Search found 1506 matches

by Joram
Mon May 09, 2022 11:36 pm
Forum: Distant Worlds 2
Topic: Hull Classes, am I missing anything?
Replies: 3
Views: 452

Re: Hull Classes, am I missing anything?

Edited this as wanted to make sure was answering the right question. The lowest tech in a class is the smallest hull size and as well as least specialized for that task and then as you research different variations which AFAIK are always larger. I don't think you're asking about say size differences...
by Joram
Mon Mar 21, 2022 2:19 am
Forum: The War Room
Topic: DasTactic's Primer for New Players
Replies: 6
Views: 2678

Re: DasTactic's Primer for New Players

Nice guide. Big fan of your work!
by Joram
Mon Mar 21, 2022 2:05 am
Forum: Distant Worlds 2
Topic: Latest Information on Black Screen, Crash and Performance Issue
Replies: 22
Views: 2205

Re: Latest Information on Black Screen, Crash and Performance Issue

1.2.1 definitely helped solve the crashes for me so far. Was about to put this down but its so much better now I've gotten back into it. Thanks so much for the perseverance to resolve these issues!
by Joram
Wed Jun 15, 2016 7:57 pm
Forum: General Discussion
Topic: Are Wargame AIs Fated to Suck?
Replies: 134
Views: 253

RE: Are Wargame AIs Fated to Suck?

<t> The only AI I've ever really found properly challenging is Tin Soldiers. Other games can be challenging but it's either because the AI is given advantages (resource, die roll modifiers, or even on occasion ignoring rules) or the game itself is so complex I don't have the patience to think throug...
by Joram
Fri Jan 10, 2014 2:40 pm
Forum: Pandora Series
Topic: Gameplay Mechanics Q&A
Replies: 29
Views: 150

RE: Gameplay Mechanics Q&A

Thank you. So it doesn't actually pay to skip over older technologies. The way the tree is structured this is eminently feasible if it weren't for that victory condition.
by Joram
Thu Jan 09, 2014 10:15 am
Forum: Pandora Series
Topic: Gameplay Mechanics Q&A
Replies: 29
Views: 150

RE: Gameplay Mechanics Q&A

Any chance of an 'A' to my 'Q'. If this has already been answered somewhere, I'd be obliged if someone can point me in the right direction.
by Joram
Mon Jan 06, 2014 11:43 am
Forum: Pandora Series
Topic: Gameplay Mechanics Q&A
Replies: 29
Views: 150

RE: Gameplay Mechanics Q&A

Can each of the victory conditions be summarized here?
by Joram
Fri Nov 15, 2013 8:21 pm
Forum: General Discussion
Topic: Qvadriga RPS article
Replies: 5
Views: 7

RE: Qvadriga RPS article

This probably should be in the Quadriga forum. I played a beta ages ago and really enjoyed it. I didn't think it had a whole lot of replay ability then but it sounds like with the new features, it should provide tons of enjoyment. Really looking forward to this one.
by Joram
Tue Aug 28, 2012 10:17 am
Forum: Mods and Scenarios
Topic: Another "city" Firefight
Replies: 7
Views: 0

RE: Another "city" Firefight

Whoa, that really brings me back. Great job with the map.
by Joram
Mon Aug 20, 2012 9:16 pm
Forum: Tech Support
Topic: Negative CAP
Replies: 4
Views: 12

RE: Negative CAP

If you put it in a zip file, you can then attach it directly to your post here.
by Joram
Fri Jul 06, 2012 2:23 pm
Forum: General Discussion
Topic: Endless Space.....
Replies: 18
Views: 32

RE: Endless Space.....

<t> No, that's not true. I don't completely agree with Wolfe's description either other than multiple battle situations can be irritating! If a battle is initiated, you have a limited amount of time to go to the battle and take control. If you have several battles happening at once, you are likely n...
by Joram
Fri Jul 06, 2012 2:06 pm
Forum: Opponents Wanted
Topic: Campaign anyone?
Replies: 5
Views: 15

RE: Campaign anyone?

Jamm, I'm in the middle of moving but would otherwise take you up on your offer. If you don't get anyone in a couple weeks, I will check back with you to see if you are still interested. I may be able to squeeze one in in the meantime if you aren't concerned about how quickly this goes.
by Joram
Fri Jun 29, 2012 1:02 pm
Forum: General Discussion
Topic: Matrix please make the spam go away.
Replies: 25
Views: 33

RE: Matrix please make the spam go away.

<t> There's more things you could try though. A minimum, undisclosed, waiting time before allowed to post. You could hire someone to monitor these boards better. You can ban IPs from known spamming sources. You could always require registering with a valid matrix game serial number. Or ask open ende...
by Joram
Wed Jun 27, 2012 3:20 pm
Forum: Conflict of Heroes Series
Topic: The Wargamer's Tournament - we're playing Conflict of Heroes!!!
Replies: 25
Views: 67

RE: The Wargamer's Tournament - we're playing Conflict of Heroes!!!

<r> <QUOTE><s>[quote]</s>ORIGINAL: MikeGER<br/> <QUOTE><s>[quote]</s>ORIGINAL: junk2drive<br/> <br/> How did you group fire with 4 LMGs? <e>[/quote]</e></QUOTE> IIRC :... only the units left and right of the 'fire leader' of a group adding +1 bonus ...and all three have to have LOS <br/> so i though...
by Joram
Tue Jun 26, 2012 9:06 pm
Forum: Conflict of Heroes Series
Topic: The Wargamer's Tournament - we're playing Conflict of Heroes!!!
Replies: 25
Views: 67

RE: The Wargamer's Tournament - we're playing Conflict of Heroes!!!

<t> I'm really enjoying the tournament so far.&nbsp; My first match as the Russians I won but I felt entirely outplayed the first turns.&nbsp; With judicious use of cards and a little bit of luck was able to turn it around.&nbsp; In the second game when I was axis, my opponent insta-kill...
by Joram
Fri Jun 15, 2012 9:58 am
Forum: Tech Support
Topic: Is anyone have Multiplayer crash problems
Replies: 10
Views: 9

RE: Is anyone have Multiplayer crash problems

No but I tried to play the same guy you did after you left and it didn't seem to work. Not sure if it's because he just left or if he was having connection issues.
by Joram
Sun Jun 10, 2012 9:20 am
Forum: Conflict of Heroes Series
Topic: AP questions
Replies: 1
Views: 0

RE: AP questions

In the 'Classic' rules, you move a unit for all of it's APs before the next unit is activated.&nbsp; If you choose not to use all it's APs, the remaining are lost.&nbsp; You can still reactivate the unit later usings CAPs just like you could add CAPs to any unit.
by Joram
Thu Jun 07, 2012 9:05 pm
Forum: Conflict of Heroes Series
Topic: Tank towing PAK38?
Replies: 2
Views: 0

RE: Tank towing PAK38?

I agree with you that it's strange (not to mention impractical in combat situations) but am told this is faithful to the boardgame rules.
by Joram
Sat Jun 02, 2012 12:46 am
Forum: Tech Support
Topic: Cant enter the lobby with the current beta version
Replies: 8
Views: 1

RE: Cant enter the lobby with the current beta version

Unless they change the server to allow the new version, you won't be able to enter the lobby.&nbsp;&nbsp;
by Joram
Sat May 26, 2012 12:41 pm
Forum: Tech Support
Topic: Game wont start
Replies: 17
Views: 9

RE: Game wont start

Not stupid, that's a very strange error and figuring it out always helps.

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