Search found 168 matches

by musurca
Thu Aug 17, 2023 2:16 am
Forum: Command: Modern Operations series
Topic: Whats your experience with WRA 75%?
Replies: 37
Views: 2323

Re: Whats your experience with WRA 75%?

Masurca wrote some code some time ago that tied some logical assumptions into the setting-specific WRA. I did try it, and it worked great IMHO. You could use this as a framework to build out your own rules etc. Hi Mike -- glad this is working well for you! Note that the version you posted is a litt...
by musurca
Sat Feb 11, 2023 5:28 am
Forum: Lua Legion
Topic: Weather message plus current time
Replies: 1
Views: 241

Re: Weather message plus current time

The built-in Lua function os.date(format, time) is your friend here. It produces a readable date in a custom format from a epoch time in seconds (which is what ScenEdit_CurrentTime() returns). Try the following in the Lua Script Editor: local current_time = ScenEdit_CurrentTime() local date_text = o...
by musurca
Thu Feb 09, 2023 9:15 pm
Forum: Command: Modern Operations series
Topic: Dyanmic Floods and wildfires
Replies: 2
Views: 337

Re: Dyanmic Floods and wildfires

For example, can you simulate flooding a river as a way to defend an area? You can do this by generating a no-nav zone where the flooding would be for the AI side, and activating it based on a trigger from a Special Action. (You could also destroy any units in the zone when it floods.) Generating &...
by musurca
Thu Feb 09, 2023 1:54 am
Forum: Mods and Scenarios
Topic: BETTER_BVR - a better WRA default for BVR combat
Replies: 7
Views: 1028

Re: BETTER_BVR - a better WRA default for BVR combat

Maybe add a dice roll for the AI Side for a little variability in WRA? For example one dice roll for probability of occurrence, then if this true add/subtract a random value from 0-15% from WRA for variabiilty and then one dice roll for the sign? Hi morphin -- that's a great idea, thanks. I'll thin...
by musurca
Wed Feb 08, 2023 12:21 am
Forum: Command: Modern Operations series
Topic: NEZ: a Mig-29 can and will shot down an F-22..
Replies: 112
Views: 7157

Re: NEZ: a Mig-29 can and will shot down an F-22..

Why 2/3s? What if your sensor range is longer than that and his sensor range is shorter than that? You can't shoot what you can't see. You might get an improvement in lethality with no decrease in survivability by closing shorter than that? Great -- yes, the 2/3 assumption was the weakest part of t...
by musurca
Tue Feb 07, 2023 10:50 pm
Forum: Mods and Scenarios
Topic: BETTER_BVR - a better WRA default for BVR combat
Replies: 7
Views: 1028

Re: BETTER_BVR - a better WRA default for BVR combat

Looks like a couple of issues. Hey Mike -- I've updated the script in the original post. If you have some time, feel free to give it another go. I wasn't able to adjust the group WRA (I think this actually might be a CMO issue and will be reporting it), but the individual unit WRAs are adjusted cor...
by musurca
Tue Feb 07, 2023 6:19 am
Forum: Mods and Scenarios
Topic: BETTER_BVR - a better WRA default for BVR combat
Replies: 7
Views: 1028

Re: BETTER_BVR - a better WRA default for BVR combat

Looks like a couple of issues. Load scenario. Jump to unit level WRA. Notice they've been adjusted via your script. The arrow WRA calculation is off. They still launch at max range (system default), so not sure if custom values are really working. Hey Mike! Thanks for finding that issue -- currentl...
by musurca
Mon Feb 06, 2023 6:16 am
Forum: Tech Support
Topic: [1307.2] unit.currentExhaustion/maxExhaustion not mutable in Lua
Replies: 1
Views: 97

[1307.2] unit.currentExhaustion/maxExhaustion not mutable in Lua

Right now, the Unit fields currentExhaustion and maxExhaustion can only be viewed, but not changed from Lua. Obviously there are many situations in scenario creation in which one would want to reset or change these values. You can verify this by loading up the attached scenario file, and running the...
by musurca
Mon Feb 06, 2023 4:46 am
Forum: Mods and Scenarios
Topic: BETTER_BVR - a better WRA default for BVR combat
Replies: 7
Views: 1028

BETTER_BVR - a better WRA default for BVR combat

UPDATED 2/7/2023 -- with new model for estimating Decision Range Hi everyone -- in response to a fairly silly forum thread elsewhere (no link, we don't need to dig that hole any deeper), I wondered aloud whether setting "WRA to NEZ" was the best default to produce lifelike BVR tactics acr...
by musurca
Mon Feb 06, 2023 3:48 am
Forum: Command: Modern Operations series
Topic: NEZ: a Mig-29 can and will shot down an F-22..
Replies: 112
Views: 7157

Re: NEZ: a Mig-29 can and will shot down an F-22..

At some point a scenario is so huge that CMO is no longer a good tool for playing out scenarios of that scope... There may be multiple ways to think about what is "most dangerous," and allowing the computer to choose that is delegating your decision making to a computer programmer... Ther...
by musurca
Sun Feb 05, 2023 12:18 am
Forum: Command: Modern Operations series
Topic: NEZ: a Mig-29 can and will shot down an F-22..
Replies: 112
Views: 7157

Re: NEZ: a Mig-29 can and will shot down an F-22..

