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by Shark7
Fri May 22, 2020 2:30 am
Forum: Distant Worlds 1 Series
Topic: How to create/manage a fuel depot?
Replies: 21
Views: 671

RE: How to create/manage a fuel depot?

<t> My main reason for doing the star base depots the way I do is that the AI economy tends to suck up all the fuel from mining stations, and I can't refuel a military fleet in the middle of a war. When I build these depots, I put them in gas clouds, etc and just let them sit there. Since they have ...
by Shark7
Tue May 19, 2020 4:48 am
Forum: Distant Worlds 1 Series
Topic: How to create/manage a fuel depot?
Replies: 21
Views: 671

RE: How to create/manage a fuel depot?

<t> My solution to this problem is to build a star base with gas extractors, about 20 cargo bays, and make sure to NOT put a commerce module on it. By leaving the commerce module off, the base acts just like any other gas mine, but civilian ships will not pick up an cargo from it. So you have a larg...
by Shark7
Wed Jan 01, 2020 2:43 pm
Forum: Distant Worlds 1 Series
Topic: [Deleted]
Replies: 15
Views: 284

RE: DW2 Mod list

I bet there will be a lot of folks updating/upgrading some of the existing mods to work with it as well. DW:U has some good mods for sure.
by Shark7
Wed Dec 18, 2019 3:24 am
Forum: Distant Worlds 1 Series
Topic: The Distant Worlds Saga Continues
Replies: 95
Views: 1958

RE: The Distant Worlds Saga Continues

<r> <QUOTE><s>[quote]</s>ORIGINAL: ehsumrell1<br/> <br/> <SIZE size="3"><s>[size=3]</s>Well....looks like I may be firing up the old "<B><s>[b]</s>Trek Team<e>[/b]</e></B>" again if there's modding support!<br/> <br/> I'd better get my list going and start checking it twice...Let's see:<br/> <br/> <...
by Shark7
Sat Jun 01, 2019 2:29 pm
Forum: Distant Worlds 1 Series
Topic: Post your optimal base/ship design tips and why!?!
Replies: 99
Views: 3292

RE: Post your optimal base/ship design tips and why!?!

<r> <QUOTE><s>[quote]</s>ORIGINAL: Retreat1970<br/> <br/> Don't worry about experimenting with builds. That's what makes the game great. I've never tried a research-resort base but it may work. Just try it. <e>[/quote]</e></QUOTE> <br/> I put mining equipment on my resort bases all the time. Works o...
by Shark7
Sat Jan 12, 2019 4:14 pm
Forum: Distant Worlds 1 Series
Topic: Great Community Support - Fantastic Game
Replies: 9
Views: 248

RE: Great Community Support - Fantastic Game

<t> My 2 cents:<br/> <br/> When it comes to characters, as a general rule I will only fire those with the demoralizing trait since they drag everyone down with them. A demoralizing scientist I may keep if I can banish them to a lonely life on some black hole research station that no one else is ever...
by Shark7
Wed Dec 26, 2018 3:53 pm
Forum: Distant Worlds 1 Series
Topic: A few questions
Replies: 3
Views: 136

RE: A few questions

<t> OK, I have played recently, but also keep in mind my game is heavily modded, and one of those mods greatly increases the strength of pirates. Still this advice should hold true in the vanilla game as well.<br/> <br/> Pirates -- My advice is pay them off if you can afford it in the early game. Th...
by Shark7
Thu Dec 20, 2018 5:41 pm
Forum: Distant Worlds 1 Series
Topic: Troop Transport Loadout Conundrum
Replies: 29
Views: 686

RE: Troop Transport Loadout Conumdrum

<r> <QUOTE><s>[quote]</s>ORIGINAL: Aeson<br/> <br/> <QUOTE><s>[quote]</s>ORIGINAL: zebanovich<br/> Is this true, that upgrading mining stations gives you cash from private sector??, I thought only new purchases in spaceports gives you money from private sector? <e>[/quote]</e></QUOTE> The state gets...
by Shark7
Thu Dec 20, 2018 5:37 pm
Forum: Distant Worlds 1 Series
Topic: Why passenger ship needs cargo modules?
Replies: 3
Views: 180

RE: Why passenger ship needs cargo modules?

<r> <QUOTE><s>[quote]</s>ORIGINAL: zebanovich<br/> <br/> The default AI design for passenger ships adds 2 cargo components, I made my own design but I'm not sure if passenger ships need cargo components? is it safe to remove them from design? <e>[/quote]</e></QUOTE> <br/> They haul around tourists, ...
by Shark7
Thu Dec 20, 2018 5:33 pm
Forum: Distant Worlds 1 Series
Topic: Why are there so few players ?
Replies: 14
Views: 328

RE: Why are there so few players ?

