Replies: 1
Views: 172

Re: Northern Storm

It's an expansion we would like to do for the Cold War game engine, but nothing official at the moment.
by CapnDarwin
Thu Mar 14, 2024 1:50 am
Forum: Scenario School
Topic: Select Equipment
Replies: 3
Views: 109

Re: Select Equipment

Thanks. I'll get this to the team and see if we can add that line back. I know there was some consolidation to cover the new transport values (mass value), but that information is helpful and should be added back in.
by CapnDarwin
Wed Mar 13, 2024 9:22 pm
Forum: Scenario School
Topic: Select Equipment
Replies: 3
Views: 109

Re: Select Equipment

echo9c, please post pics as that helps get right to the point in the UI and we can look and see what happened. Thanks.
by CapnDarwin
Wed Mar 13, 2024 5:39 pm
Forum: Mods and Scenarios
Topic: FPSS Colored Counters Mod
Replies: 27
Views: 5491

Re: FPSS Colored Counters Mod

It will drop in quality in Red Storm. That's one reason we went bigger in the new game engine. There are some decent programs that do a decent job with reducing images although the color images will be more difficult to scale down.
by CapnDarwin
Wed Mar 13, 2024 3:48 pm
Forum: Mods and Scenarios
Topic: Maps
Replies: 18
Views: 2877

Re: Maps

Guides for Modding, including map making basics, will be out in April (assuming all goes well). Content Creation docs will be in the next 2.1.4 update soon. I'm reviewing them now.
by CapnDarwin
Wed Mar 13, 2024 12:24 pm
Forum: Mods and Scenarios
Topic: FPSS Colored Counters Mod
Replies: 27
Views: 5491

Re: FPSS Colored Counters Mod

They should work if the counter images are scaled down to 128x64 to match what Red Storm used for the art. Also, the names of the images would need to be changed to match the names in the Red Storm data files to work.
by CapnDarwin
Wed Mar 13, 2024 11:32 am
Forum: Tech Support
Topic: [Solved]Editor failed open SCN file
Replies: 7
Views: 308

Re: [Solved]Editor failed open SCN file

Glad it is up and running. Hopefully, you did not lose much work.

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