Search found 8925 matches

by michaelm75au
Fri Dec 29, 2023 11:16 am
Forum: Tech Support
Topic: Patterns of Submarine Mining Missions
Replies: 3
Views: 267

Re: Patterns of Submarine Mining Missions

I think the top mining mission is suffering from the slack given to when it decides if it has reached the mining area; may not be catering for a single point-point 'area'.
Will check it out.
by michaelm75au
Sun Oct 01, 2023 3:39 am
Forum: Tech Support
Topic: [WAD]Unloading cargo on a ship
Replies: 2
Views: 145

Re: Unloading cargo on a ship

Don't know much about the new cargo system but ...
For the airbase, you were unloading from the airbase, and not the aircraft?
I would have expected that the same would happen, unloading from the port base rather than the ship.
by michaelm75au
Fri Sep 29, 2023 11:08 pm
Forum: Tech Support
Topic: [RESOLVED] Unable to open scenario
Replies: 11
Views: 422

Re: Unable to open scenario

Open up the RS1.scen file with a text editor like Notepad++. <?xml version="1.0"?> <ScenContainer xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance"> <ScenTitle>RS1: Morning Recon</ScenTitle> <ScenDescription>&lt;BODY&...
by michaelm75au
Fri Sep 29, 2023 11:56 am
Forum: Lua Legion
Topic: LUA Special Action help
Replies: 6
Views: 588

Re: LUA Special Action help

1 - Spawning the ship with LUA isn't an issue, but is there a way to get the new unit's GUID via LUA? When I do my mods at the moment, I have to copy/paste the GUID in manually like below, which obviously isn't really doable for releasable scenarios. local u = SE_GetUnit({guid='xxx'}) Depending on ...
by michaelm75au
Fri Sep 29, 2023 11:33 am
Forum: Tech Support
Topic: [RESOLVED] Typos and inconsistencies on LUA API page
Replies: 2
Views: 181

Re: Typos and inconsistencies on LUA API page

Thanks, I will check them out.
by michaelm75au
Tue Sep 19, 2023 8:40 am
Forum: Tech Support
Topic: 1328.9 Exception Error when I call the Losses and Expenditure Window
Replies: 6
Views: 359

Re: 1328.9 Exception Error when I call the Losses and Expenditure Window

There seems to be an empty row in the expenditures from look of it. It is crashing on trying to get the weapon name.
by michaelm75au
Thu Sep 07, 2023 8:39 am
Forum: Tech Support
Topic: Transport unit stuck
Replies: 2
Views: 225

Re: Transport unit stuck

As suspected, it is out of fuel.
2023-09-07 18 37 53.jpg
2023-09-07 18 37 53.jpg (151.87 KiB) Viewed 204 times
Checked start of scenario, and its fuel is about 50% full. Probably needs fill-up from the AO before completing the mission.

To continue I suggest getting the AO to move to the transport and fill it up.
by michaelm75au
Sat Sep 02, 2023 10:47 pm
Forum: Tech Support
Topic: [FIXED] RTB (Mission Over) Bingo/Winchester
Replies: 5
Views: 327

Re: RTB (Mission Over) Bingo/Winchester

Never mind. I ran the scenario again this time just activating it and I got what you see. The target is 'lost', and the planes just circle the pre-launch point. They actually seem to be launching in 'Mission over' state with 'no target' defined even though there is a flight plan to the target. Defin...
by michaelm75au
Sat Sep 02, 2023 10:30 pm
Forum: Tech Support
Topic: [FIXED] RTB (Mission Over) Bingo/Winchester
Replies: 5
Views: 327

Re: RTB (Mission Over) Bingo/Winchester

The mission shows 'no targets' in the autosave.
When I run the 'carrier strike' scenario setting the target as the enemy carrier, it plays out and all planes returned to base.

Did you manually drop the target from the mission after the planes were launched?
2023-09-03 08 28 15.jpg
2023-09-03 08 28 15.jpg (74.57 KiB) Viewed 287 times
by michaelm75au
Sat Aug 26, 2023 7:03 am
Forum: Tech Support
Topic: [Fixed]Scenario stops
Replies: 9
Views: 411

Re: Scenario stops

If you correct the Lua script, does it lock up later?

