RE: AI for MWiF - Japan (Full Version)

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Froonp -> RE: AI for MWiF - Japan (8/24/2009 8:13:49 PM)

quote:

ORIGINAL: coregames


quote:

ORIGINAL: micheljq

If USSR DOWs Persia, Japan should align Persia and go take the oil fields on the coastline.

That is our plan in the next game as the Axis. In the six games of WiF i have played, I'm surprised no one had done it so far.

Yes, but as soon as Persia is conquered, Units not at war with USSR must be teleported in the next hex where they can stack, so unless you DoW USSR, you'll have the oil for a short time only.




micheljq -> RE: AI for MWiF - Japan (8/24/2009 8:44:24 PM)


quote:

ORIGINAL: Froonp

quote:

ORIGINAL: coregames


quote:

ORIGINAL: micheljq

If USSR DOWs Persia, Japan should align Persia and go take the oil fields on the coastline.

That is our plan in the next game as the Axis. In the six games of WiF i have played, I'm surprised no one had done it so far.

Yes, but as soon as Persia is conquered, Units not at war with USSR must be teleported in the next hex where they can stack, so unless you DoW USSR, you'll have the oil for a short time only.


Forgot that little detail, but for that oil, it may be worth declaring war on USSR.




Extraneous -> RE: AI for MWiF - Japan (8/25/2009 2:40:59 AM)


quote:

ORIGINAL: micheljq

Forgot that little detail, but for that oil, it may be worth declaring war on USSR.


The original CWiF setup shows:

5 CP in the Japanese Coast for the Japan-US trade agreement

3 CP in the South China Sea for Chinese resources (68, 141 to Soul) (73, 146 to Hiroshima) (79, 147 to Osaka)
2 CP in the South China Sea for the Netherlands trade agreement (Balikpapan to Shanghai) (Tarakan to Canton)
1 CP in the South China Sea for Manchurian resources to Fukuoka
1 CP in the South China Sea for Hainan resources to Koyto

2 CP in the China Sea for the Netherlands trade agreement (Balikpapan to Shanghai) (Tarakan to Canton)
1 CP in the China Sea for the Hainan resources to Koyto
1 CP in the China Sea for Pyongyang Korea resources to Koyto

4 CP in reserve

20 CP total

Or

5 CP in the Japanese Coast
7 CP in the South China Sea
4 CP in the China Sea
4 CP in reserve


If you plan on taking Oil from the Middle East the 4 CP reserve will get you 1 oil as far as the Canton in the South China Sea

Remember if you are a Neutral major power your limited to how many ships you can build per production phase.




michaelbaldur -> RE: AI for MWiF - Japan (8/25/2009 3:02:46 AM)

quote:

Remember if you are a Neutral major power your limited to how many ships you can build per production phase


never seen japan as a neutral major power

the only one that is never neutral ...[:D]




doctormm -> RE: AI for MWiF - Japan (8/25/2009 3:08:43 AM)


quote:

ORIGINAL: Extraneous


Remember if you are a Neutral major power your limited to how many ships you can build per production phase.


Where did you get this idea?




Froonp -> RE: AI for MWiF - Japan (8/25/2009 7:46:06 AM)

quote:

ORIGINAL: Extraneous
The original CWiF setup shows:

5 CP in the Japanese Coast for the Japan-US trade agreement

3 CP in the South China Sea for Chinese resources (68, 141 to Soul) (73, 146 to Hiroshima) (79, 147 to Osaka)
2 CP in the South China Sea for the Netherlands trade agreement (Balikpapan to Shanghai) (Tarakan to Canton)
1 CP in the South China Sea for Manchurian resources to Fukuoka
1 CP in the South China Sea for Hainan resources to Koyto

2 CP in the China Sea for the Netherlands trade agreement (Balikpapan to Shanghai) (Tarakan to Canton)
1 CP in the China Sea for the Hainan resources to Koyto

Hainan resource better go to Canton. Only 1 CP needed.

quote:

1 CP in the China Sea for Pyongyang Korea resources to Koyto

Korean RP to Korean factory is best.

quote:

Remember if you are a Neutral major power your limited to how many ships you can build per production phase.

