Search found 20 matches

by feldgrau
Fri Jan 02, 2015 11:01 pm
Forum: Scenario Design
Topic: Soviet invasion of Sweden, scenario in progress
Replies: 6
Views: 506

RE: Soviet invasion of Sweden, scenario in progress

Yes, that's Åland. If we ever get a new patch with extended map size, I'll include more parts of Finland.

Current status is that I probably won't ever release this scenario unless we get a new patch, so I can include the whole of Sweden in one map. :(

/feldgrau
by feldgrau
Fri Jun 13, 2014 3:24 pm
Forum: Scenario Design
Topic: Soviet invasion of Sweden, scenario in progress
Replies: 6
Views: 506

RE: Soviet invasion of Sweden, scenario in progress

<r> So, this is still in the making, but since I'm hoping for extended map size and extended number of units per side, I haven't really done much the last few years but refining the current map and finalizing the OOBs for both sides (not only for southern Sweden but for northern Sweden and additiona...
by feldgrau
Mon Jan 02, 2012 11:42 am
Forum: Scenario Design
Topic: Soviet invasion of Sweden, scenario in progress
Replies: 6
Views: 506

RE: Soviet invasion of Sweden, scenario in progress

<t> I just noticed that with a six-hour time scale, Soviet units can't reach mainland Sweden in one turn, so that'll allow the Swedish Air Force to make at least one attack (if they can spot the invasion force, I'll have to test that later), for the coastal defences, I've been thinking along the sam...
by feldgrau
Fri Dec 30, 2011 5:44 pm
Forum: Scenario Design
Topic: Soviet invasion of Sweden, scenario in progress
Replies: 6
Views: 506

Soviet invasion of Sweden, scenario in progress

<r> Just wanted to share a little bit on what I've been working (on and off) on for the last five years...<br/> <br/> As most of you know, the Nordic Light scenario that comes pre-installed with later versions of TOAW III features a Russian invasion of Sweden and Finland based on the (in Sweden) pre...
by feldgrau
Sun Apr 17, 2011 11:55 pm
Forum: Scenario Design
Topic: Work in progress
Replies: 94
Views: 2100

RE: Work in progress

<r> I don't know how much of this helps, but it won't hurt so...<br/> <br/> I collected a few documents relating to the Battle of Berlin for a Close Combat 5-mod a few years ago. Tank strengths, unit deployment maps and other tidbits of information. I've made them available here:<br/> <br/> <URL url...
by feldgrau
Fri Aug 28, 2009 10:31 am
Forum: Scenario Design
Topic: How to best model this situation in the OOB
Replies: 11
Views: 252

RE: How to best model this situation in the OOB

<t> Thanks for the tips!<br/> <br/> As I am redoing the equipment db the Swedes will be using Assault Rifle Squads, but then again I can change the ratings to take into account the "soft" factors.<br/> <br/> The main difference between the Swedish Army in ~1990 and the Red Army at the same time woul...
by feldgrau
Thu Aug 27, 2009 2:21 pm
Forum: Scenario Design
Topic: How to best model this situation in the OOB
Replies: 11
Views: 252

RE: How to best model this situation in the OOB

<r> <QUOTE><s>[quote]</s>ORIGINAL: ColinWright <br/> <br/> Either way, I would say. Two considerations: is the manpower more or less than the average squad? If they are twelve man squads to start with, for example, you might want to go with the latter of the two alternatives you've mentioned. Then w...
by feldgrau
Tue Aug 25, 2009 3:07 pm
Forum: Scenario Design
Topic: How to best model this situation in the OOB
Replies: 11
Views: 252

RE: How to best model this situation in the OOB

<r> <QUOTE><s>[quote]</s>ORIGINAL: L`zard<br/> <br/> Am I correct here? Your planning to build the OB down to sqd size <U><s>[u]</s>Units<e>[/u]</e></U>?? IE; you'll have sqd size units on-map at the start?<br/> <br/> I didn't pick that out of your original post, so I'm sort of at a loss, eh?<br/> <...
by feldgrau
Sun Aug 23, 2009 9:50 am
Forum: Scenario Design
Topic: How to best model this situation in the OOB
Replies: 11
Views: 252

RE: How to best model this situation in the OOB

<r> <QUOTE><s>[quote]</s>Spread the support weaps throughout the 'frontline' units, simply because the 'player' is at an 'Operational' level of cmd, and there-for doesn't have the ability to affect how lower 'Tactical' formations support units are deployed. By which I mean change which unit gets the...
by feldgrau
Sat Aug 22, 2009 10:36 pm
Forum: Scenario Design
Topic: How to best model this situation in the OOB
Replies: 11
Views: 252

RE: How to best model this situation in the OOB

Yeah, Pelle has been of great help to me, but I didn't know he had a new site after TDG went down, so thanks for the link! It won't help very much in this particular case though as I'm creating a new equipment database and won't be using the original one. [:)]

/feldgrau
by feldgrau
Sat Aug 22, 2009 5:34 pm
Forum: Scenario Design
Topic: How to best model this situation in the OOB
Replies: 11
Views: 252

