Search found 1413 matches

by elliotg
Tue Jun 28, 2022 3:16 am
Forum: Distant Worlds 2
Topic: Help make DW2 better
Replies: 4
Views: 321

Re: Help make DW2 better

when the one dev of a spacegame you like also did stuff at some point for a different spacegame you like :o What can I say? Tyler is a busy man :D i guess we dont have to run this with dw2 open? just randomly whenever? No this is independent of DW2 itself. Just run this app straight from your downl...
by elliotg
Tue Jun 28, 2022 2:30 am
Forum: Distant Worlds 2
Topic: Help make DW2 better
Replies: 4
Views: 321

Help make DW2 better

Hi to all DW2 players, You can help improve DW2 by running the test app below. This app checks the topology of your CPU and sends the results to us. This will help us refine how we handle multiple threads on different CPUs. Just grab this app right here and run it. Note that you do NOT have to scree...
by elliotg
Wed Jun 22, 2022 9:32 am
Forum: Distant Worlds 2: Tech Support
Topic: 1.0.5.0 Maybe a pattern in the colonization bugs?
Replies: 8
Views: 208

Re: 1.0.5.0 Maybe a pattern in the colonization bugs?

I've made an additional change in the next update so that when Colonization Automation is manual then automated Colony Ships no longer load colonists except for queued colonization targets. Along with some other fixes in the next update, I think this behavior will match what you are after. Thanks El...
by elliotg
Tue Jun 21, 2022 4:27 am
Forum: Distant Worlds 2: Tech Support
Topic: 1.0.5.0 Maybe a pattern in the colonization bugs?
Replies: 8
Views: 208

Re: 1.0.5.0 Maybe a pattern in the colonization bugs?

That said, my sense is it's going to continue to be confusing and frustrating if the button to colonize a location is enabled - but will be ignored because of a threat. seems like it should then be disabled / grayed out / deselected to indicate that no, this is not possible now. I wouldn't mind hav...
by elliotg
Tue Jun 21, 2022 4:11 am
Forum: Distant Worlds 2: Tech Support
Topic: [1.0.5.0] Game Settings: Galaxy Map: Civilian Ships Not working
Replies: 3
Views: 88

Re: [1.0.5.0] Game Settings: Galaxy Map: Civilian Ships Not working

Yep they are dark but I can see them there.

Have you hit the Apply button? You may also have to wait a couple of seconds for the change to apply.
by elliotg
Mon Jun 20, 2022 7:57 am
Forum: Distant Worlds 2: Tech Support
Topic: Corrupt Save Game File for curosity - 1.0.50 Beta
Replies: 1
Views: 57

Re: Corrupt Save Game File for curosity - 1.0.50 Beta

Looks like your savegames are simply blank (all zeroes).

Not really sure how that happened. Might be a hardware issue? Some devices going to sleep (low power mode)?
by elliotg
Mon Jun 20, 2022 4:28 am
Forum: Distant Worlds 2: Tech Support
Topic: 1.0.5.0
Replies: 3
Views: 130

Re: 1.0.5.0

Fixed in the next update so that fighters do not launch from carriers unless have reached location of attack target (i.e. not when just at transit jump locations).

Thanks
Elliot
by elliotg
Mon Jun 20, 2022 3:09 am
Forum: Distant Worlds 2: Tech Support
Topic: 1.0.5.0 Maybe a pattern in the colonization bugs?
Replies: 8
Views: 208

Re: 1.0.5.0 Maybe a pattern in the colonization bugs?

I've fixed some issues with this in the next update. However an important point to keep an eye on: colony ships will not attempt to colonize targets when they are dangerous locations, i.e. when there are pirates, creatures or other enemies at the location. This is so even when the location is queued...
by elliotg
Sat Jun 18, 2022 7:48 am
Forum: Distant Worlds 2
Topic: Steam Open Beta v1.0.5.0 - Available on the Open Beta branch now.
Replies: 13
Views: 1705

Re: Steam Open Beta v1.0.5.0 - Available on the Open Beta branch now.

Thineboot wrote: Fri Jun 17, 2022 6:11 pm Since all the ShipHullModelData have been changed I assume you should restart?
No, you can continue your old games if you wish. Old savegames will load and play fine in this new update.

Thanks
Elliot
by elliotg
Mon May 30, 2022 5:33 am
Forum: Distant Worlds 2
Topic: Latest update killed auto spying completely
Replies: 7
Views: 426

Re: Latest update killed auto spying completely

What can be done? Drastically reduce mission difficulty caution in policy settings. Like, low - 30% (was 85%), normal - 45% (was 90%), high - 65% (was 93%), very high - 80% (was 97%). Why so low? Because 95% of spies for all races without espionage bonuses are trash . On auto they almost never do a...
by elliotg
Mon May 30, 2022 1:45 am
Forum: Distant Worlds 2: Tech Support
Topic: 1.0.4.7 - 2nd fleet is bugged
Replies: 6
Views: 154

Re: 1.0.4.7 - 2nd fleet is bugged

mordachai wrote: Sun May 29, 2022 11:58 am Why were they going vertical (purely out of curiosity)?
Their target (a Vordikar) was way up there :D

The fix ensures that space creatures never do that now

Thanks
Elliot
by elliotg
Mon May 30, 2022 1:41 am
Forum: Distant Worlds 2: Tech Support
Topic: [1.0.4.8] Fighters stop fighting
Replies: 4
Views: 100

Re: [1.0.4.8] Fighters stop fighting

Thineboot wrote: Sat May 28, 2022 11:37 am If the PM doesn't arrive let me know, please.
Thanks for that savegame. This is fixed in the next update.

