Search found 39 matches

by hamlet
Sun Aug 04, 2019 11:39 am
Forum: Tech Support
Topic: Target list item sequence not saved
Replies: 1
Views: 112

Target list item sequence not saved

<t> Hello,<br/> <br/> just noticed that the sequence of the target list is not saved. To reproduce with attached Save, load it, set a manual sequence in the SEAD mission bringing the Tall King Radar into the lowest position of the list, save and load again. The items are in a random order with the T...
by hamlet
Sun May 19, 2019 12:41 pm
Forum: Tech Support
Topic: [V1.15, B1009.27.14] Minor bug: Strike Mission, can't move target in target List down
Replies: 2
Views: 133

[V1.15, B1009.27.14] Minor bug: Strike Mission, can't move target in target List down

<t> Just encountered this little nuisance.<br/> <br/> Mission Editor, Strike Mission, some targets have been added to the target list.<br/> <br/> The first target cannot be moved down. If I move the second target down, that works, but if has reached the last position and I move it down once more, an...
by hamlet
Sat Feb 10, 2018 7:26 am
Forum: Tech Support
Topic: [RESOLVED] B998.1 Strange behavior when trying to switch DB version
Replies: 14
Views: 201

RE: B998.1 Strange behavior when trying to switch DB version

<r> Hi emsoy,<br/> <br/> yes on "rebuild the scen using the Rebuild functionality", and that works in 998.2 again in my installation.<br/> <br/> From your earlier post I understood that downgrading to an older db version creates a blank scenario file.<br/> <br/> If I upgrade to a newer db version, t...
by hamlet
Fri Feb 09, 2018 8:05 am
Forum: Tech Support
Topic: [RESOLVED] B998.1 Strange behavior when trying to switch DB version
Replies: 14
Views: 201

RE: B998.1 Strange behavior when trying to switch DB version

<t> Problem is partly resolved with my installation under B998.2. Used the posted scenario which refers DB 470<br/> <br/> "Upgrade scenario to latest DB version": Works with B998.2<br/> <br/> Try to switch the DB version manually to 471, 472, 473: all units in the SAVE are deleted, game time is rese...
by hamlet
Tue Feb 06, 2018 1:33 pm
Forum: Tech Support
Topic: [RESOLVED] B998.1 Strange behavior when trying to switch DB version
Replies: 14
Views: 201

RE: B998.1 Strange behavior when trying to switch DB version

<t> To test, I replaced the DB folder with all files/subfolders from the 972.14 install backup I had created before installing the BETA.<br/> <br/> The function "Upgrade scenario to latest DB version" tells me now correctly that it is using the latest DB version 470. <br/> If I try to switch the DB ...
by hamlet
Mon Feb 05, 2018 5:18 pm
Forum: Tech Support
Topic: [RESOLVED] B998.1 Strange behavior when trying to switch DB version
Replies: 14
Views: 201

RE: B998.1 Strange behavior when trying to switch DB version

I checked with a scen file (Uncle Marks Tutorials - 5 - Motozintla Incursion, 2015 972.10.scen) I had modified. Same behavior as described above.
by hamlet
Mon Feb 05, 2018 5:14 pm
Forum: Tech Support
Topic: [RESOLVED] B998.1 Strange behavior when trying to switch DB version
Replies: 14
Views: 201

RE: B998.1 Strange behavior when trying to switch DB version

Yes. Creation date 27th of January 2018, 12:44, Modification date is when I installed the beta version - same as the db3 files named earlier.
by hamlet
Mon Feb 05, 2018 4:12 pm
Forum: Tech Support
Topic: [RESOLVED] B998.1 Strange behavior when trying to switch DB version
Replies: 14
Views: 201

RE: B998.1 Strange behavior when trying to switch DB version

<t> Yes, they do. db3k_467.db3 to db3k_473.db3 all have the date/time when I installed the beta.<br/> <br/> I installed the beta over a full install with manual update history up to UpdatePack_B972.14, then I unzipped the beta over it.<br/> <br/> Everything is working except this behavior.<br/> <br/...
by hamlet
Mon Feb 05, 2018 2:38 pm
Forum: Tech Support
Topic: [RESOLVED] B998.1 Strange behavior when trying to switch DB version
Replies: 14
Views: 201

[RESOLVED] B998.1 Strange behavior when trying to switch DB version

<t> When I try to switch the DB version of the attached SAVE (currently on DB build 470), the function "Upgrade scenario to latest DB version" tells me that it is using the latest DB version albeit that the latest DB version is 473.<br/> If I try to switch the DB version manually to 473 or an older ...
by hamlet
Mon Feb 05, 2018 2:31 pm
Forum: Tech Support
Topic: [FIXED B998.2] Incomplete group is not launching
Replies: 1
Views: 61

