Search found 467 matches

by CCIP-subsim
Mon Nov 25, 2019 6:27 pm
Forum: MODS and Scenarios
Topic: Combined Factions (stock)
Replies: 8
Views: 1423

RE: .

<r> <QUOTE><s>[quote]</s>ORIGINAL: VanuKaos<br/> <br/> CCIP-Subsim, <br/> <br/> Sir, I found within the Warsaw Pact that a Russian Infantry HQ unit was classed as a FRG unit. I don't think it does any harm but thought it best to let you know in case you wished to amend the FRG tag to USSR.<br/> <br/...
by CCIP-subsim
Fri Nov 15, 2019 5:03 pm
Forum: Armored Brigade
Topic: Im a little surprised
Replies: 15
Views: 274

RE: Im a little surprised

<r> <QUOTE><s>[quote]</s>ORIGINAL: Mr_Luxury_Yacht<br/> <br/> <br/> I guess my philosophy with the mod I'm making is, a game like Steel Panthers didn't have perfectly exact values, but it was close enough. If I was fine with that then and it felt realistic and balanced, seems like a good track to fo...
by CCIP-subsim
Thu Nov 14, 2019 11:58 am
Forum: Armored Brigade
Topic: Im a little surprised
Replies: 15
Views: 274

RE: Im a little surprised

<t> OOB = Order of Battle, basically a set of units and formations (and yes, that mod does have it). "DB" or database is technically the more accurate term for that in Armored Brigade, since besides the AOB it also includes things like weapons performance data.<br/> <br/> Otherwise - it's also worth...
by CCIP-subsim
Mon Nov 11, 2019 10:05 pm
Forum: Research
Topic: Any plan about US Marine?
Replies: 5
Views: 423

RE: Any plan about US Marine?

<t> The distinction between Soviet and American service branches is totally fair - I have no real qualms about the way it's modeled! They're just two very different doctrines and models of command and procurement. The simplest explanation is that the US economy can afford to have multiple services w...
by CCIP-subsim
Mon Nov 11, 2019 12:19 am
Forum: MODS and Scenarios
Topic: Combined Factions (stock)
Replies: 8
Views: 1423

RE: Combined Factions (stock)

<t> I think it'd be cool to have a more flexible way to select factions in the future - so I'm definitely not thinking of this as more than a stopgap. Being able to "cross over" units and forces more organically would be great. <br/> That said, if this can add some extra value to the sandbox side of...
by CCIP-subsim
Sun Nov 10, 2019 9:18 pm
Forum: Armored Brigade
Topic: Combined faction
Replies: 12
Views: 450

RE: Combined faction

<r> So I've done the thing. See this post: <br/> <URL url="https://www.matrixgames.com/forums/tm.asp?m=4714407">https://www.matrixgames.com/forums/tm.asp?m=4714407</URL><br/> <br/> <IMG src="https://i.imgur.com/xf7EOKu.jpg"><s>[img]</s><URL url="https://i.imgur.com/xf7EOKu.jpg">https://i.imgur.com/x...
by CCIP-subsim
Sun Nov 10, 2019 9:09 pm
Forum: MODS and Scenarios
Topic: Combined Factions (stock)
Replies: 8
Views: 1423

Combined Factions (stock)

<r> As suggested by exsonic01 in this thread: <URL url="https://www.matrixgames.com/forums/tm.asp?m=4712830">https://www.matrixgames.com/forums/tm.asp?m=4712830</URL><br/> ---<br/> <br/> This mod includes an alternate database, which is identical to the default except that it includes two new combin...
by CCIP-subsim
Sun Nov 10, 2019 8:57 pm
Forum: MODS and Scenarios
Topic: Map editor questions
Replies: 8
Views: 453

RE: Map editor questions

Cheers, hope that helps!

Map making can definitely turn into a bit of a habit [:)] I will say that it's a lot more time-consuming than I thought it might be - but we could sure use more good community maps for AB!
by CCIP-subsim
Sun Nov 10, 2019 6:46 pm
Forum: Armored Brigade
Topic: Campaigns.
Replies: 8
Views: 346

RE: Campaigns.

<t> The campaign feature is very very simple - but it works, is nicely customizable (though I've discovered that some things that can be customized for scenarios can't be for campaigns, while some things can only be customized by editing config files by hand), and if you just want something with a l...
by CCIP-subsim
Sat Nov 09, 2019 12:39 pm
Forum: Armored Brigade
Topic: Prime Movers for Guns?
Replies: 4
Views: 80

RE: Prime Movers for Guns?

