Search found 36 matches

by argilas
Wed Feb 28, 2024 1:05 pm
Forum: Close Combat: Last Stand Arnhem
Topic: Update 6.00.6 Now Available
Replies: 7
Views: 258

Re: Update 6.00.6 Now Available

Thank you, Matrix and Steve, for the support!
by argilas
Thu Nov 02, 2023 5:03 pm
Forum: Close Combat: Last Stand Arnhem
Topic: New entry/gamer.
Replies: 1
Views: 200

Re: New entry/gamer.

Some mods have an installer and when you run it it gives you the option to follow the installation path for the steam version or for gog/matrix If you dont have installer, you must create a folder, place the mod files and create a shortcut with the /D switch method for example C:\Matrix Games\Close ...
by argilas
Wed Oct 25, 2023 4:25 pm
Forum: Tech Support
Topic: Auto fill depleted teams with new soldiers?
Replies: 13
Views: 898

Re: Auto fill depleted teams with new soldiers?

In CC4/WAR, depleted squads would sometimes merge with other depleted squads before the next battle so you might see your surviving infantry leader added to your surviving cmd squad for example. in CC5/TLD you can return squads from the active roster to the forcepool, and they will lend their soldi...
by argilas
Thu Jul 20, 2023 8:20 pm
Forum: Scenario Design and Modding
Topic: TRP - Total Realism Project for War in Europe (1.6.6 Download)
Replies: 1325
Views: 60896

Re: TRP - Total Realism Project for War in Europe (1.3 Download)

I hope this is the right place to ask this. Is intentional that the saar mine is stuck at 0? Are enemy units adjacent to Saar mine? Any resource (except for a Capital of Fortress) that has 2 or more enemy units adjacent to it will have their resource strength reduced by 1 point per turn until it re...
by argilas
Mon Jul 10, 2023 2:57 pm
Forum: Close Combat: Last Stand Arnhem
Topic: New patch is out!
Replies: 4
Views: 217

Re: New patch is out!

Excellent news! Thanks Matrix and Steve McClaire for the support and fixes.
by argilas
Wed Jun 07, 2023 8:58 pm
Forum: Scenario Design and Modding
Topic: Map of Europe (edition) 20kms/hex
Replies: 266
Views: 17412

Re: Map of Europe 20kms/hex .....Pre release download.....

Two notes: -Some cities in Spain have names from today that were not used during World War II. -I suggest you use the Naval Intelligence Handbooks. https://en.wikipedia.org/wiki/Naval_Intelligence_Handbooks They are available as downloadable pdf at archive.org and library genesis https://archive.org...
by argilas
Mon May 29, 2023 9:36 pm
Forum: Mods and Scenarios
Topic: VETBoB 1.0
Replies: 45
Views: 2447

Re: VETBoB 1.0

Did you know this https://www.moddb.com/games/close-combat-wacht-am-rhein/downloads ? So sorry Michael if I infiltrated me here. :D What are the differences between Ardennes Offensive VetBoB mod 1.03B, AOVetBoB1.04B and Ardennes Offensive Veteran 1.1B? Is it AOVetBoB1.04B an upgrade/later version o...
by argilas
Wed Apr 19, 2023 7:35 pm
Forum: Tech Support
Topic: Problem with Tunis Port
Replies: 1
Views: 147

Problem with Tunis Port

Playing TRP WiE mod When Italy joined the Axis, I deployed 2 italian submarines in Tunis port to block french convoy and reduce port's supply value. Value dropped to 3. After France's surrender, Tunis supply value and Convoy were not restored. Lothos considers its an exe issue. Believe it happened b...
by argilas
Tue Mar 28, 2023 3:31 pm
Forum: Tech Support
Topic: Strategic Movement Passing Bug Explained
Replies: 22
Views: 1753

Re: Strategic Movement Passing Bug Explained

Great explanation/find on how the problem occurs! Thank you, Mooxe, for visualizing this bug Fingers crossed Matrix/Steve now can recreate the problem and fix the code with an LSA patch to prevent this from happening.... I hope so too. There's incoming LSA mods (Stalingrad, Radzymin44 3.0, Rhinelan...
by argilas
Mon Feb 06, 2023 4:46 pm
Forum: Mods and Scenarios
Topic: LSA Radzymin44 mod V3.01 released
Replies: 36
Views: 2481

