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by KnightHawk75
Sun Sep 17, 2023 9:35 am
Forum: Lua Legion
Topic: Issue with SE_MsgBox
Replies: 9
Views: 1198

Re: Issue with SE_MsgBox

@parel803
I couldn't tell you as it relates to x64 builds (132x.x), just x32 1307.19 and prior with regard to where to seems to wrap etc.
by KnightHawk75
Tue Aug 15, 2023 5:22 am
Forum: Tech Support
Topic: Lua/Mission settings possible effect on game speed?
Replies: 11
Views: 694

Re: Lua/Mission settings possible effect on game speed?

Thought I'd just finish this examination. The massive slowdown issue had, in the end, nothing to do with the LUA as it runs fine, even with the amount of it i have, after I fixed the issue. I deleted and rebuilt the two suspect air missions after running the scenario editor several times and notici...
by KnightHawk75
Sun Aug 06, 2023 9:38 pm
Forum: Tech Support
Topic: Lua/Mission settings possible effect on game speed?
Replies: 11
Views: 694

Re: Lua/Mission settings possible effect on game speed?

" or LUA scripts I have written that are doing the same. " --- None of your lua scripts do that (monitor anything), your triggers (monitoring what's in\or not a given area, or detecting) setup do though behinds the scenes though. The only problem I saw in your actual scripts is using globa...
by KnightHawk75
Sat Jul 29, 2023 4:54 am
Forum: Tech Support
Topic: CMO Update -v1.05.1307.19 < crashing ERROR>
Replies: 9
Views: 425

Re: CMO Update -v1.05.1307.19 < crashing ERROR>

CMNAO has not been updated in several years. If you are trying to apply the CMO patch to it, you'll all kinds of issues. Sure..but.. I got CMANO automatic updated from steam to a v1.05.1307.19 I doubt CMANO was auto-updated via steam to the CMO build mentioned. So he must just mean his CMO steam in...
by KnightHawk75
Sat Jul 29, 2023 4:44 am
Forum: Command: Modern Operations series
Topic: CMO Update - v1.05.1307.19
Replies: 5
Views: 1144

Re: CMO Update - v1.05.1307.19

Thanks for the updates and fixes.
by KnightHawk75
Fri Jun 09, 2023 1:53 am
Forum: Command: Modern Operations series
Topic: CMO Update - v1.05.1307.18
Replies: 8
Views: 1996

Re: CMO Update - v1.05.1307.18

Thanks for the update and fixes.
by KnightHawk75
Sat Jun 03, 2023 7:11 pm
Forum: Tech Support
Topic: No pulse mode in build 1328.2?
Replies: 10
Views: 411

Re: No pulse mode in build 1328.2?

What I'm asking is what steps can be taken to ameliorate slowing in any scen under any circumstances. If, for instance, there are 200 missiles in the air and it slows down, is the best method to make it work better to just not use the time acceleration of 5:1 or more? That, and disable every overla...
by KnightHawk75
Tue Apr 04, 2023 4:26 pm
Forum: Tech Support
Topic: [FIXED](Build 1307.9) Weapon are fired above command channel restriction
Replies: 5
Views: 280

Re: (Build 1307.9) Weapon are fired above command channel restriction

Thanks for the report, this is fixed for the next build. This behavior is due to a recent change that assumes shared data links across group members. This behavior has been modified and limited in distance and to ground units that have settled at a given position for at least 2 minutes. What's the ...
by KnightHawk75
Fri Mar 31, 2023 9:40 pm
Forum: Tech Support
Topic: Cannot Boot Game
Replies: 46
Views: 1118

Re: Cannot Boot Game

Yeetson wrote: Fri Mar 31, 2023 8:17 pm It says I have the DX runtime installed already.
?
Did you mean when running the VC++ runtime installer, it said VC runtimes are installed already?
by KnightHawk75
Fri Mar 31, 2023 3:45 am
Forum: Tech Support
Topic: Cannot Boot Game
Replies: 46
Views: 1118