This is wrong.
You are limited to how many ships you can move per impulse.
And Japan is never neutral, unless China has surrendered, or Japan have conquered China.




composer99 -> RE: AI for MWiF - Japan (8/25/2009 1:23:50 PM)

All major powers are limited to building ships according to their gearing limits; they have no gearing limits on the first turn of any scenario or when declared war on. Japan could easily build just convoys on the very first turn of the game (although they have plenty enough other things to build) and indeed if Japan is planning a Middle Eastern campaign (e.g. invade Saudi, Iraq and occupy the Persian oil if the USSR doesn't get it first) they should invest in a few ASAP.




Extraneous -> RE: AI for MWiF - Japan (8/25/2009 6:08:30 PM)

quote:

ORIGINAL: michaelbaldur

quote:

Remember if you are a Neutral major power your limited to how many ships you can build per production phase


never seen japan as a neutral major power

the only one that is never neutral ...[:D]



I forgot Japan and China are at war.

quote:

ORIGINAL: Froonp

And Japan is never neutral, unless China has surrendered, or Japan have conquered China.



I'm afraid your wrong also Froonp.

Two major powers at war can agree to come to peace on any terms mutually acceptable (except for transferring units). Both the nationalist and communist Chinese must agree before China can come to peace. A neutrality pact is then in place between the parties.




Extraneous -> RE: AI for MWiF - Japan (8/25/2009 8:26:56 PM)


With out being able to get permission to move into ports its going to be hard to get USSR CPs (Tankers) to Persia.

quote:

But you can do this

6. Enter hexes controlled by each other outside their major power home countries. You may of course only enter territory controlled by another major power on your side if that major power agrees.





Froonp -> RE: AI for MWiF - Japan (8/25/2009 8:38:16 PM)

quote:

ORIGINAL: Extraneous


With out being able to get permission to move into ports its going to be hard to get USSR CPs (Tankers) to Persia.

quote:

But you can do this

6. Enter hexes controlled by each other outside their major power home countries. You may of course only enter territory controlled by another major power on your side if that major power agrees.



Why would you want to send USSR CPs to Persia ? When you say Persia, you mean the Persian Gulf, are you ?




brian brian -> RE: AI for MWiF - Japan (8/25/2009 8:49:56 PM)

If I was planning a Japanese move to the Middle East I wouldn't set up the convoys across the Bay of Bengal, I would move them out later. A Japanese adventure like that is best in 1940 when the US entry chits are lowest.

I no longer consider an attack on Persia as the Russians. A Russian DoW on Persia is just too much of a gimme for the Japanese in my opinion. As Japan I like to keep enough long-range naval assets and infantry reserves in Canton to intervene at any time. I don't keep a lot in Manchuria. If the Russians go in to Persia, I just have Japan declare war on them the next impulse, regardless of the fact that I have few units in place for such a war. All you need is to land a few units on the Persian oil hexes and the rest of the campaign can develop later. It is also handy to leave the two TERRitorial units in the Force Pool, available to build immediately in the event of war with Russia. Same thing goes for the Harbin MIL should that one become one of the last in the force pool; I take that as a loss in China whenever I can. (You probably don't want to be in my Manchurian army).

The Russians can best get Persia in combination with the British if they can spare some forces, but that is not always the case. Also the British can help limit Japanese deployments by taking the ports in Italian East Africa if they can.

It will be fascinating to see how the new map plays out during a Japanese<>Russian conflict. Japan could easily cut the Trans-Siberian at the northern edge of Manchuria, which would soon end military activity beyond the point it was cut, in reality. But in World in Flames, there are three cities along that rail line, and in MWiF there is a new fourth one. For Japan to ever truly secure any resources they can take from the Russians, they would need to take all four. Given the new distances involved, this would be very difficult to accomplish.




composer99 -> RE: AI for MWiF - Japan (8/25/2009 8:55:53 PM)

You will pardon my bluntness, I'm sure: what 'ally' would refuse the USSR such basing rights for cps? I wouldn't want to play on the same side as anyone who could be quite that territorial.

At any rate, it is customary for the Western Allies, once the USSR is active, to provide the cps required for the USSR to ship the 2 Persian oil that cannot be railed.




Froonp -> RE: AI for MWiF - Japan (8/25/2009 9:32:01 PM)

quote:

ORIGINAL: composer99

You will pardon my bluntness, I'm sure: what 'ally' would refuse the USSR such basing rights for cps? I wouldn't want to play on the same side as anyone who could be quite that territorial.

