Search found 2578 matches

by BDukes
Fri Apr 12, 2024 2:16 pm
Forum: Command: Modern Operations series
Topic: CMO Update - Update v1.06.1328.18
Replies: 17
Views: 753

Re: CMO Update - Update v1.06.1328.18

No more betas? But there are bugs still not fixed :!: There are always some bugs to fix. We are already busy on the next update release, which will address numerous reported issues. If you can really handle the critical one's that would be great. The missile guidance things Kobu mentioned and missi...
by BDukes
Thu Mar 14, 2024 8:54 pm
Forum: Tech Support
Topic: [WAD] Radar, A/B bands, different range?
Replies: 10
Views: 326

Re: [WAD] Radar, A/B bands, different range?

Thanks guys! That is good to know. What would be the best way to convey that information to the playuser in layman's terms? There are many other things affecting radar performance that cannot be seen directly from the CMO database viewer, such as maximum transmitted power, antenna configuration, sy...
by BDukes
Sat Feb 10, 2024 4:46 pm
Forum: Command: Modern Operations series
Topic: Dice rolls
Replies: 59
Views: 2166

Re: Dice rolls

What is happening is that for every Weapon Endgame, the Decoy Endgame occurs twice, one for the Generic Chaff Salvo [4x Cartridges] and another for Generic Chaff Salvo [5x Cartridges], both have a 15% of chances of success so the combined probability of the two events of success are 27.25%, quite h...
by BDukes
Fri Feb 09, 2024 11:24 pm
Forum: Tech Support
Topic: Import Export Database question
Replies: 13
Views: 661

Re: Import Export Database question

ClaudeJ wrote: Fri Feb 09, 2024 10:18 pm Mike, I'm not sure to understand why it would be a bad idea to edit the inst manually. Can you elaborate, for my own edification?
Ah. Wasn't talking to you at all. Editing the file is fine.

Cheers

Mike
by BDukes
Fri Feb 09, 2024 7:52 pm
Forum: Tech Support
Topic: Import Export Database question
Replies: 13
Views: 661

Re: Import Export Database question

Has anyone noticed that at least in one case there have been deleted units as part of the Import Export database? I ask because I was attempting to create a scenario using Saudi Arabia, and imported Taif (King Fahd Airbase) and I added the aircraft to the base and armed and readied them, and told t...
by BDukes
Fri Feb 09, 2024 7:23 pm
Forum: Tech Support
Topic: Import Export Database question
Replies: 13
Views: 661

Re: Import Export Database question

ClaudeJ wrote: Fri Feb 09, 2024 7:08 pm Are you talking about the Taif.inst file, Mike?
I am.

PS: I admit, the title of the topic threw me off too at first :)
Yes.

M
by BDukes
Fri Feb 09, 2024 6:49 pm
Forum: Tech Support
Topic: Import Export Database question
Replies: 13
Views: 661

Re: Import Export Database question

You can edit the fil with a tool such as Notepad++ Update the missing item with the correct DBID, and you should be good to go. If somebody is changing or deleting db IDs at the developer level oooof. Best to stay away from that for this reason, not to mention if scenarios use the deleted/changed I...
by BDukes
Fri Feb 09, 2024 3:16 pm
Forum: Command: Modern Operations series
Topic: Dice rolls
Replies: 59
Views: 2166

Re: Dice rolls

Dimitris, I don't disagree with your last post. I used to be a software tester and fully appreciate that it is very difficult for complex code to be bug-free. I also understand the commercial argument you advanced. I'm not getting at the developers or yourself and am grateful for what you have done...
by BDukes
Fri Feb 09, 2024 2:59 pm
Forum: Command: Modern Operations series
Topic: Dice rolls
Replies: 59
Views: 2166

Re: Dice rolls

I'd like to the scenario with the issue. I have Patriots firing and hitting with no issues so far in my scenarios. All these guys might have this stuff captured in their logs and may not know it. Guys check your command Logs folder. They're listed by date. Mine are here: C:\Program Files (x86)\Stea...
by BDukes
Fri Feb 09, 2024 2:50 pm
Forum: Tech Support
Topic: Import Export Database question
Replies: 13
Views: 661

Re: Import Export Database question

Yeah, the access points are missing.