Elliot
by elliotg
Sun May 29, 2022 3:32 am
Forum: Distant Worlds 2: Tech Support
Topic: 1.0.4.7 - 2nd fleet is bugged
Replies: 6
Views: 154

Re: 1.0.4.7 - 2nd fleet is bugged

Seeing some really odd behavior with this fleet. It's automated - destroying some space monsters in the area - but it keeps getting stalled in deep space / otherwise being incredibly ineffective. I zoomed in here, and the entire fleet has basically gone vertical. Maybe one of the monsters has displ...
by elliotg
Sun May 29, 2022 3:32 am
Forum: Distant Worlds 2: Tech Support
Topic: 1.0.4.8 fleet can't get close enough to space mobs
Replies: 2
Views: 57

Re: 1.0.4.8 fleet can't get close enough to space mobs

Here's a save where my fleet is dithering - unable to get close enough to the Ardilus to attack - so they hover at range - moving towards then away - presumably due to star-body-avoidance. But the ardilus - like gravilex - happily inhabits stars regularly. sometimes flying through them - but mostly...
by elliotg
Sat May 28, 2022 10:50 am
Forum: Distant Worlds 2: Tech Support
Topic: [Solved in 1.0.4.9] [1.0.4.6] GameEvents.xml /n/n instead of \n\n [Typo]
Replies: 3
Views: 81

Re: [1.0.4.6] GameEvents.xml /n/n instead of \n\n [Typo]

Thineboot wrote: Thu May 26, 2022 3:40 pm Just wanted to report one event and than I saw that there are more:

GameEvents.xml lines
12465: survive./n/nThe in An Ancient Industrial World
12735: survive./n/nThe in An Ancient Research World
Thanks for that. Fixed in the next build.
by elliotg
Sat May 28, 2022 7:27 am
Forum: Distant Worlds 2: Tech Support
Topic: [1.0.4.8] Fighters stop fighting
Replies: 4
Views: 100

Re: [1.0.4.8] Fighters stop fighting

Capture Base sees Fighters stop moving due to No mission once the enemy fighters are all shot down, while ships, including their bases, have to lower enemy shields and weaken armor to allow the Assault Pods take over action. They just stop moving wherever they are. In case they fear the attack itse...
by elliotg
Sat May 28, 2022 6:17 am
Forum: Distant Worlds 2: Tech Support
Topic: Selecting Ships to add to fleet 1.0.4.7: latest beta (more like alpha)
Replies: 9
Views: 178

Re: Selecting Ships to add to fleet 1.0.4.7: latest beta (more like alpha)

Why when I select all ships on the map and I try to creat a new fleet with them. or add them to a new fleet, the freighters and constructors and the explorers are added too, from my knowledge we shouldn't be able to control the private sector ships. You can certainly multi-select any kind of ship, ...
by elliotg
Sat May 28, 2022 6:04 am
Forum: Distant Worlds 2: Tech Support
Topic: Selecting Ships to add to fleet 1.0.4.7: latest beta (more like alpha)
Replies: 9
Views: 178

Re: Selecting Ships to add to fleet 1.0.4.7: latest beta (more like alpha)

The bug with the ships not attacking has gotten better but it is not fixed. The fleets are really dumb, they will go and defend a mining station while the colony gets attacked, when they see that the colony gets attacked, they should cancel the order to defend the mining station and instead make su...
by elliotg
Sat May 28, 2022 5:38 am
Forum: Distant Worlds 2: Tech Support
Topic: 1.0.4.8 [im]perfect example of colonization fail
Replies: 4
Views: 120

Re: 1.0.4.8 PERFECT EXAMPLE OF COLONIZE FAIL

Okay - so this is perfectly sums up what I keep trying to tell ya... My list of colonization targets used to include Virdanth 7. But I colonized it (it was a neutral). I colonized it BEFORE I asked for a new generation of colonizer ships & set new targets. You can see in my list it doesn't exis...
by elliotg
Mon Apr 18, 2022 4:43 am
Forum: Distant Worlds 2: Tech Support
Topic: BUG 1.0.3.3 Races not recognised in my empire
Replies: 10
Views: 321

Re: BUG 1.0.3.3 Races not recognised in my empire

vladcbnn wrote: Fri Apr 08, 2022 2:51 pm Wetransfer Savegame https://we.tl/t-bZPOUwsfSz
Sorry, just getting to this now, but it looks like the savegame link has expired.

Are you please able to upload this savegame again?

Thanks
Elliot

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