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by KnightHawk75
Sat Jul 30, 2022 11:49 am
Forum: Command: Modern Operations series
Topic: CMO Public Beta - Build 1267.1
Replies: 10
Views: 2020

Re: CMO Public Beta - Build 1267.1

Thanks!
TWEAK: [Lua] Enable waypoint type in course
Assuming that means we can specify wp type now during course table assignments, that's sweet news, been wanting that for awhile.
by KnightHawk75
Thu Jul 28, 2022 5:51 am
Forum: Command: Modern Operations series
Topic: RTB Exhaustion improvement suggestion
Replies: 39
Views: 1405

Re: RTB Exhaustion improvement suggestion

Now the question is, should there be any penalties if we decide to switch off Exhaustion RTB? I don't think it needs hard-coded penalty, I'm thinking you basically saying use realism model in this regard, don't use realism model in this regard. I also think that it doesn't need hard-coded penalties...
by KnightHawk75
Tue Jul 26, 2022 10:51 am
Forum: Command: Modern Operations series
Topic: RTB Exhaustion improvement suggestion
Replies: 39
Views: 1405

Re: RTB Exhaustion improvement suggestion

+1 Doctrine setting for this would be welcome. Thats probably the simplest and most workable solution. While I don't believe in too many settings, when I do, I like them in the doctrine so its easier to use for the AI. Agreed, and then some. Doctrine that can be turned on/off/etc in this case is muc...
by KnightHawk75
Tue Jul 26, 2022 10:23 am
Forum: Lua Legion
Topic: lua and alert level
Replies: 14
Views: 274

Re: lua and alert level

I have finished updating these Emission functions today. http://commandlua.github.io/index2.html Nice! I do kinda miss the alphabetical function listing, even so, I think the general category listing change going to be more user friendly to a majority. Probably more my eye memory just needing to ad...
by KnightHawk75
Mon Jul 25, 2022 6:17 am
Forum: Lua Legion
Topic: Set Group as Auto-detectable
Replies: 4
Views: 93

Re: Set Group as Auto-detectable

from the lua resources post some video tutorials on some of the basics: TitaniumTrout Event Editor Basic Tutorials https://www.matrixgames.com/forums/viewtopic.php?p=4621981#p4621981 Whicker's Command Lua video tutorials https://www.matrixgames.com/forums/viewtopic.php?p=4403433#p4403433 Other than ...
by KnightHawk75
Sat Jul 23, 2022 2:08 am
Forum: Lua Legion
Topic: Set Group as Auto-detectable
Replies: 4
Views: 93

Re: Set Group as Auto-detectable

Is there a way to use Lua to get all of the units of a group into an array? Yup. local g = ScenEdit_GetUnit({guid="abcefg-hijklmnop"}) -- guid of the group. print(g.group.unitlist) -- print the table of unit guids that are members of the group. or alternatively if you have any unit wrappe...
by KnightHawk75
Fri Jul 15, 2022 1:49 pm
Forum: Tech Support
Topic: Missing DLZ hint in Weapon Allocation dialog
Replies: 2
Views: 99

Re: Missing DLZ hint in Weapon Allocation dialog

Agree said hints are/were very helpful, especially during authoring, hopefully they make a return if missing atm in betas.
by KnightHawk75
Fri Jul 15, 2022 1:35 pm
Forum: Command: Modern Operations series
Topic: CMO Public Beta - Build 1265.1
Replies: 16
Views: 2803

Re: CMO Public Beta - Build 1265.1

NEW SIM FEATURE: Aircraft maximum airborne endurance.
---
Can a player or author also turn this off (or set the endurance limit time) at the scene or unit level at present? Or does one have to constantly reset the airborne time to override this?

Thanks for updates,esp color options for rps.
by KnightHawk75
Wed Jul 06, 2022 12:46 pm
Forum: Command: Modern Operations series
Topic: Drop Ordinance Button?
Replies: 40
Views: 1104

Re: Drop Ordinance Button?