[FIXED B998.2] Incomplete group is not launching

<t> With B998.1 there is a behavior change in missions.<br/> <br/> In the prior program versions (latest installed was 972.14) in the attached game the SEAD mission was launching as one flight of four and one flight of 2 planes obeying the options of the mission.<br/> With B998.1 only one flight wit...
by hamlet
Sat Oct 28, 2017 9:55 am
Forum: Tech Support
Topic: [FIXED 972.9] Dumb bombs have little effect
Replies: 4
Views: 90

RE: 972.7 Dumb bombs have little effect

thx, works again fine in 972.10
by hamlet
Fri Oct 27, 2017 7:13 am
Forum: Tech Support
Topic: [FIXED 972.9] Dumb bombs have little effect
Replies: 4
Views: 90

RE: 972.7 Dumb bombs have little effect

<t> Hi Dimitris,<br/> <br/> the behavior changed from 972.4 to 972.6. In previous versions of the game (ranging back to 1.11 and earlier) the strike mission with the Intruders wipes out 50% to 2 thirds of the Industry building complex.<br/> The strike mission "Industry 2" has all the buildings of th...
by hamlet
Thu Oct 26, 2017 4:00 pm
Forum: Tech Support
Topic: [FIXED 972.9] Dumb bombs have little effect
Replies: 4
Views: 90

[FIXED 972.9] Dumb bombs have little effect

<t> Hi,<br/> <br/> please have a look at attached Save. Just start it and see the intruders drop their dumb bombs on the industry buildings. <br/> The dumb bombs from the Intruders are taking out only one or 2 industrial buildings.<br/> <br/> Recognized the changed behavior with 972.6. It persisted ...
by hamlet
Wed Oct 11, 2017 1:44 pm
Forum: Tech Support
Topic: [FIXED B976] Walleye hangs as it's target has already been destroyed
Replies: 12
Views: 319

RE: B972.2 Walleye hangs as it's target has already been destroyed

<t> Strange, I can reproduce the effect easily.<br/> <br/> OK, here are some screenshots<br/> <br/> Two missiles are hanging, just after it happened: hanging missiles 1.jpg<br/> <br/> After some time they start to circle wildly around the target area (did not notice that before,<br/> think I stopped...
by hamlet
Wed Oct 11, 2017 3:12 am
Forum: Tech Support
Topic: [FIXED B974] Plane is engaged offensive but does not attack
Replies: 2
Views: 96

RE: B972.2 Plane is engaged offensive but does not attack

Hi emsoy,

thanks, that explains the behavior.

Most often the SEAD strike is firing all Shrikes, so this does not happen regularly.

by hamlet
Wed Oct 11, 2017 3:06 am
Forum: Tech Support
Topic: [FIXED B976] Walleye hangs as it's target has already been destroyed
Replies: 12
Views: 319

RE: B972.2 Walleye hangs as it's target has already been destroyed

<t> Hello emsoy,<br/> <br/> "hanging" means that the missile(s) are stopping and not moving any more. They can be selected as a unit and show no unusual values in the unit window if I remember correctly. <br/> <br/> On the "until they run out of energy", I would need to test that by running the scen...
by hamlet
Tue Oct 10, 2017 4:02 pm
Forum: Tech Support
Topic: [FIXED B976] Walleye hangs as it's target has already been destroyed
Replies: 12
Views: 319

RE: B972.2 Walleye hangs as it's target has already been destroyed

Excuses, last post was accidentially with my login from the members area, therefore the other user.

Regs Hamlet
by hamlet
Tue Oct 10, 2017 1:07 pm
Forum: Tech Support
Topic: [FIXED B976] Walleye hangs as it's target has already been destroyed
Replies: 12
Views: 319

[FIXED B976] Walleye hangs as it's target has already been destroyed

<t> Hello devs,<br/> <br/> same save, but another issue. In the air are two walleyes per target. If walleye #1 destroys the target, the second walleye<br/> just stops over the target area and hangs in the air.<br/> <br/> This is reproducible, but does not occur on every execution of the save.<br/> <...
by hamlet
Tue Oct 10, 2017 12:59 pm
Forum: Tech Support
Topic: [FIXED B974] Plane is engaged offensive but does not attack
Replies: 2
Views: 96

[FIXED B974] Plane is engaged offensive but does not attack

Hello dev team,

please be so kind to have a look at attached scenario. One plane from SEAD Strike Mission just circles over the target area,
but does not attack or return to base.

thx a lot for the update btw, awesome as ever.

Regs Hamlet

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