In real life, fighter pilots spend a lot of time being briefed. In this case, before the mission, they would be briefed on the most dangerous expected threat by their intelligence people, and plan around that. If the most dangerous threat was AA-10s, for example, they would probably assume every en...
by musurca
Fri Feb 03, 2023 7:40 pm
Forum: Command: Modern Operations series
Topic: NEZ: a Mig-29 can and will shot down an F-22..
Replies: 112
Views: 7157

Re: NEZ: a Mig-29 can and will shot down an F-22..

It already does if you decide to use WRA that way. If, for a given threat, you decide that the MAR needs to be 15NM, for example, set the WRA to 20NM and the doctrine to "Shoot, crank and drag." Boom, you're done. MAR is taken into account. What else do you want to change? What I’m pointi...
by musurca
Wed Feb 01, 2023 5:14 pm
Forum: Command: Modern Operations series
Topic: NEZ: a Mig-29 can and will shot down an F-22..
Replies: 112
Views: 7157

Re: NEZ: a Mig-29 can and will shot down an F-22..

You want to once again take player skill and knowledge out of the picture in favor of an imaginary superhuman "optimal" solution that makes the "best" decision in all cases. Yes, you’ve figured it out! I hate skill and knowledge! Once again I’ve come to this forum to destroy it ...
by musurca
Wed Feb 01, 2023 1:57 am
Forum: Command: Modern Operations series
Topic: NEZ: a Mig-29 can and will shot down an F-22..
Replies: 112
Views: 7157

Re: NEZ: a Mig-29 can and will shot down an F-22..

Since you have a radar, pilot proficiency shouldn't impact that. Doesn't it go somewhat beyond that, though? The relevant ranges are fairly dynamic, and depend on relative differences in speed and altitude, what weapon the threat is using, and the timing and execution of the escape maneuver -- all ...
by musurca
Tue Jan 31, 2023 6:59 pm
Forum: Command: Modern Operations series
Topic: NEZ: a Mig-29 can and will shot down an F-22..
Replies: 112
Views: 7157

Re: NEZ: a Mig-29 can and will shot down an F-22..

Your bad tactics (closing within 21NM) undermined that advantage, allowing the MiG to defeat the F-22. You're right, though, scenarios will in general require much more tweaking than just setting the AI to shoot at the no escape zone. Yes exactly! I would argue, if there’s a concrete suggestion her...
by musurca
Mon Jan 30, 2023 11:36 pm
Forum: Command: Modern Operations series
Topic: NEZ: a Mig-29 can and will shot down an F-22..
Replies: 112
Views: 7157

Re: NEZ: a Mig-29 can and will shot down an F-22..

My only gripe is that more and more testing by me revealed that the new missile system produces really whacky results that seriously affect the way the campaign and other scenarios play out. I loaded up the save that you provided and ran it a few times. Sometimes I did see what you're reporting: th...
by musurca
Fri Jan 27, 2023 3:49 am
Forum: Multiplayer PBEM - Unofficial
Topic: IKE: add PBEM/hotseat multiplayer to any scenario
Replies: 65
Views: 10098

Re: IKE: add PBEM/hotseat multiplayer to any scenario

Put away that time-on-target slide rule, Poindexter! IKE v1.55 beta 2 is now out and fully compatible with the recent "War Planner" update for PBEM multiplayer matches. FOR PLAYERS: Download IKE Scenario Pack v1.55b2 (19 scenarios) FOR SCENARIO AUTHORS Download IKE v1.55b2 This is mostly a...
by musurca
Sat Jan 21, 2023 12:08 am
Forum: Lua Legion
Topic: Military Exercise
Replies: 1
Views: 238

Re: Military Exercise

Yes. See the scripting for this scenario: https://www.matrixgames.com/forums/view ... 5#p4729485

There's an event handler that takes incoming damage and reduces or nullifies it, to simulate active protection systems in ground combat.
by musurca
Fri Sep 16, 2022 10:58 pm
Forum: Multiplayer PBEM - Unofficial
Topic: IKE: add PBEM/hotseat multiplayer to any scenario
Replies: 65
Views: 10098

Re: IKE: add PBEM/hotseat multiplayer to any scenario

Calling all avant-garde Command -ers on the bleeding edge— IKE v1.55 beta 1 is out, allowing you to play PBEM multiplayer matches with the latest amazing CMO open beta releases (build 1276.1 or later). Before you try, please note : this release is only compatible with the open beta, and is NOT backw...
by musurca
Fri Sep 16, 2022 12:26 am
Forum: Command: Modern Operations series
Topic: Using command as a boardgame like harpoon
Replies: 7
Views: 940

Re: Using command as a boardgame like harpoon

Hi Micaz-- I'm the creator of IKE, so kindly mentioned by Mike. FYI, the most recent release had some new features requested by players in the Harpoon Discord , including variable turn-lengths to approximate the concepts of intermediate vs. tactical turns in Harpoon. You could definitely use it for ...

Go to advanced search