Interesting, I didn't realize that! I'd assumed it was just infantry that could could be transported. Hmm!
by CCIP-subsim
Sat Nov 09, 2019 12:34 pm
Forum: Armored Brigade
Topic: Combined faction
Replies: 12
Views: 450

RE: Combined faction

<t> Oh, I agree - the current approach is totally fair from from a realism perspective. This is more of a fun/flexibility/scenario design perspective[:D]<br/> <br/> Another exception that comes to mind from the period is the US 173rd Airborne Brigade in Vietnam in 1965-66, which had an Australian ba...
by CCIP-subsim
Sat Nov 09, 2019 2:28 am
Forum: MODS and Scenarios
Topic: Map editor questions
Replies: 8
Views: 453

RE: Map editor questions

<r> <QUOTE><s>[quote]</s>ORIGINAL: Fishbreath<br/> I have a heightmap bitmap I generated from NED data that I'm using for a map I'm working on. Inspecting the bitmap file generated from Dmitriy's QGIS style file, it seems accurate, in the sense that a point that my source data says is 57 meters abov...
by CCIP-subsim
Fri Nov 08, 2019 7:01 pm
Forum: Armored Brigade
Topic: Combined faction
Replies: 12
Views: 450

RE: Combined faction

<t> Yep, that's what I was doing last night - just means that it'll take a bit longer, and affect the units/aircraft files. <br/> For now I'm simply doing the labels as Infantry (US), Infantry (USSR), Infantry (FRG), Infantry (GDR), etc. <br/> I'll run some tests on it later and see if I can release...
by CCIP-subsim
Fri Nov 08, 2019 6:59 pm
Forum: Armored Brigade
Topic: Gunboats and airborne
Replies: 14
Views: 433

RE: Gunboats and airborne

<r> <QUOTE><s>[quote]</s>ORIGINAL: DoubleDeuce<br/> <br/> I'm no coder but I'm thinking that having the equipment available for designers to use for the side with that equipment being only able to be played from the player side and setting it so that the AI cannot purchase those it's (if possible) w...
by CCIP-subsim
Fri Nov 08, 2019 3:54 pm
Forum: Armored Brigade
Topic: How to Move and Place Objectives?
Replies: 3
Views: 92

RE: How to Move and Place Objectives?

<t> I can't do step-by-step at the moment while I'm away from home, but just a couple of things to keep in mind: <br/> <br/> -first, clear all the objectives before placing new ones. Clear, then left-click to place. <br/> -second, check what you chose for placing objectives (urban, closed vs. open, ...
by CCIP-subsim
Fri Nov 08, 2019 2:18 am
Forum: Armored Brigade
Topic: Combined faction
Replies: 12
Views: 450

RE: Combined faction

<r> Yes, you have to renumber any additional formations. In factions.xml, just paste the formations from the factions you want, and renumber them sequentially like this: <br/> <QUOTE><s>[quote]</s> <string name="formation592" value="305,1969,5,1978,12,5" /><br/> <string name="formation593" value="30...
by CCIP-subsim
Thu Nov 07, 2019 8:04 pm
Forum: Armored Brigade
Topic: Differences.
Replies: 2
Views: 87

RE: Differences.

<t> They're really different games. AB is a real-time, lower-level tactical game - it's probably most similar to Close Combat type games, except played on maps that can get pretty massive (15.25x15.25km) in size, and does not rely on much of anything pre-scripted - whereas Flashpoint Campaigns goes ...
by CCIP-subsim
Thu Nov 07, 2019 7:45 pm
Forum: Armored Brigade
Topic: Combined faction
Replies: 12
Views: 450

RE: Combined faction

In this particular case, it's probably much easier to do it with a text editor, actually, since all you really need to do is just copy-paste and change the DB entry numbers for the flights/formations (and make sure everything matches the correct eras) [:)]
by CCIP-subsim
Thu Nov 07, 2019 6:43 pm
Forum: Armored Brigade
Topic: Combined faction
Replies: 12
Views: 450

RE: Combined faction

<t> Totally possible - and not even that difficult, actually! <br/> <br/> All you really need to do is copy over the formations and flights, and match them with entries for eras. <br/> <br/> Aircraft, units, weapons, and ammo are not nation-specific. Only formations, flights, and eras are. <br/> <br...
by CCIP-subsim
Thu Nov 07, 2019 6:31 pm
Forum: Armored Brigade
Topic: Gunboats and airborne
Replies: 14
Views: 433

RE: Gunboats and airborne

<t> Two things I wanted to bring up on related points: <br/> <br/> 1) As far as Vietnam: I totally agree about counter-insurgency - that's not really an AB thing, and even with the Chechnya mod it's a bit of a) creative license (i.e. using some pretty unrealistic mechanics to get reasonably realisti...

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