Search found 1064 matches

by BlueTemplar
Sat Feb 17, 2024 7:06 am
Forum: Shadow Empire
Topic: Manual question
Replies: 3
Views: 221

Re: Manual question

Indeed.
I remember being somewhat confused about this too...
but then looked at the combat details (which IIRC record this effect)...
and... was not confused any more ??
by BlueTemplar
Fri Feb 16, 2024 4:45 am
Forum: Tech Support
Topic: [1.25f] Recon uncertainty is shown in a confusing way ?
Replies: 3
Views: 203

Re: [1.25f] Recon uncertainty is shown in a confusing way ?

it would be yet another bug if the estimated troops can only go up, but not down BTW, from the above testing, there's no bug like this here, just lack of me paying attention : at least one of these 3 different troop counts can indeed go down : as I have seen during this specific test for the one us...
by BlueTemplar
Thu Feb 15, 2024 4:35 am
Forum: Tech Support
Topic: [1.04b9] Why Politburo doing this?
Replies: 8
Views: 991

Re: [1.04b9] Why Politburo doing this?

What is their happiness ? Is it someone governing a city with bad population/worker happiness ? How close are their profiles to yours ? Their factions' ? Next version has the correct mouse over... -2 Rel if High Heroism. Note that this is a simple check if heroism > 1d100 then -2 Rel. Thanks for rep...
by BlueTemplar
Thu Feb 15, 2024 4:26 am
Forum: Shadow Empire
Topic: Shadow Empire - Updated Manual
Replies: 27
Views: 8042

Re: Shadow Empire - Updated Manual

But most of the time you can just... open you one you got with the game / latest update.
(In the /ShEmp/Manuals/ folder.)
And for those that go through the Launcher instead of directly opening ShadowEmpire.exe, there's a Manual button there, opening it !
by BlueTemplar
Thu Feb 15, 2024 3:16 am
Forum: Shadow Empire
Topic: Successful roll but failed
Replies: 21
Views: 985

Re: Successful roll but failed

[...](i.e. "place a truck station in hex ##,## to optimize supply from hex XX,XX to YY,YY") would be a great help. Some kind of helper that interactively shows, for instance when you select a truck station/depot that you just ordered, where exactly the logipoints will start to fall off af...
by BlueTemplar
Thu Feb 15, 2024 2:39 am
Forum: Tech Support
Topic: [1.25c] Militia "keeps happen" even without a Militia Chief in Cabinet
Replies: 5
Views: 273

Re: [1.25c] Militia "keeps happen" even without a Militia Chief in Cabinet

It will probably be more opportune to have the Militia Chief in your cabinet once the Militia Profile actually starts decreasing due to you recruiting regular troops. Right, so it's confused wording, instead of "keeps happen", which suggest that it will "stop happen" once they'r...
by BlueTemplar
Thu Feb 15, 2024 1:16 am
Forum: Tech Support
Topic: No water supply despite access to clean - SOLVED
Replies: 6
Views: 267

Re: No water supply despite access to clean

Upload save please ?
by BlueTemplar
Wed Feb 14, 2024 8:07 am
Forum: Tech Support
Topic: [1.25f] Recon uncertainty is shown in a confusing way ?
Replies: 3
Views: 203

Re: [1.25f] Recon uncertainty is shown in a confusing way ?

So, after more testing , the troop numbers corresponding to Defensive Power (before modifiers), seems to be the ones not multiplied by 100 : the ones showing up to the left, and also in the Odds popup (unsurprisingly, I guess). Save before combat (with Recon not maxed out yet, so wrong numbers) : ga...
by BlueTemplar
Wed Feb 14, 2024 7:47 am
Forum: War Room
Topic: Power used for Combat Odds - before modifiers
Replies: 2
Views: 138

Re: Power used for Combat Odds - before modifiers

4.) In defense it seems to get trickier. I'm testing against Rifle Militia, the stats for which somehow seem to be exactly the same for my militia as well as the Free Folk Marauders. (I guess one could imagine that we start the game just as they split into two polities : my polity and the "rebe...
by BlueTemplar
Wed Feb 14, 2024 7:29 am
Forum: War Room
Topic: Power used for Combat Odds - before modifiers
Replies: 2
Views: 138

Re: Power used for Combat Odds - before modifiers

3.)
2(00) Rover Recon Buggy = 144 OP
so
1(00) Rover Recon Buggy = 72 OP
ShadowEmpire_0vZy0EM0XR.jpg
ShadowEmpire_0vZy0EM0XR.jpg (54.9 KiB) Viewed 137 times
112 x 64 / 100 ~ 72
by BlueTemplar
Wed Feb 14, 2024 7:27 am
Forum: War Room
Topic: Power used for Combat Odds - before modifiers
Replies: 2
Views: 138

Power used for Combat Odds - before modifiers

Previous attempts to figure it out : https://www.matrixgames.com/forums/viewtopic.php?p=4855034#p4855034 (Interleaved with trying to figure out why and how modifiers applied to Power change, which is probably best left for a separate discussion.) In version ??? these calculations were changed : it's...
by BlueTemplar
Wed Feb 14, 2024 3:14 am
Forum: Shadow Empire
Topic: How to know population in hex
Replies: 2
Views: 163

Re: How to know population in hex

This probably should be read as "For all sources the free Water income of a Hex is decreased if less than 50K Population present in Hex' Zone or less than 10K Worker."

