Search found 1152 matches

by eskuche
Wed Mar 23, 2022 8:23 pm
Forum: Warplan Pacific
Topic: First thing to build as the US?
Replies: 37
Views: 1293

Re: First thing to build as the US?

Yes, I have ceaselessly written about this in the forums. Given their current price point, stats, and defensive buffs against attackers, and perfect surprise attack bug, there is no reason not to spam them. This is very odd. You said you complained a lot about a problem that you are creating. If su...
by eskuche
Wed Mar 23, 2022 2:43 pm
Forum: Warplan Pacific
Topic: What is the point of patrol groups?
Replies: 16
Views: 962

Re: What is the point of patrol groups?

They don't consume much oil. @ Remington700 is using them for "low cost" naval resupply. I think this is a good idea. https://www.matrixgames.com/forums/viewtopic.php?p=4976289#p4976289 Other than that, no idea. This is a good idea until someone runs in a stack of 6 BB and runs it out, si...
by eskuche
Tue Mar 22, 2022 11:33 pm
Forum: Warplan Pacific
Topic: First thing to build as the US?
Replies: 37
Views: 1293

Re: First thing to build as the US?

That suggests that subs are too overpowered against surface warships, especially capital ships like CVs. Very few capital warships were sunk by subs in both the European and Pacific theaters. I have seen instances where a mass of subs have sunk and damaged several CVs and BBs, in a single round of ...
by eskuche
Tue Mar 22, 2022 12:10 pm
Forum: Warplan Pacific
Topic: Strength of DEI
Replies: 27
Views: 971

Re: Strength of DEI

@ sveint with whom I am playing, as Japanese, made me laugh. He send me this message in game: Well you are burning oil all over the place. You don't NEED to blockade all those islands, nor use air in China, etc etc But, he is completely right. I am sending ALL my ships outside on turn one. I am bur...
by eskuche
Tue Mar 22, 2022 11:51 am
Forum: Warplan Pacific
Topic: First thing to build as the US?
Replies: 37
Views: 1293

Re: First thing to build as the US?

Hadros built UK heavy armor which I think I will steal for the future. US carriers are a trap, IMHO. Once you destroy the IJN your only need for a navy is to blockade. You can meet this goal more easily and lopsidedly with air power rather than naval. Subs are much cheaper to do the same job as well...
by eskuche
Tue Mar 22, 2022 11:49 am
Forum: Warplan Pacific
Topic: Strength of DEI
Replies: 27
Views: 971

Re: Strength of DEI

Something else that could work is to have this unit not garrisoned at game start. This way, due to port blockade, the Allies player won't be able to change it. It will be much easier to destroy it under heavy rain. Also @ eskuche , do you have an opening move of yourself to succeed to unlock Cape C...
by eskuche
Tue Mar 22, 2022 11:24 am
Forum: Warplan Pacific: Tech Support Forum
Topic: 1.6.2
Replies: 3
Views: 203

1.6.2

Disappearing production. This screen doesn't make sense. Where did my other production go? My only guess is that one of the upgrade/repair modes ignores the limits.
Image
by eskuche
Tue Mar 22, 2022 1:10 am
Forum: Warplan Pacific
Topic: Strength of DEI
Replies: 27
Views: 971

Re: Strength of DEI

Just to add on here, I am so tired of going through the turns 1-3 slog when games can be decided by oil on turn 4-6. ~10 games in the past week.
by eskuche
Sun Mar 20, 2022 5:02 pm
Forum: Warplan Pacific: Tech Support Forum
Topic: Undo bug
Replies: 2
Views: 142

Undo bug

Undoing a city overrun (displacing navy/planes) actually undoes the two-moves-ago action.
by eskuche
Sun Mar 20, 2022 4:56 pm
Forum: Warplan Pacific
Topic: How to break a blockade?
Replies: 10
Views: 395

Re: How to break a blockade?