At any rate, it is customary for the Western Allies, once the USSR is active, to provide the cps required for the USSR to ship the 2 Persian oil that cannot be railed.

To ship them to another ally usually.
Because USSR don't need them to be shipped anywhere. USSR simply reorg oil dependent units directly on those 2 oil fields. That's 10 normal oil dependent units that can reorg for free.




morgil -> RE: AI for MWiF - Japan (8/25/2009 11:27:55 PM)

Hmm, with the new errata on the forced peace between USSR and Japan, how would that look on the enlarged maps ?
Japan demands peace, they loose Manchuria, USSR force peace, they loose the Pacific Map.
What im wondering is, supposed URRS dow Persia, Japan dow USSR and move units into southern oil fields in Persia, while taking Vladivostok.
Would it be preferable for USSR to just force peace ASAP, or play along in Sibirea for some time ?




Extraneous -> RE: AI for MWiF - Japan (8/26/2009 12:44:50 AM)

In response to composer99 post #132.

I assumed by Steves post #332 that granting of any type of permission is not allowed in MWiF.


quote:

ORIGINAL: brian brian

If I were planning a Japanese move to the Middle East I wouldn't set up the convoys across the Bay of Bengal, I would move them out later. A Japanese adventure like that is best in 1940 when the US entry chits are lowest.

I no longer consider an attack on Persia as the Russians. A Russian DoW on Persia is just too much of a gimme for the Japanese in my opinion. As Japan I like to keep enough long-range naval assets and infantry reserves in Canton to intervene at any time. I don't keep a lot in Manchuria. If the Russians go in to Persia, I just have Japan declare war on them the next impulse, regardless of the fact that I have few units in place for such a war. All you need is to land a few units on the Persian oil hexes and the rest of the campaign can develop later. It is also handy to leave the two TERRitorial units in the Force Pool, available to build immediately in the event of war with Russia. Same thing goes for the Harbin MIL should that one become one of the last in the force pool; I take that as a loss in China whenever I can. (You probably don't want to be in my Manchurian army).

The Russians can best get Persia in combination with the British if they can spare some forces, but that is not always the case. Also the British can help limit Japanese deployments by taking the ports in Italian East Africa if they can.

It will be fascinating to see how the new map plays out during a Japanese<>Russian conflict. Japan could easily cut the Trans-Siberian at the northern edge of Manchuria, which would soon end military activity beyond the point it was cut, in reality. But in World in Flames, there are three cities along that rail line, and in MWiF there is a new fourth one. For Japan to ever truly secure any resources they can take from the Russians, they would need to take all four. Given the new distances involved, this would be very difficult to accomplish.


A primary supply source for a unit is: Any friendly city in an unconquered home country of a major power the unit co-operates with (see 18.1). Vladivostok is primary supply source for the USSR.

The USSR would start 4 hexes from the Persian capital. Persia has no factories so taking the capital causes complete conquest at the end of the turn.

Why do I need the help of the CW to take Persia?

How do you plan on sending the Japanese land units to Persia AMP, TRS, SCS, or combination?


quote:

ORIGINAL:

Hmm, with the new errata on the forced peace between USSR and Japan, how would that look on the enlarged maps?
Japan demands peace they loose Manchuria. The USSR force peace, they loose the Pacific Map.
What Im wondering is, supposed USSR DoW Persia, Japan DoW USSR and move units into southern oil fields in Persia, while taking Vladivostok.
Would it be preferable for USSR to just force peace ASAP, or play along in Siberia for some time?


Play along in Siberia to have the USSR Militia in place and have the USSR gearing limits up.


IMO:

Japanese adventurism in Persia is an over extension of their military assets.


If Japan aligns Persia and establishes the convoy line for 1 turn it gets 1 oil for its trouble. Production comes before Peace.


If Japan DoWs the USSR Japanese units in Persia will not be fighting in China or the USSR. It uses up all its reserve CPs establishing and continuing the convoy line.

The USSR will be able to call out its reserves and up its gearing limits. The USSR has 7 unused factories that can use the resources for production. This will give the USSR a much better position when Germany invades.

