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by Rasputitsa
Mon Feb 21, 2022 9:47 am
Forum: Mods and Scenarios
Topic: ChemKid's Mods for Piercing Fortress Europa
Replies: 3
Views: 645

RE: ChemKid's Mods for Piercing Fortress Europa

ORIGINAL: spinecruncher

What does one do with these after they are downloaded?

Drop the mod files into the game 'Graphics' folder to replace the original files, backing up the originals in case you want to go back.
by Rasputitsa
Sun Jan 30, 2022 7:38 am
Forum: Scenario Design and Modding
Topic: Map and Unit Mod Rounds And Hexes
Replies: 26
Views: 2982

RE: Map and Unit Mod Rounds And Hexes

<r> <QUOTE><s>[quote]</s>ORIGINAL: Hairog<br/> <br/> Thanks Rasputitsa: I was just fishing for some kind of acknowledgement that my post was read and understood.<br/> <br/> I'll send you all the files if you wish. I'm still working on the map and cleaning up the units.<br/> <br/> <e>[/quote]</e></QU...
by Rasputitsa
Fri Jan 28, 2022 7:56 am
Forum: Scenario Design and Modding
Topic: Map and Unit Mod Rounds And Hexes
Replies: 26
Views: 2982

RE: Map and Unit Mod Rounds And Hexes

This is great work and I am using examples of your counters in my games. The different land, air and ground counter shapes are good for making sense of unit stacks, which all adds to the immersion you get from these graphic improvements. [8D]
by Rasputitsa
Wed Jan 26, 2022 8:19 am
Forum: Scenario Design and Modding
Topic: Retro mod
Replies: 54
Views: 4089

RE: Cheers.

Thanks for the updates and yes, the eyeballs are sadly becoming more mature !
by Rasputitsa
Wed Jan 26, 2022 7:51 am
Forum: Scenario Design and Modding
Topic: Retro mod
Replies: 54
Views: 4089

RE: Cheers.

<r> <QUOTE><s>[quote]</s>ORIGINAL: Magpius<br/> <br/> Apologies for late reply.<br/> I thouht this mod had been dead and buried, never too sure how successful it is (never see it in an aar for example).<br/> From memory I just ended up grabbing one of Uxbridge's I think.<br/> I got tired of making c...
by Rasputitsa
Fri Jan 07, 2022 6:12 pm
Forum: Warplan Pacific
Topic: Flying Sub
Replies: 9
Views: 297

RE: Flying Sub

The main thing is that it was fixable even for a technically challenged individual like me, so thanks for a system that even I can use, even if it took a bit of digging to find the problem.[&:]
by Rasputitsa
Fri Jan 07, 2022 1:09 pm
Forum: Warplan Pacific
Topic: Flying Sub
Replies: 9
Views: 297

RE: Flying Sub

<t> Went back over the maps for some modded scenarios and found several hexes where naval movement should be barred and wasn't and fixed that in the editor (land hexes had 'water' box checked).<br/> <br/> This happened in scenarios where modded graphic files were added and don't know why, as no tile...
by Rasputitsa
Thu Dec 30, 2021 3:56 pm
Forum: Warplan Pacific
Topic: Flying Sub
Replies: 9
Views: 297

RE: Flying Sub

<r> <QUOTE><s>[quote]</s>ORIGINAL: AlvaroSousa<br/> <br/> If it is showing it means the modder tagged that tile as water possibly by accident. It doesn't replicate in the normal scenarios.<br/> <br/> Love the map work. <e>[/quote]</e></QUOTE> <br/> The map/counter graphics are a combination of the w...
by Rasputitsa
Thu Dec 30, 2021 3:16 pm
Forum: Warplan Pacific
Topic: Flying Sub
Replies: 9
Views: 297

RE: Flying Sub

<t> Not sure how good, as I may have dropped the catch.<br/> <br/> I just checked the other stock scenarios, where this does not happen, so it might be something to do with the mods I have installed. [&:]<br/> <br/> <br/> Edit : withhold the comment until I have had time to try and work out what...
by Rasputitsa
Thu Dec 30, 2021 3:07 pm
Forum: Warplan Pacific
Topic: Flying Sub
Replies: 9
Views: 297