Trying to eliminate known errors to get to a solution.
by michaelm75au
Sat Aug 26, 2023 7:00 am
Forum: Tech Support
Topic: [Fixed]Scenario stops
Replies: 9
Views: 411

Re: Scenario stops

The script to turn off 'Bear Island' zone has an error in it; the zone type parameter is a number as shown in the Docs, but the script has it as a string. That is failing every 15 seconds and writing to the logs. It should be ScenEdit_SetZone('NATO', 0, {description='Bear Island', isactive='false'})...
by michaelm75au
Sat Aug 26, 2023 6:28 am
Forum: Tech Support
Topic: [Fixed]Scenario stops
Replies: 9
Views: 411

Re: Scenario stops

Are there any errors showing in the ExceptionLog.txt during the run??

I was showing Lua exceptions; continual errors could slow the game down while running.
by michaelm75au
Wed Aug 23, 2023 11:04 pm
Forum: Tech Support
Topic: [DB ISSUE][1328.8] Sonabuoys not dropping
Replies: 11
Views: 377

Re: [1328.8] Sonabuoys not dropping

morphin wrote: Wed Aug 23, 2023 4:39 am Thank you very much :)
You can verify that it will manually drop them by deleting that sonobuoy from one of the MQ-8's
by michaelm75au
Wed Aug 23, 2023 12:48 am
Forum: Tech Support
Topic: [DB ISSUE][1328.8] Sonabuoys not dropping
Replies: 11
Views: 377

Re: [1328.8] Sonabuoys not dropping

Okay, you found another DB issue!!! :D
There are no sensors on the AN/SSQ-36 which is blocking the manual release of the other sonobuoys.

Added a safety check to ignore this issue in the next build so it won't block dropping other buoys.
by michaelm75au
Wed Aug 23, 2023 12:07 am
Forum: Tech Support
Topic: [DB ISSUE][1328.8] Sonabuoys not dropping
Replies: 11
Views: 377

Re: [1328.8] Sonabuoys not dropping

morphin wrote: Tue Aug 22, 2023 9:30 am Ok. After adding a sonobuoy comms link the V-247 drops.

But if i unassign and try to manually drop sonobuoys that doesn't seems to work.....
That seems to be an issue with the current build as stated. I think it has been fixed for the next build but will verify..
by michaelm75au
Tue Aug 22, 2023 2:38 am
Forum: Tech Support
Topic: Cargo 'Error' message
Replies: 3
Views: 222

Re: Cargo 'Error' message

I don't think the cargo editing can be done on a 'group' as the cargo is stored in specific units within the group. It doesn't work like the shared magazines does from memory. It might be nice to have that but there will overheads in telling it each time which specific platform to put the cargo into...
by michaelm75au
Tue Aug 22, 2023 2:27 am
Forum: Lua Legion
Topic: LUA Cargo 2.0 Ground and Mobile Units Programming
Replies: 3
Views: 620

Re: LUA Cargo 2.0 Ground and Mobile Units Programming

I will be retrofitting support for the new cargo types into UpdateUnitCargo() for the next build. local u = ScenEdit_GetUnit({name='Yokosuka Building 14 (Large)', guid='29541903-93d0-436b-9f08-a4696f12a4fc'}) print(u.cargo) local a = ScenEdit_UpdateUnitCargo({guid='29541903-93d0-436b-9f08-a4696f12a4...
by michaelm75au
Tue Aug 22, 2023 12:14 am
Forum: Lua Legion
Topic: LUA Cargo 2.0 Ground and Mobile Units Programming
Replies: 3
Views: 620

Re: LUA Cargo 2.0 Ground and Mobile Units Programming

The new cargo method uses a different way to add cargo. It is run off the unit wrapper as a method. There is a 'delete' method too: u:deleteUnitCargo(cargo_guid) local u = ScenEdit_GetUnit({name='Single-Unit Airfield (4x 4000m+ Runways)', guid='CY41MA-0HMT2K1IOQ76K'}) print(u.cargo) u:createUnitCarg...
by michaelm75au
Mon Aug 21, 2023 10:58 pm
Forum: Tech Support
Topic: [FIXED] Super Hornet Refueling Problem
Replies: 11
Views: 761

Re: Super Hornet Refueling Problem

An issue with 'buddy store' refueling has been addressed for next build. This is probably related to the above.
by michaelm75au
Mon Aug 21, 2023 10:34 pm
Forum: Tech Support
Topic: [DB ISSUE][1328.8] Sonabuoys not dropping
Replies: 11
Views: 377

Re: [1328.8] Sonabuoys not dropping

2023-08-22 08 36 03.jpg
2023-08-22 08 36 03.jpg (94.33 KiB) Viewed 351 times
The V-247 doesn't have a sonobuoy comms link. Added one to a V-247 and it started dropping them.

DB issue

Go to advanced search