Search found 2810 matches

by Joseignacio
Tue Apr 16, 2024 2:10 pm
Forum: Mods and Scenarios
Topic: Utilities, Controllers & Bots, Oh My!
Replies: 150
Views: 5208

Re: Utilities, Controllers & Bots, Oh My!

I have tried to edit the file by hand as well, like 15 times, to no avail. I checked the rules in The Layman's thread, and later consulted a fellow gamer acquaintance of mine, and he could using the very same numbers I used, at the first trial. Then it seemed clear to me it most probably were 1- a m...
by Joseignacio
Mon Apr 15, 2024 10:43 pm
Forum: Mods and Scenarios
Topic: Utilities, Controllers & Bots, Oh My!
Replies: 150
Views: 5208

Re: Utilities, Controllers & Bots, Oh My!

Yes, the files should have a GAM extension. However, Windows often does not show the extension. Check it by right-clicking and checking "Properties". In this case, the game saved by Magic does not seem to have the extension. Not showing it, but also the icon is different and MWIF doesnt c...
by Joseignacio
Mon Apr 15, 2024 3:03 pm
Forum: Tech Support
Topic: Supply question
Replies: 13
Views: 288

Re: Supply question

Would be nice
by Joseignacio
Mon Apr 15, 2024 3:02 pm
Forum: Mods and Scenarios
Topic: Utilities, Controllers & Bots, Oh My!
Replies: 150
Views: 5208

Re: Utilities, Controllers & Bots, Oh My!

Hi, guys. Time ago, I gave a try to the program, and it seemed to be working well. However I thought maybe some more testing on my part was being expected, so I was somewhat unrestful. These days I am starting a game, and to our astonishment, an IND 3-3 (I think I recall) INF corps appeared in Austr...
by Joseignacio
Mon Apr 08, 2024 10:19 pm
Forum: Tech Support
Topic: Supply question
Replies: 13
Views: 288

Re: Supply question

Very good idea
by Joseignacio
Sun Apr 07, 2024 5:52 pm
Forum: World in Flames
Topic: slow server?
Replies: 14
Views: 695

Re: slow server?

Our experience relating to playing inside the forum yesterday changed from a 2-4 depending of the day to a 10. No synch problems and loading and phases went as fast as they were supposed to go. There were also no problems of those that may or might be related to synchronization. Thanks and congratul...
by Joseignacio
Sun Apr 07, 2024 5:45 pm
Forum: World in Flames
Topic: Saved game not opening
Replies: 13
Views: 298

Re: Saved game not opening

To be true, there has been few time yet, but the serious improvement of the server seems to have helped enormously with some glitches like cancelled "undo"s and maybe other features (supply?). Maybe the severe past problems of synchronization had something to do. Who knows if that had some...
by Joseignacio
Sat Apr 06, 2024 4:10 pm
Forum: World in Flames
Topic: slow server?
Replies: 14
Views: 695

Re: slow server?

We are playing now for the first time after the patch, and for now it works like a charm. I hope this much faster response will also solve some problems probably due to bad synchro.

Will update after we end.
by Joseignacio
Thu Apr 04, 2024 8:39 am
Forum: Tech Support
Topic: Supply question
Replies: 13
Views: 288

Re: Supply question

I think, the optional rule "Reorganisation of isolated units" has been intentionally crippled by the designer in the latest version 5.0.0.1, in order to save processing time. I think, MWIF will flag every unit with a supply path > 10 hexes as isolated, when this rule is enabled. So RAW as...
by Joseignacio
Wed Apr 03, 2024 8:04 pm
Forum: World in Flames
Topic: slow server?
Replies: 14
Views: 695

Re: slow server?

Thanks, will report.
by Joseignacio
Wed Apr 03, 2024 8:02 pm
Forum: Tech Support
Topic: Supply question
Replies: 13
Views: 288

Re: Supply question

Yes, but in this case, if I did understand it right, he is on a secondary supply source, that he says can trace to a primary. However, if you have just taken the city, or it was this turn, you have not conquered the country yet, nor you control the minor country (not just the capital or the railroad...
by Joseignacio
Mon Apr 01, 2024 2:45 pm
Forum: World in Flames
Topic: No O-chits?
Replies: 2
Views: 115

Re: No O-chits?