The perfect situation for the USSR is to be able to keep minimal units in Siberia tying up as many Japanese units while holding on to Vladivostok and as many Japanese resources without forcing peace.




brian brian -> RE: AI for MWiF - Japan (8/26/2009 4:24:54 PM)

It is a good idea for the Russians to request CW assistance in an attack on Persia so the CW can occupy some of the oil hexes that the Russians can't reach, before Japanese troops arrive.

For Japan to use a few units in Persia in exchange for 1-3 oil resources is very much worth using up some units. That is the whole point of Japan's war aims - to secure access to oil. Also Japan need not go on a unilateral campaign by attacking Persia, they can take the Saudi resource instead and await developments, but then that might discourage the Russians from ever entering Persia. It is not easy for the Japanese to set-up the logistics required but with a multi-turn, multi-impulse plan one can accomplish this. The AI would need a dedicated script I would think.

A Japan<>Russia war does not increase Russia's production, nor does it call out their general reserves, only 5 units. It does let the Russians build out it's MIL pool though, making it a lot easier for them to stuff the border and prevent a German DoW in 1941, but without leaving very many units to face the Japanese. That can be really frustrating for the Germans, but if they break the garrison, it is easy to roll over the weak Russian MIL units wherever they are found.

I'm not sure if the newest rules language for Optional #50 will be part of MWiF, or even how that option works now. I have seen such strange interpretations of the newest version that we just dropped playing with it altogether, and stick to the "any terms mutually acceptable" process to end any such war. I'm not sure the AI would want to negotiate with a human player, but I guess it would have to be part of the programming for players who chose not to use Option 50. Either that or #50 would have to be mandatory in an AI game.




Extraneous -> RE: AI for MWiF - Japan (8/26/2009 8:36:10 PM)

quote:

ORIGINAL:  brian brian

It is a good idea for the Russians to request CW assistance in an attack on Persia so the CW can occupy some of the oil hexes that the Russians can't reach, before Japanese troops arrive.

For Japan to use a few units in Persia in exchange for 1-3 oil resources is very much worth using up some units. That is the whole point of Japan's war aims - to secure access to oil. Also Japan need not go on a unilateral campaign by attacking Persia, they can take the Saudi resource instead and await developments, but then that might discourage the Russians from ever entering Persia. It is not easy for the Japanese to set-up the logistics required but with a multi-turn, multi-impulse plan one can accomplish this. The AI would need a dedicated script I would think.

A Japan<>Russia war does not increase Russia's production, nor does it call out their general reserves, only 5 units. It does let the Russians build out it's MIL pool though, making it a lot easier for them to stuff the border and prevent a German DoW in 1941, but without leaving very many units to face the Japanese. That can be really frustrating for the Germans, but if they break the garrison, it is easy to roll over the weak Russian MIL units wherever they are found.

I'm not sure if the newest rules language for Optional #50 will be part of MWiF, or even how that option works now. I have seen such strange interpretations of the newest version that we just dropped playing with it altogether, and stick to the "any terms mutually acceptable" process to end any such war. I'm not sure the AI would want to negotiate with a human player, but I guess it would have to be part of the programming for players who chose not to use Option 50. Either that or #50 would have to be mandatory in an AI game.


Persia would be aligned/controlled by an Axis major power so the CW cannot assume a peacekeeper role. The CW cannot DoW the USSR since they are on the same side.

The oil is in Persian hands until after conquest or the Japanese land units.

Even if you could grant permission the oil would fall to the Japanese before the CW could be of help.


I guess you could have both the USSR and CW DoW Persia. If this happened it would have to be pre-planned between the CW and the USSR. Then you also have to be careful of the US entry chits.


Japan hasnt the CP/Tankers to move all the Persian oil.  It would require 12 CP/Tankers to move all the oil from Persia to Canton.

Saudi Arabia is to close to CW bases and their oil. Do you want to risk a DoW from the CW?


With 7 unused factories any new resources will increase USSR production. A DoW with the USSR also changes the gearing limits.

quote:

Option 50: (USSR-Japan compulsory peace) If Japan controls Vladivostok during the first war between Japan and the USSR, the Japanese player must agree to a peace if the Soviet player wants one. Similarly, if the USSR controls 3 or more resources that were
Japanese controlled at the start of the war, the Soviet player must agree to a peace if the Japanese player wants one.

