Search found 549 matches

by Sammy5IsAlive
Wed Apr 10, 2024 3:19 pm
Forum: Gary Grigsby's War in the East 2
Topic: No early end campaign
Replies: 3
Views: 236

Re: No early end campaign

IIRC the check is if Soviet player has not reached the Axis high watermark at the end of 1944 the game ends with an Axis victory
by Sammy5IsAlive
Wed Apr 10, 2024 9:27 am
Forum: Gary Grigsby's War in the East 2
Topic: Need More Trucks Badly Does Captured Russian Industry Help
Replies: 9
Views: 707

Re: Need More Trucks Badly Does Captured Russian Industry Help

One thing to do would be to turn your supply priorities right down. At the moment on average your units have 87% supply. Given the Soviets are unlikely to be attacking in mud you can get away with them being much lower. You want your units only to be drawing from their closest depots. When they have...
by Sammy5IsAlive
Sat Feb 17, 2024 5:29 am
Forum: Tech Support
Topic: I thought this was suppose to be a realistic game!?!
Replies: 17
Views: 1124

Re: I thought this was suppose to be a realistic game!?!

Firstly, nice pockets :D! If the AI morale is set to 110 or above it is able to teleport units around like this. Partly because of the situation you have described - it is difficult to program the AI to be aware of threatened pockets. Given 10-15 turns of preparation a human opponent would see the r...
by Sammy5IsAlive
Tue Feb 06, 2024 11:07 am
Forum: Gary Grigsby's War in the East 2
Topic: Good, average roads and poor roads - why not use the better one?
Replies: 8
Views: 647

Re: Good, average roads and poor roads - why not use the better one?

As per the tables posted by Wiedrock, the road system starts to be much more important in heavy mud and heavy snow. When the weather is good, both in the game and, in my view at least, in reality the quickest route is the straightest (perhaps with diversions to avoid the heaviest terrain), even if t...
by Sammy5IsAlive
Thu Jan 25, 2024 12:56 pm
Forum: Gary Grigsby's War in the East 2
Topic: Shipping container Crisis
Replies: 7
Views: 581

Re: Shipping container Crisis

Ports set to export demand a lot of freight early in the logistics routine, even if the priority is set to 0. As Denniss says there is limited shipping available in the Baltic. I tend to set Danzig as an export port and the rest to import. Most of the time I'll set all the priorities to 0. If you ar...
by Sammy5IsAlive
Tue Jan 02, 2024 5:26 pm
Forum: Gary Grigsby's War in the East 2
Topic: Who would win, unarmed meat wave or 1945 Panzer Division with extra King Tigers? The answer may surprise you...
Replies: 18
Views: 1665

Re: Who would win, unarmed meat wave or 1945 Panzer Division with extra King Tigers? The answer may surprise you...

I'm not sure how productive it is thinking too hard about the combat engine. The information the player is presented with is on two very different levels, and the two do not necessarily complement each other. On one level the engine is resolving and presenting the outcome of a week's operations, nor...
by Sammy5IsAlive
Thu Dec 21, 2023 12:39 pm
Forum: Gary Grigsby's War in the East 2
Topic: The saga of the 88th Infantry Division, a tale of grinding
Replies: 46
Views: 2183

Re: The saga of the 88th Infantry Division, a tale of grinding

I don't mean this in a snarky way but what exactly is this illustrating? As far as I can see this seems to be a fairly straightforward example of what can happen in first winter when Axis forces get exposed out of their fortifications in clear terrain. To be honest that whole line in front of Tula w...
by Sammy5IsAlive
Wed Dec 13, 2023 12:02 pm
Forum: Gary Grigsby's War in the East 2
Topic: Soviet Rifle Brigades
Replies: 27
Views: 1696

Re: Soviet Rifle Brigades

@ Wiedrock - sorry I'll try and re-explain my point. You've used those Bagration numbers as your 'realistic' standard for unit densities and argue that by adding rifle brigades the Soviet player can achieve densities that are much higher than this standard. My point is that the Bagration unit densi...
by Sammy5IsAlive
Tue Dec 12, 2023 4:56 pm
Forum: Gary Grigsby's War in the East 2
Topic: Soviet Rifle Brigades
Replies: 27
Views: 1696

Re: Soviet Rifle Brigades

I don't think that the discussion above suggests any problem with how the game is at the moment? At least in terms of adding brigades as SUs If we assume that 1 corps = 3 divisions and 1 div = 2 brigades then a maxed out 3 Corps with 3 Bdes would be equivalent to around 12 divisions. If the German h...
by Sammy5IsAlive
Tue Nov 21, 2023 6:27 pm
Forum: Gary Grigsby's War in the East 2
Topic: Does the Caucasus oils matter at all?
Replies: 41
Views: 3103

Re: Does the Caucasus oils matter at all?