I can easily imagine that, Orm. I have used O Chits mainly in France and at the end of the game the few times we reached 45, with some exceptions for invasions. Once I spent all my GE Ochits trying to conquer France but I rolled all the time 2s, 3s and 4s with 2d10, an incredible bad luck. The effec...
by Joseignacio
Thu Mar 28, 2024 1:01 am
Forum: Tech Support
Topic: Has anybody reported naval abort bug?
Replies: 4
Views: 87

Re: Has anybody reported naval abort bug?

Yes. Correct.
by Joseignacio
Thu Mar 28, 2024 12:52 am
Forum: Tech Support
Topic: SOLVED 5.0.0.1 Strange combat calculation
Replies: 12
Views: 274

Re: SOLVED 5.0.0.1 Strange combat calculation

So, I infere that in the case Angeldust is offering, the final rounding has not been made.
by Joseignacio
Wed Mar 27, 2024 10:04 am
Forum: Tech Support
Topic: SOLVED 5.0.0.1 Strange combat calculation
Replies: 12
Views: 274

Re: SOLVED 5.0.0.1 Strange combat calculation

I believe the example in the RAW would make it clearer that there is a rounding afterwards (I omitted it for brevity): Option 41: (Fractional odds) Round to a whole number in favour of the defender, then work out how far to the next odds ratio you are. Round this in favour of the defender to the nex...
by Joseignacio
Sat Mar 23, 2024 11:12 am
Forum: Tech Support
Topic: SOLVED 5.0.0.1 Strange combat calculation
Replies: 12
Views: 274

Re: SOLVED 5.0.0.1 Strange combat calculation

2.6. FRACTIONS Round off a number immediately before: Calculating an odds ratio; or Looking the number up in a table; or Comparing it to a dice roll or to a fixed value; or Spending oil (see 13.5.1) or build points. One rounds before calculating an odds ratio, thus both the attacker and defender ro...
by Joseignacio
Thu Mar 21, 2024 9:27 pm
Forum: Tech Support
Topic: SOLVED 5.0.0.1 Strange combat calculation
Replies: 12
Views: 274

Re: SOLVED 5.0.0.1 Strange combat calculation

ODDS RATIOS 11.16.5. RESOLVING ATTACKS (...) Compare the attacker’s total to the defender’s total and work out the basic ratio between them. Round the ratio to a whole number . Always round in favor of the defender. For example, 19:5 rounds to 3:1, not 4:1. Option 40: (Chinese attack weakness) Halv...
by Joseignacio
Thu Mar 21, 2024 4:54 pm
Forum: Tech Support
Topic: SOLVED 5.0.0.1 Strange combat calculation
Replies: 12
Views: 274

Re: SOLVED 5.0.0.1 Strange combat calculation

I think the rounding should come after the division.
by Joseignacio
Sat Mar 16, 2024 10:58 pm
Forum: WIF School
Topic: New to the game - Basic Questions
Replies: 1403
Views: 13295

Re: New to the game - Basic Questions

RAW: If you move a naval unit that is out of supply, subtract 1 from its movement allowance (not range) and turn it face-down (or put a CP used marker on it if it is a convoy point) when you finish its move (even at sea). And: (In the presence of the enemy) It costs a surface naval unit 2 points of...
by Joseignacio
Sat Mar 16, 2024 10:34 pm
Forum: WIF School
Topic: New to the game - Basic Questions
Replies: 1403
Views: 13295

Re: New to the game - Basic Questions

RAW: If you move a naval unit that is out of supply, subtract 1 from its movement allowance (not range) and turn it face-down (or put a CP used marker on it if it is a convoy point) when you finish its move (even at sea). And: (In the presence of the enemy) It costs a surface naval unit 2 points of...

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