Re: Cannot Boot Game

I know your focused on re-running the DX runtimes, but have you installed the msvcrt runtimes that come with the game manually (I know steam supposed to do this for you..but...), cause as memory serves aren't they a dependency of the dx9 3DX.dll themselves, or are they not bound to vcrt versions? An...
by KnightHawk75
Wed Mar 29, 2023 12:21 pm
Forum: Tech Support
Topic: [WAD+TWEAK] LUA - ScenEdit_HostUnitToParent issue
Replies: 5
Views: 225

Re: LUA - ScenEdit_HostUnitToParent issue

"You will be able to add both 'bases' in the same command. " I think you just made things more confusing by adding base 'assignment' features into a function that never seemed aimed at that, it's HostUnitToParent after all (ie "insert this into that"). :? Ie past to insert/host.....
by KnightHawk75
Tue Mar 28, 2023 4:01 pm
Forum: Tech Support
Topic: [WAD+TWEAK] LUA - ScenEdit_HostUnitToParent issue
Replies: 5
Views: 225

Re: LUA - ScenEdit_HostUnitToParent issue

User error. Correct code should be: rebase_Ship1 = ScenEdit_HostUnitToParent({HostedUnitNameOrID = unit_ship1.guid, SelectedHostNameOrID = base_portB.guid}) -both the parameter name is wrong, and parameter content is wrong (being fed objects and not names or guids) in the original code. docs are cor...
by KnightHawk75
Tue Mar 28, 2023 3:49 pm
Forum: Lua Legion
Topic: Automating Task Groups Sailing and Transiting
Replies: 9
Views: 682

Re: Automating Task Groups Sailing and Transiting

HostUnitToParent({blabla=unitguid,blabla=hostguid}) and SetUnit({base ='blabla'}) , are functionally equivalent or at least had been pre-tiny. Though I always found HostUnitToParent more straightforward in code post unit creation (less confusion with assigning a home base but actually putting the un...
by KnightHawk75
Mon Mar 27, 2023 1:19 pm
Forum: Command: Modern Operations series
Topic: CMO v1.05 Update - Build 1307.11
Replies: 16
Views: 2531

Re: CMO v1.05 Update - Build 1307.11

Thanks for the interesting additions,fixes, and QOL improvements around RPs!
by KnightHawk75
Mon Mar 27, 2023 10:18 am
Forum: Lua Legion
Topic: A way to access detecting unit data for a Contact?
Replies: 14
Views: 611

Re: A way to access detecting unit data for a Contact?

Thank you very much, and I take this opportunity to thank you for the post about the 'stringify' data tables. I am using your method to keep the workspace clean and could save important info about the scen. Although later I have to consult you about some error I have when I try to save some tables ...
by KnightHawk75
Sun Mar 26, 2023 3:36 pm
Forum: Lua Legion
Topic: A way to access detecting unit data for a Contact?
Replies: 14
Views: 611

Re: A way to access detecting unit data for a Contact?

blu3s, Just some thoughts that come to mind eyeballing that... Depending on what you may be doing I might change the code to optionally or not optionally check the type and skip the GetUnit calls and all the rest when contact type isn't related to what may be interested in (can also skip it for clas...
by KnightHawk75
Sat Mar 25, 2023 8:50 am
Forum: Tech Support
Topic: Performance issues after the War Planner patch
Replies: 29
Views: 1680

Re: Performance issues after the War Planner patch

Dimitris wrote: Thu Mar 23, 2023 3:29 pm @SmilingDodger , @KnightHawk75 : Did the DX11-based public-beta resolve the issue for you ?
Only available via steam so far (last I checked) so not been able to try it yet.
by KnightHawk75
Mon Mar 20, 2023 3:55 am
Forum: Command: Modern Operations series
Topic: Number in facility names
Replies: 8
Views: 532

Re: Number in facility names

@tylerblakebrandon , thanks that was super helpful, learned something new today.
by KnightHawk75
Sun Mar 19, 2023 8:52 pm
Forum: Tech Support
Topic: [FIXED] 1307.9 Order of battle Exception
Replies: 6
Views: 264

Re: 1307.9 Order of battle Exception

Thanks, Hopefully it's helpful to devs. I loaded it (post edit..) under 1307.9 on fresh restart of the game in the editor and while it took a second or so, it came up. 1309_OOBViewerNewUkr2.jpg Tried it from launching edit scene. Tried it from launching create new scene then file\load. Tried it from...

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