Search found 71 matches

by WeaverofBrokenThreads
Tue Jun 23, 2020 2:58 pm
Forum: Suggestions and Feedback
Topic: Supplies Through Enemy ZOC
Replies: 9
Views: 168

RE: Supplies Through Enemy ZOC

First of all, you are wrong. Second of all, you are walking back on your arguments. I am done.
by WeaverofBrokenThreads
Tue Jun 23, 2020 12:10 pm
Forum: Suggestions and Feedback
Topic: Supplies Through Enemy ZOC
Replies: 9
Views: 168

RE: Supplies Through Enemy ZOC

<t> And if there are no units to ambush you? Units do not 'emit' ZoC. What units do and what ZoC is when there are no units there are two entirely different things rolled into one.<br/> <br/> Imagine this instead: If your LIS trucks can 'emit' ZoC in the hex they are in, then supply should go throug...
by WeaverofBrokenThreads
Tue Jun 23, 2020 11:38 am
Forum: Suggestions and Feedback
Topic: Supplies Through Enemy ZOC
Replies: 9
Views: 168

RE: Supplies Through Enemy ZOC

<t> The only person who made a decent argument is Ekaton. I agree that troops sitting on the road should completely block supply, no matter what. I didn't go into specifics about this, because if you have troops sitting on your road, you are in way more trouble than allowing a trickle of supply thro...
by WeaverofBrokenThreads
Mon Jun 22, 2020 10:24 pm
Forum: Shadow Empire
Topic: Peoples start preference
Replies: 33
Views: 512

RE: Peoples start preference

<t> Unclassified planet, minimal mountains, 500+ rain, water optional (it can happen to have 0% water, but to have rain), no syndicate, low tech, supreme council only, extreme difficulty.<br/> <br/> I generally don't really scout the map. I will follow roads to see how my neighbors are, but I will g...
by WeaverofBrokenThreads
Mon Jun 22, 2020 10:21 pm
Forum: Suggestions and Feedback
Topic: Supplies Through Enemy ZOC
Replies: 9
Views: 168

Supplies Through Enemy ZOC

<t> The more games I play the more I find situations where being cut off by supplies by a single enemy who doesn't really control the hex they ZOC'd to be more of a unrealistic hassle and game limitation.<br/> <br/> I think an intelligent system should be implement to allow supplies through ZOC, at ...
by WeaverofBrokenThreads
Fri Jun 19, 2020 12:35 pm
Forum: Shadow Empire
Topic: Cults
Replies: 35
Views: 972

RE: Cults

Syndic Union.

Eternity Movement unit improves morale.

There's also the Apocryphal Order which converts free folk and gives you a casualty tolerance bonus. The unit improves attack and gives 20% to kill units on a hit result.
by WeaverofBrokenThreads
Thu Jun 18, 2020 7:34 pm
Forum: Shadow Empire
Topic: Please Do Not Change Logistics System
Replies: 59
Views: 772

RE: Please Do Not Change Logistics System

<t> Would be nice if people actually read the thread they are providing their 'perceptive social commentary' on, before they call people idiots for not being able to figure out something 'so simple'. And I can tell that you didn't read shit, or can even comprehend the intricacies of the problem that...
by WeaverofBrokenThreads
Tue Jun 16, 2020 11:49 am
Forum: Suggestions and Feedback
Topic: Thoughts about early game
Replies: 1
Views: 131

Thoughts about early game

<t> I've played enough games now to qualify, at least by my own standards, on giving feedback about the various phases and aspects of the game, and I thought I should start with the early game. I almost exclusively play on extreme difficulty, unless I am trying out some things, in which case I somet...
by WeaverofBrokenThreads
Mon Jun 15, 2020 9:13 am
Forum: Tech Support
Topic: Working as intended?
Replies: 6
Views: 132

RE: Working as intended?

I don't have any memory leaks.
by WeaverofBrokenThreads
Mon Jun 15, 2020 9:12 am
Forum: Suggestions and Feedback
Topic: Medium Engine added 300 weight to design
Replies: 2
Views: 164

RE: Medium Engine added 300 weight to design

That is total weight, not the weight of the engine. You are also forgetting the weight of the MG. Either way, the engine design makes it so that the actual power your engines output is far lower.
by WeaverofBrokenThreads
Sun Jun 14, 2020 10:39 pm
Forum: War Room
Topic: Anatomy of a Unit Counter
Replies: 12
Views: 526

RE: Anatomy of a Unit Counter

<t> 5 is subunits, 6 is readiness.<br/> <br/> EDIT: My bad, I am sleepy. I mean 'fighting readiness'. I think the game calls it integrity, so let's go with that. It means how many subunits the unit has. If the bar becomes emptier, it means it needs to replenish troops.<br/> <br/> EDIT2: Ninja'd</t>
by WeaverofBrokenThreads
Sun Jun 14, 2020 8:21 pm
Forum: Shadow Empire
Topic: so can someone explain to me how BP's are generated?
Replies: 7
Views: 987

RE: so can someone explain to me how BP's are generated?