Flying Sub

<r> Not sure how significant this is, but tracking a sub move into the South China Sea and the sub seems to have become airborne to pass overland in the Philippines, at hex (61,48) !<br/> <br/> <br/> <br/> <br/> <IMG src="https://www.matrixgames.com/forums/upfiles/3593/F9471C40DC7C48449C65FED42712BB...
by Rasputitsa
Wed Dec 15, 2021 3:09 pm
Forum: Campaigns on the Danube 1805 - 1809
Topic: Set Objective/Town Banners error
Replies: 1
Views: 233

RE: Set Objective/Town Banners error

<r> Here is the issue with the 'Crisis on the Danube' scenario :<br/> <br/> I wanted to set the objective for HOHENZOLLERN as hex (65,17), North of the river Danube, but because of the VIENNA town banner effect, the objective became hex (65,18) VIENNA and with the Danube bridges down, that means a d...
by Rasputitsa
Wed Dec 15, 2021 2:40 pm
Forum: Campaigns on the Danube 1805 - 1809
Topic: Set Objective/Town Banners error
Replies: 1
Views: 233

Set Objective/Town Banners error

<r> <U><s>[u]</s><B><s>[b]</s>From discussion in the Support thread<e>[/b]</e></B><e>[/u]</e></U><br/> <br/> There is an issue in setting a corps/unit objective to a hex which contains a banner (town name) graphic:<br/> <br/> If you try to 'Set Objective' to a hex which has a town name graphic overl...
by Rasputitsa
Wed Dec 15, 2021 10:07 am
Forum: Campaigns on the Danube Support
Topic: movement/map oddity
Replies: 10
Views: 464

RE: movement/map oddity

<t> Frank has confirmed that the Town name banners can cause selection problems and the ultimate solution would be to have the game automatically switch off Map Names, whilst the player is making 'set objective' selections.<br/> <br/> I am not sure if that is necessary, as the player can always manu...
by Rasputitsa
Tue Dec 14, 2021 2:27 pm
Forum: Campaigns on the Danube Support
Topic: movement/map oddity
Replies: 10
Views: 464

RE: movement/map oddity

<r> <QUOTE><s>[quote]</s>ORIGINAL: altipueri<br/> <br/> If this means I found a fix for a bug then it is the high point in my computer gaming life so I can retire now and puff my chest out with pride as I slide into slumber with a faint smile of satisfaction.<e>[/quote]</e></QUOTE> <br/> No self res...
by Rasputitsa
Tue Dec 14, 2021 2:19 pm
Forum: Campaigns on the Danube Support
Topic: movement/map oddity
Replies: 10
Views: 464

RE: movement/map oddity

ORIGINAL: altipueri

Time for a drink anyway.

Why are you stopping at one ? [:)]
by Rasputitsa
Tue Dec 14, 2021 12:58 pm
Forum: Campaigns on the Danube Support
Topic: movement/map oddity
Replies: 10
Views: 464

RE: movement/map oddity

<r> <QUOTE><s>[quote]</s>ORIGINAL: altipueri<br/> Having nothing better to do I tried this and switching the town names off on the old map seemed to allow shorter movement to the hex where the Vienna name is - not direct but Hiller followed the road north, then north west, then south.<e>[/quote]</e>...
by Rasputitsa
Tue Dec 14, 2021 6:43 am
Forum: Campaigns on the Danube Support
Topic: movement/map oddity
Replies: 10
Views: 464

RE: movement/map oddity

<r> I have had the same problem with this hex (65,18) and not sure if it is something to do with the 'banner' (town name) occupying the this same hex. However, it is something to ask Frank to fix in v3.10.<br/> <br/> The image shows HOHENZOLLERN set for what should be a two hex move.<br/> <br/> Mean...
by Rasputitsa
Sun Dec 12, 2021 7:00 pm
Forum: After Action Reports
Topic: Crisis on the Danube AAR vs Coalition AI
Replies: 64
Views: 1815

RE: Crisis on the Danube AAR vs Coalition AI

Probably not, but house rules help with balance, and 'parking' some French corps, not using them, adds more challenge against the AI.
by Rasputitsa
Sun Dec 12, 2021 1:05 pm
Forum: After Action Reports
Topic: Crisis on the Danube AAR vs Coalition AI
Replies: 64
Views: 1815

RE: Crisis on the Danube AAR vs Coalition AI

Thanks for a very interesting scenario, congratulations on your victory. [:)]

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