Search found 281 matches

by roy64
Wed Mar 20, 2024 2:55 pm
Forum: Warplan Pacific
Topic: Partisans
Replies: 2
Views: 47

Re: Partisans

Thanks
by roy64
Wed Mar 20, 2024 2:18 pm
Forum: Warplan Pacific
Topic: Partisans
Replies: 2
Views: 47

Partisans

Is there away to tell were the partisans units will spawn?
by roy64
Mon Mar 11, 2024 5:45 am
Forum: Scenario Design and Modding
Topic: Unfortunate Son's Counter Mod
Replies: 29
Views: 4027

Re: Unfortunate Son's Counter Mod

Is the Historical flag mod available yet?
by roy64
Mon Mar 11, 2024 5:41 am
Forum: Scenario Design and Modding
Topic: TRP - Total Realism Project for War in Europe (1.6.4 Download)
Replies: 1316
Views: 59071

Re: TRP - Total Realism Project for War in Europe (1.6.4 Download)

Is your mod compatible with Unfortunate Son's Counter Mod?
by roy64
Sun Mar 10, 2024 2:24 pm
Forum: Scenario Design and Modding
Topic: Fall Weiss II - WIE 14.0 - (Ready for Download)
Replies: 1130
Views: 26479

Re: Fall Weiss II - WIE 14.0 - (Ready for Download)

Which one is the latest one?
Fall Weiss II - War In Europe version 9.1 or Fall Weiss II - War In Europe version 14.0?
by roy64
Fri Mar 08, 2024 6:27 pm
Forum: Warplan Pacific
Topic: Warplan Pacific & Warplan Europe?
Replies: 3
Views: 136

Re: Warplan Pacific & Warplan Europe?

Thanks.👍
by roy64
Fri Mar 08, 2024 1:33 pm
Forum: Warplan Pacific
Topic: Warplan Pacific & Warplan Europe?
Replies: 3
Views: 136

Warplan Pacific & Warplan Europe?

Is there much difference between Warplan Pacific & Warplan Europe?

I've played Warplan Europe a lot so understand how to play the game.
by roy64
Thu Mar 07, 2024 2:06 pm
Forum: Scenario Design and Modding
Topic: Map and Counter mod
Replies: 2
Views: 1791

Re: Map and Counter mod

Shame this has been abandoned.
by roy64
Fri Dec 15, 2023 6:58 am
Forum: Decisive Campaigns: Case Blue
Topic: Numbers?
Replies: 2
Views: 420

Re: Numbers?

Thanks that makes sense.

There's a JU-52 (Transport Corps) at Zaritschanka that has a overstack penalty of -33% is that because it has over a hundred aircraft?

Thanks for the help.
by roy64
Tue Dec 05, 2023 11:31 am
Forum: Decisive Campaigns: Case Blue
Topic: Numbers?
Replies: 2
Views: 420

Numbers?

I have a number (-14%) on some of my aircraft, does anybody know what they mean?
by roy64
Wed Aug 02, 2023 7:36 am
Forum: Scenario Design and Modding
Topic: Fall Weiss II - WIE 14.0 - (Ready for Download)
Replies: 1130
Views: 26479

Re: Fall Weiss II - WIE 7.3 - (Ready for Download)

crispy131313 wrote: Wed Aug 02, 2023 1:57 am Fall Weiss 9.1 is better than 7.3

I would recommend the 11.0 which is even more up to date.
I just finished 9.1 & it was a massive improvement from 7.3.
I didn't realize there was a 11.0 version :o I'll give it a go when I finish my Total Realism Project game :)
by roy64
Tue Jul 25, 2023 2:54 pm
Forum: Scenario Design and Modding
Topic: TRP - Total Realism Project for War in Europe (1.6.4 Download)
Replies: 1316
Views: 59071

Re: TRP - Total Realism Project for War in Europe (1.3 Download)

Allied naval units in the Adriatic take significant damage unless the allies control at least one of the marked Italian cities. I believe it is in the 1.2.2 change log (though might be slightly earlier). I think if you turn the information toggle on and hover the mouse over it will tell you as well...
by roy64
Tue Jul 25, 2023 9:29 am
Forum: Scenario Design and Modding
Topic: TRP - Total Realism Project for War in Europe (1.6.4 Download)
Replies: 1316
Views: 59071

Re: TRP - Total Realism Project for War in Europe (1.3 Download)

Hello,
What are the red exclamation marks in Italian cities for?
by roy64
Thu Sep 01, 2022 7:12 am
Forum: Scourge of War: Waterloo
Topic: Question about Scourge of War being delisted by Matrix
Replies: 3
Views: 1432

Re: Question about Scourge of War being delisted by Matrix

I have the Gettysburg 150th Anniversary Collection & it has Antietam, Chancellorsville, Pipe Creek, Brandy Station. You will find them under additional battles.

It will still work with steam.
by roy64
Thu Jul 14, 2022 2:00 pm
Forum: Strategic Command: American Civil War
Topic: How Strategic Command American Civil War succeeds as a strategic and operational game
Replies: 39
Views: 6694

Re: How Strategic Command American Civil War succeeds as a strategic and operational game

We must have a different definition of "tactical" and "operational". Units on a specific battlefield like Gettysburg, regiments/brigades trying to flank enemy regiments/brigades as part of the overall battle plan is tactical. Maneuvering divisions/corps of an army across the cou...
by roy64
Sun Jul 10, 2022 10:18 pm
Forum: Scenario Design and Modding
Topic: War map mod
Replies: 36
Views: 6070

Re: War map mod

Great map, now I know where I am. :D
by roy64
Mon Apr 25, 2022 3:55 pm
Forum: Scourge of War: Waterloo
Topic: volley fire
Replies: 10
Views: 1323

Re: volley fire

by roy64
Mon Apr 25, 2022 3:53 pm
Forum: Scourge of War: Waterloo
Topic: volley fire
Replies: 10
Views: 1323

Re: volley fire

HeinzFiction wrote: Mon Apr 25, 2022 3:19 pm
the ai is waiting forever and get slaughtered in the meantime.
That's one reason I stopped using the command. I think this was mentioned on the NorbSoftDev site along time ago & got fixed, I think.
by roy64
Mon Apr 25, 2022 2:35 pm
Forum: Scourge of War: Waterloo
Topic: volley fire
Replies: 10
Views: 1323

Re: volley fire

Hey guys, sorry for diggin up this thread im really looking forward to buy waterloo, however what bugs me (and i know its kind of a small thing) is how the volley command works. afaik i have to click it once to order my troops to reload, and then have to click again to unleash the volley. which is ...
by roy64
Mon Apr 11, 2022 12:04 pm
Forum: WarPlan
Topic: Success of the "Axis lake"
Replies: 3
Views: 276

Re: Success of the "Axis lake"

Doesn't Russia declare war when the Axis attacks Turkey?

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