<t> You get BP as tax from your population, on top of any bonuses or direct BP production from offices and high command. Depending on how much BP you generate, you get bonuses yes, though I am not sure if they work properly so I cannot answer your second question. It is difficult to track BP product...
by WeaverofBrokenThreads
Sun Jun 14, 2020 9:48 am
Forum: Shadow Empire
Topic: Midgame Major Power Rush - Advice Please
Replies: 46
Views: 1020

RE: Midgame Major Power Rush - Advice Please

<t> Yeah, I play on extreme exclusively, but I am certain those tips apply to regular and beginner games too. I have more, extreme-focused, tips, but that is probably just overkill for regular games. Going model council first is absolutely necessary on extreme difficulty. I cannot stress how importa...
by WeaverofBrokenThreads
Sun Jun 14, 2020 9:25 am
Forum: Shadow Empire
Topic: Midgame Major Power Rush - Advice Please
Replies: 46
Views: 1020

RE: Midgame Major Power Rush - Advice Please

<t> I didn't look at the save, but I can give you a few tips how to survive a Major on any difficulty level, in the early and the midgame.<br/> <br/> First of all, the most important thing you have to do is make sure that you have a unit that can fulfill an early offensive role. Because the AI does ...
by WeaverofBrokenThreads
Sun Jun 14, 2020 8:53 am
Forum: Shadow Empire
Topic: AI cheating and supporting AI troops ! CONFIRMED
Replies: 78
Views: 1949

RE: AI and supporting his troops !

<t> Just to clarify, you should definitely get this game; the logistics and AI rules are really not as bad as people make them to seem. On regular, it is very well balanced. As for other difficulties, I get spanked more often than not, even by Minor regimes, but that has nothing to do with the AI lo...
by WeaverofBrokenThreads
Sun Jun 14, 2020 8:45 am
Forum: Shadow Empire
Topic: AI cheating and supporting AI troops ! CONFIRMED
Replies: 78
Views: 1949

RE: AI and supporting his troops !

<t> The AI definitely cheats with infinite supply range, but I personally don't have a problem with it. I just had to learn that the only way to cut the AI off is to completely surround him. Although, sometimes it seems like he cares about his supply roads and will pull back when I zone them, but mo...
by WeaverofBrokenThreads
Sat Jun 13, 2020 12:12 pm
Forum: Shadow Empire
Topic: Shadow Empire Poll posted
Replies: 46
Views: 749

RE: Shadow Empire Poll posted

<t> I think I should clarify one of my votes, at least. I think on extreme difficulty Minor AI has an overwhelming advantage due to supplies and reinforcement rate, and the Major AI spends like 200 AP per turn to move. I understand the game is probably not tuned for a reasonable increase in challeng...
by WeaverofBrokenThreads
Sat Jun 13, 2020 7:21 am
Forum: Shadow Empire
Topic: LIS is dead! Long live Logistical Points.
Replies: 10
Views: 119

RE: LIS is dead! Long live Logistical Points.

May your supply lines run empty, and may your oil evaporate, heretic. For as long as there are roads, and for as long as there are railroads, LIS shall never die!

Blessed be the name of the Supply God.

But yes, hopefully new people won't be like 'wtf is LIS?'.
by WeaverofBrokenThreads
Sat Jun 13, 2020 7:17 am
Forum: Tech Support
Topic: Design ignores field testing
Replies: 11
Views: 357

RE: Design ignores field testing

I can confirm it doesn't work, Vic. I have a model with 166 base design, but I still rolled 69 for weapon design. The lowest possible value should be 87. Structural design is 114.
by WeaverofBrokenThreads
Fri Jun 12, 2020 3:32 pm
Forum: Shadow Empire
Topic: I don't get "base design" any one does?
Replies: 21
Views: 773

RE: I don't get "base design" any one does?

<t> From my understanding, and this is just purely observational data I gathered, it rolls engine, weapon and armour based off of base design, and then modifies it based off of structural design. Or at least, I think that is how it is supposed to work. I could be wrong though.<br/> <br/> For the sak...

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