I still play, and I bought direct from Matrix. I also do not have a Steam account (and never plan to), so I won't show up in those Steam stats. Probably other players like me out there too.
by Shark7
Sun Sep 30, 2018 11:20 pm
Forum: Distant Worlds 1 Series
Topic: Troop Transport Loadout Conundrum
Replies: 29
Views: 686

RE: Troop Transport Loadout Conumdrum

<r> <QUOTE><s>[quote]</s>ORIGINAL: Omnius<br/> <br/> Shark7,<br/> I just ruined our Assault Fleet numerical symmetry by making an 8th assault fleet. Planning two more soon, after I finish up capturing a few more home worlds and conquering alien races. Plus I want to make another 10 combat fleets and...
by Shark7
Tue Sep 18, 2018 7:56 pm
Forum: Distant Worlds 1 Series
Topic: Return of the Shakturi storyline
Replies: 16
Views: 779

RE: Return of the Shakturi storyline

<t> And you will also notice that usually the lines will connect 2 spaceports to each other. Although I have seen a spaceport connected only to feeder planets, and not to another port before, though usually when you find and 'capture' and abandoned space port. It really is just a visual thing to sho...
by Shark7
Tue Sep 18, 2018 7:53 pm
Forum: Distant Worlds 1 Series
Topic: Cargo at spaceports planets etc..
Replies: 6
Views: 176

RE: Cargo at spaceports planets etc..

<r> <QUOTE><s>[quote]</s>ORIGINAL: Omnius<br/> <br/> Shark7,<br/> That sounds like a good possibility. I wonder if it keeps track of obsolete components so colonies don't store obsolete components forever. <e>[/quote]</e></QUOTE> <br/> I hope at some point it is breaking them down to raw materials a...
by Shark7
Tue Sep 18, 2018 7:51 pm
Forum: Distant Worlds 1 Series
Topic: Troop Transport Loadout Conundrum
Replies: 29
Views: 686

RE: Troop Transport Loadout Conumdrum

<r> <QUOTE><s>[quote]</s>ORIGINAL: Omnius<br/> <br/> I managed to load 7 Assault Fleets at once on 7 different planets, made the micromanaging less of a problem. I definitely like making troop worlds with large spaceports, then fleets can load, or refuel or retrofit as needed. <e>[/quote]</e></QUOTE...
by Shark7
Tue Sep 18, 2018 3:44 am
Forum: War in the Pacific: Admiral's Edition
Topic: OT: A Doctor's Observations from 1860s on Arrow wounds...fascinating history
Replies: 6
Views: 151

RE: OT: A Doctor's Observations from 1860s on Arrow wounds...fascinating history

<t> Another thing, anyone who has any medical training should know that you don't attempt to remove an impaled object in the field. Leaving the impaled object in place actually reduces the amount of bleeding the injured individual will suffer. Impaled objects should only be removed once the patient ...
by Shark7
Tue Sep 18, 2018 3:37 am
Forum: Distant Worlds 1 Series
Topic: Troop Transport Loadout Conundrum
Replies: 29
Views: 686

RE: Troop Transport Loadout Conumdrum

Just goes to show that different players come up with different solutions. Each to fit his or her own playstyle.
by Shark7
Tue Sep 18, 2018 3:36 am
Forum: Distant Worlds 1 Series
Topic: How Many Fleets Allowed In Custom Game?
Replies: 22
Views: 348

RE: How Many Fleets Allowed In Custom Game?

ORIGINAL: btd64

Hey Shark, this sounds like an AE thread from a year ago [:D]....GP

I didn't win the debate that time either, did I? Will I ever learn? [8|]
by Shark7
Mon Sep 17, 2018 10:04 pm
Forum: Distant Worlds 1 Series
Topic: Troop Transport Loadout Conundrum
Replies: 29
Views: 686

RE: Troop Transport Loadout Conumdrum

<t> With my fleets it isn't an issue. Currently my assault fleets all have 24-28 units embarked.<br/> <br/> I design most of my bigger ships to carry troops as well as the dedicated transports.<br/> <br/> If I weren't using custom designs, I'd probably drop the defense unit and up armor to 50%.</t>
by Shark7
Mon Sep 17, 2018 9:43 pm
Forum: Distant Worlds 1 Series
Topic: Troop Transport Loadout Conundrum
Replies: 29
Views: 686

RE: Troop Transport Loadout Conumdrum

<r> <QUOTE><s>[quote]</s>ORIGINAL: Retreat1970<br/> <QUOTE><s>[quote]</s>I also mix my troop transport (in empire policies) to carry 40% Inf, 30% Armor, 20% Special Forces, and 10% Defense units<e>[/quote]</e></QUOTE> <br/> <br/> Why would you invade with a PDU? <e>[/quote]</e></QUOTE> <br/> So they...
by Shark7
Mon Sep 17, 2018 7:39 pm
Forum: Distant Worlds 1 Series
Topic: How Many Fleets Allowed In Custom Game?
Replies: 22
Views: 348

RE: How Many Fleets Allowed In Custom Game?

<r> <QUOTE><s>[quote]</s>ORIGINAL: Omnius<br/> <br/> Aeson,<br/> The navies learned through experience that more fighters were better for carrier air groups. I figured that the AI wouldn't be realistically prioritized as to fighter vs fighter and bomber routines, that would be a nifty trick. <e>[/qu...

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