Also, welcome ! :)
by BlueTemplar
Mon Feb 12, 2024 11:11 pm
Forum: Tech Support
Topic: [1.25e] Rail Logistic points uneven distro
Replies: 11
Views: 420

Re: [1.25e] Rail Logistic points uneven distro

Ok, so I've now looked at the save. Keep in mind I only have eight cities, ¼ territory of the map, and less than 10% of the pop in this game, and my rail station at my Capital is nearly capped out. What is the map size ? (205x82 Seems to be "average" ? Personally, I've given up on the idea...
by BlueTemplar
Mon Feb 12, 2024 10:16 pm
Forum: Tech Support
Topic: [1.25e] Rail Logistic points uneven distro
Replies: 11
Views: 420

Re: [1.25e] Rail Logistic points uneven distro

Per the above chart, Metal and IP cost are cheaper per logistical point gained, but only slightly. While Turns to Build, Machines, and WorkerPoints cost noticeable more per logistical points gained. The take away being, it is cheaper to upgrade a lower level train station then to upgrade a higher l...
by BlueTemplar
Mon Feb 12, 2024 9:55 pm
Forum: Tech Support
Topic: [1.25f] Asset Management Preview doesn't take Service Tax into account for Industrial Points production
Replies: 2
Views: 75

Re: [1.25f] Asset Management Preview doesn't take Service Tax into account for Industrial Points production

Just in case, speaking of an actually minor issue, note that for some reason Preview thought that only 10/11 IPs would be delivered.
This seems like a rounding bug, which might (or might not) be related to this bug (if still exists) ?
1.21u mng>asset>preview required items
by BlueTemplar
Mon Feb 12, 2024 9:50 pm
Forum: Tech Support
Topic: [1.25f] Asset Management Preview doesn't take Service Tax into account for Industrial Points production
Replies: 2
Views: 75

Re: [1.25f] Asset Management Preview doesn't take Service Tax into account for Industrial Points production

game04_r007_00-start.zip (Just in case, this is unrelated to the LogiPoints Preview "bug" (if still exists ?), in this case Asset Management Preview shows exactly the same thing with P being on or off.) As you can see, the predicted IP in SHQ are wrong because the Preview doesn't take Ser...
by BlueTemplar
Mon Feb 12, 2024 9:40 pm
Forum: Tech Support
Topic: [1.25f] Asset Management Preview doesn't take Service Tax into account for Industrial Points production
Replies: 2
Views: 75

[1.25f] Asset Management Preview doesn't take Service Tax into account for Industrial Points production

Before processing round :
(Ignore the issues with the Recycling Facility, it's not about that.)
ShadowEmpire_sXhwxqiXN8.jpg
ShadowEmpire_sXhwxqiXN8.jpg (202.24 KiB) Viewed 75 times
autosave_round6.zip
(2.01 MiB) Downloaded 1 time
After processing round :
ShadowEmpire_M8GdYh8T5W.jpg
ShadowEmpire_M8GdYh8T5W.jpg (209.53 KiB) Viewed 75 times
ShadowEmpire_0XjSSYSv7Y.jpg
ShadowEmpire_0XjSSYSv7Y.jpg (64.75 KiB) Viewed 75 times
files continued below...
by BlueTemplar
Mon Feb 12, 2024 9:16 pm
Forum: Tech Support
Topic: [1.25f] Promise doesn't mention that Scavenging/Recycling aren't being counted as Mining assets
Replies: 5
Views: 191

Re: [1.25f] Promise doesn't mention that Scavenging/Recycling aren't being counted as Mining assets

On the other hand, they do produce the same resource type(s), and, this was the thing for me: Scav is on the 'Mining' tab in the 'Construct' dialog... Yes, that was my logic exactly. Bad news I guess, as I'm going to fail my promise - I was expecting that at least a state Recycling Facility would w...
by BlueTemplar
Mon Feb 12, 2024 9:31 am
Forum: Tech Support
Topic: [1.25e] Rail Logistic points uneven distro
Replies: 11
Views: 420

Re: [1.25e] Rail Logistic points uneven distro

Damn, I'm even shorter on time than I expected, but that one is quick :
the link is accessible from the arrow to the right of "wrote:" :
firefox_e3dPiYkzRf.jpg
firefox_e3dPiYkzRf.jpg (7.43 KiB) Viewed 225 times
by BlueTemplar
Sun Feb 11, 2024 11:05 pm
Forum: Tech Support
Topic: [1.25f] Recon uncertainty is shown in a confusing way ?
Replies: 3
Views: 203

Re: [1.25f] Recon uncertainty is shown in a confusing way ?

ShadowEmpire_qx3GoqQ7BK.jpg First, my Recon points are wrong here (according to the Recon tooltip), it should show effective Recon / 400 = 53-2 / 400 = 51 / 400. (Which in itself seems to be wrong, I would have expected the effective Recon / 400 to be 53-42 / 400 = 11 / 400, because otherwise it's ...

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