Remington700 wrote: Sun Mar 20, 2022 3:57 pm Correct. 1 ship will do it. Excluding torpedo boats and subs.
Well color me corrected. This must've changed silently in a patch at some point.
by eskuche
Sat Mar 19, 2022 9:03 pm
Forum: Warplan Pacific
Topic: My Mitsubishi A6M "Zero" fighters are doing nothing
Replies: 7
Views: 257

Re: My Mitsubishi A6M "Zero" fighters are doing nothing

CVS don’t have a fighter type unit loaded on them. Don’t try to think logically or as in real life. The units will do what the manual says they’re programmed to do. CVS do not give mission support ever.
by eskuche
Sat Mar 19, 2022 9:00 pm
Forum: Warplan Pacific
Topic: How to break a blockade?
Replies: 10
Views: 395

Re: How to break a blockade?

Not quite. The net ship number needs to be less than 3. So if three ships are blocking you need one blockade runner (doesn’t need to be raider mode)
by eskuche
Sat Mar 19, 2022 3:40 pm
Forum: Warplan Pacific
Topic: Port blockade rule
Replies: 19
Views: 667

Re: Port blockade rule

As for subs. If the cost effectiveness is too good for subs then I can add this rule. Which by coincidence I was thinking about last week when you posted the "surprise" bug and I think you commented on the cost ratio. What I thought of is that if a sub makes a surprise attack it gets the ...
by eskuche
Sat Mar 19, 2022 3:37 pm
Forum: Warplan Pacific
Topic: Port blockade rule
Replies: 19
Views: 667

Re: Port blockade rule

A couple things. The Allies don't have the oil to keep them at sea You can blow the fleet up. You have a ton of ships back home. If it becomes that large of a problem I can move the Japanese oilers to the 3rd turn. Pretty much when the PH strike force is supposed to move to Truk. Now they can resup...
by eskuche
Sat Mar 19, 2022 2:25 pm
Forum: Warplan Pacific
Topic: Port blockade rule
Replies: 19
Views: 667

Re: Port blockade rule

While we're here, I still think subs are way too hard to sink and are ahistorically strong as blockade runners tonnage-wise. But at least now subs are doing port interdiction only. Did you try with planes vs subs? It usually works well. Have not had good experience. I've maybe sunk two sub groups p...
by eskuche
Sat Mar 19, 2022 1:49 pm
Forum: Warplan Pacific
Topic: Port blockade rule
Replies: 19
Views: 667

Re: Port blockade rule

It is strong, and it is why I suggested much earlier that blockade rules be changed to 5/3. I certainly miss this. This is a fleet ratio, correct? Sorry, I mean 5 ships for normal ports, 3 for small island. In light of the above-mentioned nerfs, maybe something like 3 for large and 2 for small migh...
by eskuche
Sat Mar 19, 2022 1:37 pm
Forum: Warplan Pacific
Topic: Port blockade rule
Replies: 19
Views: 667

Re: Port blockade rule

Yes, this is based on our game. After Pearl Harbor, part of the Kido Butai was in Kwajalein for resupply. Well no, one US DD group was there to prevent resupply. Then, on the next turn, I went to Truk . And, once again, another (or the same) US DD group was there to prevent resupply. I have to say,...
by eskuche
Sat Mar 19, 2022 1:26 pm
Forum: Warplan Pacific
Topic: Port blockade rule
Replies: 19
Views: 667

Re: Port blockade rule

FYI the Allies did block Truk in the war. The size of the island doesn't change with a port upgrade. The issue is that (I suspect, based on our game), that US can simply blockade the ports that kido butai resupplies at for at least the first two turns. It has happened to me too and is extremely ann...
by eskuche
Fri Mar 18, 2022 10:09 pm
Forum: Warplan Pacific
Topic: Strength of DEI
Replies: 27
Views: 971

Re: Strength of DEI

Looks like they are fighter bombers 1940 tech and thus the extended range. So, I was the one complaining about the lack of RAF planes in Singapore . I can say I am happy now. But, the problem is where is the Japanese fighters on turn one? I am now taking huge losses trying to destroy Repulse and Pr...
by eskuche
Fri Mar 18, 2022 8:22 pm
Forum: Warplan Pacific
Topic: What is the Turn timescale for WP?? It's not in any of the basic info for the game
Replies: 5
Views: 256

Re: What is the Turn timescale for WP?? It's not in any of the basic info for the game

IGOUGO. Two week turns (with each player playing a turn during two weeks). Most action happens on the active player turn. Occasionally starving will remove counters from play during active player’s logistics phase at the beginning of turn.

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