Try leaving the air base in grouped view and then group the new units with them. That seems to work out.

Switching to an ungrouped view and then grouping just causes two separate groups to be formed.

M
by BDukes
Sat Feb 03, 2024 9:11 pm
Forum: Command: Modern Operations series
Topic: Very cool feature...
Replies: 5
Views: 507

Re: Very cool feature...

ADDED: #15453: Add ability to place reference points relative to any unit or any reference point I have been playing with this new capability to track enemy units. So far it works perfectly. Its an incredibly useful tool for monitoring and shadowing a unit without having to go into the scenario edi...
by BDukes
Sat Feb 03, 2024 3:55 pm
Forum: Tech Support
Topic: [FIXED] [1328.14] Fired From: Artifact in Contact Status Report UI
Replies: 2
Views: 180

[FIXED] [1328.14] Fired From: Artifact in Contact Status Report UI

HI All

If you select a fired weapon (see screenshot 1) and then select a contact. The Fired From text block remains in the contact UI. (screenshot 2).

To replicate using my save. Select the Harpoon in flight and then click an enemy airbase.

Mike
FiredFrom1Correct.png
FiredFrom1Correct.png (1.21 MiB) Viewed 180 times
FiredFrom2NotCorrect.png
FiredFrom2NotCorrect.png (1.18 MiB) Viewed 180 times
by BDukes
Sat Feb 03, 2024 2:29 pm
Forum: Tech Support
Topic: [1328.14] Losses and Expenditures in Losses and Exp. Window and Player Evaluation Differ
Replies: 0
Views: 92

[1328.14] Losses and Expenditures in Losses and Exp. Window and Player Evaluation Differ

Hi All Just noticed that the losses and expenditures reported in the Losses and Expenditure Window differ from the Losses and Expenditure Window in the Player Evaluation Window. See the screenshot and save the game for the example. In this case, I haven't fired a shot yet, but take a look at all the...
by BDukes
Thu Jan 25, 2024 4:51 pm
Forum: Tech Support
Topic: 1328.12 Slow performance, TOT and Exception Errors
Replies: 6
Views: 364

Re: 1328.12 Slow performance, TOT and Exception Errors

Had a detailed look into this. The root cause of the issue is that the missile shooters (the ships) are moving. This invalidates the existing TOT plan on each new pulse and forces the TOT calculator to re-create it, which is fairly expensive. We are working on a tweak which will improve the speed o...
by BDukes
Thu Jan 25, 2024 4:04 pm
Forum: Tech Support
Topic: 1328.13 CIWS and decikgun not auto engaging
Replies: 1
Views: 118

1328.13 CIWS and decikgun not auto engaging

Hi All

Load the scenario and observe. Target is legal and can be manually engaged. CIWS or Deckgun won't too it automatically which his not the expected behavior.
by BDukes
Sun Jan 21, 2024 6:23 pm
Forum: Mods and Scenarios
Topic: New Scenario For Testing: Any Given Sunday
Replies: 11
Views: 1623

Re: New Scenario For Testing: Any Given Sunday

Twistedpretzel wrote: Sun Jan 21, 2024 2:17 pm Just started my first play through, and I'll just say that this type of scenario format is phenomenal. Really enjoying the planning, mission choices, and other variables. Thanks for making it.
No prob. Have a good weekend.

M
by BDukes
Sun Jan 21, 2024 4:43 pm
Forum: Tech Support
Topic: [FIXED] 1328.12 Can't arm second Caiman
Replies: 4
Views: 277

Re: 1328.12 Can't arm second Caiman

I managed to get it to load by letting the game run briefly the helicopter then moves into the hangar from the pad and can then be reloaded. It would appear it can't be loaded while on the pad. I'm unsure why they dont both load into the hangar until the game runs though probably related to it been...
by BDukes
Sat Jan 20, 2024 4:35 pm
Forum: Mods and Scenarios
Topic: New Scenario For Testing: Any Given Sunday
Replies: 11
Views: 1623

Re: New Scenario For Testing: Any Given Sunday

Hi All

Updated this to the new db and adjust the scripts to the updated Panstir version.
Keeping the existing F-16 choices for now. (I picked Danish or Dutch anyways.)

Mike

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