Re: LSA Radzymin44 mod

Radzymin44 mod v2.01a released. Aetius made several adjustments to data: V2.01a: -Fixed low ammo on FG42 and assault MG42 -Updated weapon accuracies -Added Pioniere, HMG, panzerschreck and sniper to Hermann Goering BG's -Fixed target issue of PTRD-PTRS AT rifles -Updated weapon reload times Please u...
by argilas
Wed Nov 02, 2022 7:20 pm
Forum: Scenario Design and Modding
Topic: screen mod
Replies: 0
Views: 464

screen mod

Just a tiny and rough mod because I was a bit bored of the stock game images, so I did a little visual change.

You can download it here
https://www.mediafire.com/file/lbsx47qn ... d.zip/file
by argilas
Sun Oct 30, 2022 10:46 am
Forum: Scenario Design and Modding
Topic: Fall Weiss II - WIE 14.0 - (Ready for Download)
Replies: 1130
Views: 27252

Re: Fall Weiss II - WIE 7.3 - (Ready for Download)

Riyadh should be Arabia Saudi's capital. It was designated in 1932.

This change also should apply for stock game map.

https://www.britannica.com/place/Riyadh/History
by argilas
Sat Oct 29, 2022 6:44 pm
Forum: Strategic Command WWII War in Europe
Topic: Suggestion of two events: Operation Pilgrim and British Bribes
Replies: 0
Views: 212

Suggestion of two events: Operation Pilgrim and British Bribes

Operation Pilgrim British plan to occupy Canary Islands if Spain joins the Axis. https://en.wikipedia.org/wiki/Operation_Pilgrim British bribes to senior Spanish military officers Bribes to Spanish generals in an effort to influence General Franco against entering the war on the side of Germany htt...
by argilas
Tue Oct 11, 2022 10:14 pm
Forum: Scenario Design and Modding
Topic: Fall Weiss II - WIE 14.0 - (Ready for Download)
Replies: 1130
Views: 27252

Re: Fall Weiss II - WIE 7.3 - (Ready for Download)

Yes, I moved german units through the capitals. Thanks for the explanation.
by argilas
Thu Oct 06, 2022 5:47 pm
Forum: Scenario Design and Modding
Topic: Fall Weiss II - WIE 14.0 - (Ready for Download)
Replies: 1130
Views: 27252

Re: Fall Weiss II - WIE 7.3 - (Ready for Download)

I captured Belgrade with an Italian unit, then i moved out the unit from the city and Belgrade hex was empty at end turn. Then it showed Yugoslavia conquered by Germany instead of Italy. Same in Palestine, after taking the capital with an italian unit, I left Jerusalem empty and Palestine was consid...
by argilas
Tue Sep 06, 2022 12:35 pm
Forum: Mods and Scenarios
Topic: TLD/battle for Tunisia mod
Replies: 1
Views: 486

Re: TLD/battle for Tunisia mod

About disbanded BGs, check campaign.txt in Data/Base Folder ######################################################################### # Misc. options / features ######################################################################### # Recycle Disbanded BGs (0 = Never come back, 1 = Return next day)
by argilas
Mon Sep 05, 2022 3:51 pm
Forum: Scenario Design and Modding
Topic: Board game mod ( ready to use + New upload to simplify install)
Replies: 137
Views: 8746

Re: Board game mod ( ready to use + New upload to simplify install)

Gungadin16, link available here
Hairog wrote: Mon Sep 09, 2019 9:30 pm I changed all links to Google Drive. Click on any HERE and it should work.
by argilas
Sun Aug 07, 2022 3:36 pm
Forum: Scenario Design and Modding
Topic: Fall Weiss II - WIE 14.0 - (Ready for Download)
Replies: 1130
Views: 27252

Re: Fall Weiss II - WIE 7.3 - (Ready for Download)

Dutch Jacob van Heemskerck ligth cruiser in UK port must be upgraded manually (right clicking on ship), upgradeable option don't work with this cruiser (mouse shows -0). If british strategic bomber raid the norwegian convoy, in following turns bomber will raid the convoy always even if you are bombi...

Go to advanced search