How to best model this situation in the OOB

<t> I am planning on creating a scenario involving a Soviet invasion of Sweden based on the Operation Garbo book series just as the scenario Nordic Light, but on 2.5 km/hex scale, and the map is all but done, so I'm focusing a bit more on the OOB now.<br/> <br/> I'm going to use a modified equipment...
by feldgrau
Tue Mar 06, 2007 7:32 pm
Forum: Norm Koger's The Operational Art Of War III
Topic: Help with equipment editor
Replies: 18
Views: 43

RE: Help with equipment editor

<r> <QUOTE><s>[quote]</s>ORIGINAL: Boonierat<br/> <br/> I've tried that, adding or deleting entries, and no matter what I do there's still 2018 slots left hehe [;)] <e>[/quote]</e></QUOTE> <br/> Ahhh, didn't notice that. I haven't tested, but I would guess the game would still recognize the 2019th s...
by feldgrau
Mon Mar 05, 2007 3:07 pm
Forum: Norm Koger's The Operational Art Of War III
Topic: Help with equipment editor
Replies: 18
Views: 43

RE: Help with equipment editor

<r> <QUOTE><s>[quote]</s>ORIGINAL: Boonierat<br/> <br/> It looks like the BioEd list is limited to 2018 slots, am I correct? <e>[/quote]</e></QUOTE> <br/> Actually no. <E>:)</E> Either you klick on tab P8 and chose "insert after" or "insert before" (or whatever it says), or you edit the xml file man...
by feldgrau
Mon Aug 14, 2006 1:41 pm
Forum: Scenario Design
Topic: Only one weather zone with 300x300 at 2.5 km/hex?
Replies: 5
Views: 34

RE: Only one weather zone with 300x300 at 2.5 km/hex?

Legun, no matter how many unplayable hexes I add to the top and bottom, no second weather zone is available. No big problem really, but it'd be nice to get it to work.

/feldgrau
by feldgrau
Fri Aug 11, 2006 8:16 pm
Forum: Norm Koger's The Operational Art Of War III
Topic: FitE 1st OMSBON
Replies: 3
Views: 24

RE: FitE 1st OMSBON

<r> OMSBON was a special operations motorized brigade created by NKVD in 1941 to prepare for the destruction of important places and sites in Moscow, but also acted in an intelligence and counter-intelligence role. Read more at <URL url="https://www.cia.gov/csi/studies/vol48no2/article12.html"><s>[u...
by feldgrau
Fri Aug 11, 2006 7:59 pm
Forum: Scenario Design
Topic: Only one weather zone with 300x300 at 2.5 km/hex?
Replies: 5
Views: 34

Only one weather zone with 300x300 at 2.5 km/hex?

The manual states that any scenario with a north-to-south lenght of 600-1199 km should have two weather zones, but testing this with a 300x300 hex map at 2.5 km/hex (which gives a lenght of 2.5*300=750 km) only gives you one weather zone. Why?

/feldgrau
by feldgrau
Wed Aug 09, 2006 11:33 pm
Forum: Scenario Design
Topic: Map and Unit Scale
Replies: 7
Views: 38

RE: Map and Unit Scale

<r> Gamewise, I am not the one to tell, as I have not played TOAW very long, but when striving for realism, the answer is easy: battalions.<br/> <br/> Tanks very seldom fight as individual companies. They almost always act in bigger formations, at least battalion-wise. Added to that, the concentrati...
by feldgrau
Wed Aug 09, 2006 11:14 pm
Forum: Norm Koger's The Operational Art Of War III
Topic: Interface Wish List
Replies: 196
Views: 650

RE: Suggestions

<r> <QUOTE><s>[quote]</s>ORIGINAL: golden delicious<br/> This will be a pain for all of us who automatically go to the map window edges. Also the minimap will still have to scroll the same way.<e>[/quote]</e></QUOTE> <br/> Well, it is not a big thing, so just disregard that point. [:)]<br/> <QUOTE><...
by feldgrau
Wed Aug 09, 2006 7:56 pm
Forum: Scenario Design
Topic: Map and Unit Scale
Replies: 7
Views: 38

RE: Map and Unit Scale

<t> Battalions are best for the 2.5 km/hex scale, IMO.<br/> <br/> A German infantry battalion during WWII generally had less than 2.5 km width when attacking, more like 1 km in bad terrain and when less prepared, and a little more, 1.5-2 km in open terrain and when prepared. The armored battalions h...
by feldgrau
Wed Aug 09, 2006 7:29 pm
Forum: Norm Koger's The Operational Art Of War III
Topic: Interface Wish List
Replies: 196
Views: 650

Suggestions

<t> Some mentioned earlier in the thread but worth mentioning again, and some new:<br/> <br/> * Possibility to enlarge the minimap, and then click on it to go to that area.<br/> * A command or button to center the minimap on the current location.<br/> * An option to remove mousepointer-jump-to-dialo...

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