Search found 9 matches

by Geroj55
Sat May 08, 2021 1:39 pm
Forum: Shadow Empire
Topic: Migration of population
Replies: 11
Views: 358

RE: Migration of population

<t> I think its even worse than you think. You conquer enemy city and local population is pissed and not working so city pulls population from your cities like crazy. Nobody cares about morale, salary, civilization level or any other stuff like healthcare, safety or entertainment they just arrive th...
by Geroj55
Sat May 01, 2021 5:09 am
Forum: Shadow Empire
Topic: What can we expect from naval update?
Replies: 10
Views: 174

RE: What can we expect from naval update?

So how it is working in War in the Pacific?
by Geroj55
Fri Apr 30, 2021 4:54 am
Forum: Shadow Empire
Topic: What can we expect from naval update?
Replies: 10
Views: 174

RE: What can we expect from naval update?

I kinda like hex naval battles, like Strategic mind: the pacific but that seazone idea is intriguing
by Geroj55
Thu Apr 29, 2021 4:09 pm
Forum: Shadow Empire
Topic: What can we expect from naval update?
Replies: 10
Views: 174

What can we expect from naval update?

<t> Are ships going to be designed and work exactly as land or air vehicles or can we expect something closer to real naval ships, something that takes a lot of time and resources to build, have maybe multiple parts like turrets, torps, rangefinders, superstructure, hull, machinery etc. What do you ...
by Geroj55
Fri Apr 02, 2021 10:59 am
Forum: Shadow Empire
Topic: High-speed rail fix
Replies: 14
Views: 672

RE: High-speed rail fix

<t> Why overcomplicate everything? Just let me build HR on the same place where railstation is and when its ready - BOOP - old railstation is deleted. I dont want any workaround, whole schematics about how to make it outside of the city, wait 10 turns until old one is deleted or some different type ...
by Geroj55
Tue Mar 16, 2021 2:09 pm
Forum: Suggestions and Feedback
Topic: AI spawns ungodly ammounts of soldiers
Replies: 10
Views: 440

RE: AI spawns ungodly ammounts of soldiers

<r> <QUOTE><s>[quote]</s>ORIGINAL: zgrssd<br/> <QUOTE><s>[quote]</s>19 000 soldiers and forever locked my main force in never ending siege.<e>[/quote]</e></QUOTE> Just send in the Monitor tanks.<br/> <br/> Tanks have two advantages comapred to infantry:<br/> - callibre calculation. Small arms only c...
by Geroj55
Tue Mar 16, 2021 2:05 pm
Forum: Suggestions and Feedback
Topic: AI spawns ungodly ammounts of soldiers
Replies: 10
Views: 440

RE: AI spawns ungodly ammounts of soldiers

<t> I ragequit yesterday and deleted saves [:D] but I rushed for light tanks and was modeling them for a long time, still had slugs and enviros on my infantry so on slowest its around round 40? early game. Oh and I know about how to set recruiting but I need someone to work in factories and mines. A...
by Geroj55
Tue Mar 16, 2021 10:23 am
Forum: Suggestions and Feedback
Topic: AI spawns ungodly ammounts of soldiers
Replies: 10
Views: 440

RE: AI spawns ungodly ammounts of soldiers

<t> So you are saying they just mass recruit their own population? I remember there was somewhere in patch notes that ai was made more aggressive or competitive but its still weird. 10-15k lost outside of city, 10-15k in the city and then 19k corp is recruited (ofcourse plenty of militia and good 20...
by Geroj55
Tue Mar 16, 2021 5:40 am
Forum: Suggestions and Feedback
Topic: AI spawns ungodly ammounts of soldiers
Replies: 10
Views: 440

AI spawns ungodly ammounts of soldiers

<t> Returning after few months, mostly playing smaller games with smaller populations and on slow and I noticed after several games that something is wrong, but last game was just crazy. We started with 50k pop towns and I discovered 10 monitor tanks and with that advantage I attacked hostile ai nex...

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