Let's add one more button to a game where one of the main complaints of most non-fans is that it has too many buttons and menus. Lets not poopoo a suggestion because the suggestion might add 'one more button' or 'one more function' that people who are non-fans may never even notice in an already co...
by KnightHawk75
Sat Jul 02, 2022 11:33 am
Forum: Tech Support
Topic: [WAD][B.1260.1] Warning
Replies: 7
Views: 214

Re: [B.1260.1] Warning

What should worry you more is CMO snooping your process list, though these are so common someone's problem I understand the desire to want to warn about it up front. Are you asking can you suppress the warnings\checks with like an entry in command.ini for those that don't want to see it or don't ha...
by KnightHawk75
Sat Jul 02, 2022 8:04 am
Forum: Tech Support
Topic: [WAD][B.1260.1] Warning
Replies: 7
Views: 214

Re: [B.1260.1] Warning

What should worry you more is CMO snooping your process list, though these are so common someone's problem I understand the desire to want to warn about it up front. Are you asking can you suppress the warnings\checks with like an entry in command.ini for those that don't want to see it or don't hav...
by KnightHawk75
Sat Jul 02, 2022 7:54 am
Forum: Tech Support
Topic: Lua ScenEdit_SetTime using the pro format
Replies: 8
Views: 196

Re: Lua ScenEdit_SetTime using the pro format

This has been addressed in 1260.1 The default date format is set according to the build. Public will get the 'MMDDYYYY' while Pro will get the 'DDMMYYYY'. If a scenario wants to be shared between the two, then the DATEFORMAT should be used so which ever Command loads it, the date will be interprete...
by KnightHawk75
Sat Jul 02, 2022 7:45 am
Forum: Command: Modern Operations series
Topic: CMO public beta - Build 1260.1
Replies: 16
Views: 1884

Re: CMO public beta - Build 1260.1

Seems the boys have been quite busy, so much to digest.

Thanks!
Edit: Just checked and my drone army is back. :mrgreen:
Haha glad that got sorted for you, had me worried. :lol:
by KnightHawk75
Sat Jul 02, 2022 7:27 am
Forum: Command: Modern Operations series
Topic: Drop Ordinance Button?
Replies: 40
Views: 1104

Re: Drop Ordinance Button?

fwiw +1 , and I'd add not just for gui but ability to do so via lua.
/2cents
by KnightHawk75
Wed Jun 29, 2022 1:07 pm
Forum: Mods and Scenarios
Topic: about the High-Power Microwave Weapon?
Replies: 6
Views: 184

Re: about the High-Power Microwave Weapon?

It's a good question, about an under-appreciated spectrum. Something like that will be needed in the DB in the near future, from LRAD to the Japanese 6th gen fighter, and etc that we probably don't know about. In the mean time you can try a stand-in of it via special actions + ScenEdit_AddExplosion...
by KnightHawk75
Tue Jun 28, 2022 9:34 pm
Forum: Tech Support
Topic: [Logged] Tomahawk strike on fixed maritime platform?
Replies: 11
Views: 96

Re: [Logged] Tomahawk strike on fixed maritime platform?

The point about GPS guided weapons is a good one and we'll look into whether the existing parameters should be changed to allow e.g. GPS guided bombs to hit stationary offshore platforms/rigs.
That would be welcome. +1
by KnightHawk75
Tue Jun 28, 2022 9:30 pm
Forum: Tech Support
Topic: [1258.2] Weird behavior for ballistic missiles
Replies: 5
Views: 140

Re: [1258.2] Weird behavior for ballistic missiles

Just want to point out the missile doesn't suddenly change speed and altitude. Its happening on re-entry vehicle seperation. The missile disappears and is replaced with a completely new unit with different flight charecteristics. Not sure if that change is correct or if it also shows up in previous...
by KnightHawk75
Tue Jun 28, 2022 9:26 pm
Forum: Command: Modern Operations series
Topic: CMO public beta - Build 1258.2
Replies: 26
Views: 2086

Re: CMO public beta - Build 1258.2

Goodbye, one of my favorite exploitation in the game from CMANO years. :mrgreen: I do wish to have a CHEATER.ini to re-enable all these features. :mrgreen: Which one of the 3 fixes above related to that? or are you talking about something else in 12xx line? The last one, I can't stuff my drones wit...
by KnightHawk75
Tue Jun 28, 2022 9:02 pm
Forum: Command: Modern Operations series
Topic: CMO public beta - Build 1258.2
Replies: 26
Views: 2086

Re: CMO public beta - Build 1258.2

gennyo wrote: Mon Jun 27, 2022 11:17 am Goodbye, one of my favorite exploitation in the game from CMANO years. :mrgreen:

I do wish to have a CHEATER.ini to re-enable all these features. :mrgreen:
Which one of the 3 fixes above related to that? or are you talking about something else in 12xx line?
by KnightHawk75
Tue Jun 28, 2022 8:49 pm
Forum: Command: Modern Operations series
Topic: Changes to game breaking older campaigns
Replies: 7
Views: 469

Re: Changes to game breaking older campaigns

It may be a good idea for developers to consider binding newly introduced simulation tweaks to new database releases, like using a tag in a new database to inform the program to enable new tweaks. This will save a lot of time to adapt old scenarioes to new version. Tags have existed for this at tim...

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