If you have beaten up the Soviet army so much that you can get to Maikop or even Baku and hold it for a long period of time then they will have already been beaten by virtue of that damage that you've inflicted on them, not by them not having the oil or you having it. If you aren't able to defeat th...
by Sammy5IsAlive
Tue Nov 14, 2023 11:22 am
Forum: Gary Grigsby's War in the East 2
Topic: Bleeding out the Soviets? (against a challenging Sov AI)
Replies: 3
Views: 450

Re: Bleeding out the Soviets? (against a challenging Sov AI)

Thank you for your answer! My biggest question is whether it is worth concentrating on pocketing Soviet units at all? I mean, big pockets, maybe. But what about smaller ones, like 8-10 units? The Soviets have more than enough men and material to just recreate these units next turn as it costs the A...
by Sammy5IsAlive
Fri Nov 10, 2023 5:25 am
Forum: Gary Grigsby's War in the East 2
Topic: Alekmalek quit WITE2 because of WW1 grinding
Replies: 104
Views: 5598

Re: Alekmalek quit WITE2 because of WW1 grinding

Does it matter? It points to a serious replayability flaw that might be a major redesign issue. It will be interesting to see how the developers mitigate/nerf this style of gameplay No it does not matter in the least..... Unless I wanted to pick up the Soviet side to continue on with the game to tr...
by Sammy5IsAlive
Tue Nov 07, 2023 10:06 pm
Forum: Tech Support
Topic: Produced tanks go into transit pool instead of active
Replies: 46
Views: 1822

Re: Produced tanks go into transit pool instead of active

I think these are damaged tanks being returned to the transit pool? At the start of the scenario there are 1407 T34 1941s in units and 340 in the active pool. Lets say as a rough example that by the end of T10 50% of these are destroyed and the rest are damaged. So at that point there would be 874 d...
by Sammy5IsAlive
Sun Sep 10, 2023 9:10 am
Forum: Gary Grigsby's War in the East 2
Topic: Leningrad
Replies: 9
Views: 1015

Re: Leningrad

It can be done, there are some threads by Seminole on the AAR forum.

From memory I think you can also get a minor victory without taking Leningrad itself if you take enough of the other VLs.
by Sammy5IsAlive
Thu Aug 31, 2023 5:03 pm
Forum: Gary Grigsby's War in the East 2
Topic: OoB 2 Update
Replies: 16
Views: 2393

Re: OoB 2 Update

Could we get a more detailed explanation of what will be in the OOB update? I want to start a new 41 campaign and wanted to see if it is worth it to wait for the new version. Something to chew on. The 2.0 update is a comprehensive review of all Axis OBs and is culmination of several years’ worth of...
by Sammy5IsAlive
Fri Aug 18, 2023 1:12 pm
Forum: Feature Suggestions
Topic: Random Leader Deaths - "heart attacks"
Replies: 15
Views: 1018

Re: Random Leader Deaths - "heart attacks"

Most of the leaders in the file above are divisional. The game does not portray divisional leaders, only from corps and above. Yeah but going off that you still have 26 Corps/Army leaders dying? I don't know how well that fits with the leader attrition rate in-game. I can't remember if leaders can ...
by Sammy5IsAlive
Fri Aug 18, 2023 9:39 am
Forum: Feature Suggestions
Topic: Random Leader Deaths - "heart attacks"
Replies: 15
Views: 1018

Re: Random Leader Deaths - "heart attacks"

Why should it be removed. People die unexpectedly in life. I'm generally a proponent of reducing RNG in games, especially RNG you can't do anything about practically. It also stipulates KIA, and the game makes no distinction in what killed the generals. You can argue that I'm arguing semantics, but...
by Sammy5IsAlive
Wed Aug 02, 2023 5:28 pm
Forum: The War Room
Topic: WW1 Style Grinding
Replies: 53
Views: 2784

Re: WW1 Style Grinding

4 thoughts on this: 1) IMHO talking about 'WW1 style grinding' seems to me to be a misrepresentation of what we see in game and also of the nature of much of the fighting on the east. In WW1 there was little if any progress in the front line; whereas in game both sides can progress. In terms of the ...
by Sammy5IsAlive
Wed Jul 12, 2023 3:53 pm
Forum: Gary Grigsby's War in the East 2
Topic: Movement points statistic
Replies: 4
Views: 307

Re: Movement points statistic

It might be one of the columns that is hidden by default. If you go to the top left hand corner of the CR you should see a button saying something like "show all columns". If you click that you will see all of the hidden columns. If you tick the box at the top of the column this will 'unhi...
by Sammy5IsAlive
Wed Jul 12, 2023 1:17 pm
Forum: Gary Grigsby's War in the East 2
Topic: Movement points statistic
Replies: 4
Views: 307

Re: Movement points statistic

herbie0203 wrote: Wed Jul 12, 2023 12:53 pm Is there a way to query the remaining movement points (so that I don't always have to go through all the troops individually and thus forget none)?

Thanks for your help

herbie
MPs remaining is a field that you can sort by in the Commanders Report.

Go to advanced search