In either case, the new Russo-Japanese border is established by the hexes each controls. Any pocket of non-coastal hexes wholly surrounded by hexes controlled by the other major power becomes controlled by the major power whose hexes surround them.




coregames -> RE: AI for MWiF - Japan (8/29/2009 2:27:49 AM)


quote:

ORIGINAL: Froonp

quote:

ORIGINAL: coregames


quote:

ORIGINAL: micheljq

If USSR DOWs Persia, Japan should align Persia and go take the oil fields on the coastline.

That is our plan in the next game as the Axis. In the six games of WiF i have played, I'm surprised no one had done it so far.

Yes, but as soon as Persia is conquered, Units not at war with USSR must be teleported in the next hex where they can stack, so unless you DoW USSR, you'll have the oil for a short time only.

It may be worth the DoW. Something's gotta give. If the Russians did not set up for demanding Bessarabia, they may be able to defend against a Japanese attack and take Persia, but if they try for too much it's definitely worth it for Japan to attack if the Germans are going for Barbarossa, which is our plan.




Extraneous -> RE: AI for MWiF - Japan (8/29/2009 3:19:48 AM)

quote:

ORIGINAL: coregames

It may be worth the DoW. Something's gotta give. If the Russians did not set up for demanding Bessarabia, they may be able to defend against a Japanese attack and take Persia, but if they try for too much it's definitely worth it for Japan to attack if the Germans are going for Barbarossa, which is our plan.


With my plan nothing has been removed from the European front.

I can do Bessarabia on the same impulse if the US doesn't draw an entry chit for Persia.




doctormm -> RE: AI for MWiF - Japan (8/30/2009 8:27:41 PM)


quote:

ORIGINAL: Extraneous

quote:

ORIGINAL: coregames

It may be worth the DoW. Something's gotta give. If the Russians did not set up for demanding Bessarabia, they may be able to defend against a Japanese attack and take Persia, but if they try for too much it's definitely worth it for Japan to attack if the Germans are going for Barbarossa, which is our plan.


With my plan nothing has been removed from the European front.

I can do Bessarabia on the same impulse if the US doesn't draw an entry chit for Persia.


USE rolls are not made until AFTER all the declarations are made.




morgil -> RE: AI for MWiF - Japan (8/31/2009 6:05:49 AM)


quote:

ORIGINAL: Extraneous

With my plan nothing has been removed from the European front.


Does your plan include the Persian army ?
Not to be snide or anything, but you talk like a republican warmonger, all fire and no clue.
Persia has a 3-4 Cav defending the capital, in a mountain hex. with another 3-2 Mil arriving next turn. In 1940 this is not an easy task for Russia. Using all the Siberians you got, and your entire bomber fleet, and you get a whooping 27-28 points to assault with, for a grand odds of 8.3 or if you get lucky flipping the unit 10.3, that is, if the weather holds.
If you want to use HQ support, that takes an additional turn to get in place.
Add the number of turns required to transport the units to the starting places for the assault, and you got a massive 4 turn operation underway, that if it goes wrong, will leave you severely embarrassed. And it do go wrong from time to time.




Orm -> RE: AI for MWiF - Japan (8/31/2009 8:16:29 AM)


quote:

ORIGINAL: morgil


...
Persia has a 3-4 Cav defending the capital, in a mountain hex.
...



Teheran is a clear hex in MWIF.

[image]local://upfiles/29130/074350AEB4DA4D2ABCF29711E0D4C973.jpg[/image]




brian brian -> RE: AI for MWiF - Japan (8/31/2009 2:51:38 PM)

This would probably be better off in the USSR AI thread, but anyway - I still find it hard to decide what to about Russia and oil. With the main regular RaW oil rule and the saved oil option, they should have plenty. I built their SYNTH plant once and that was really dumb. I definitely save 8 in Leningrad. Then when the Germans enter the country, they should rack up such a surplus while they are moving their factories that it shouldn't be a problem, but it still could be. Overall I just don't want to open the Persian Pandoran box unless the CW can guarantee to take Bandar Shapur before the Japanese arrive; the Lend-Lease route being of even more concern to me than the resources in Persia, of which the CW is already receiving one.




morgil -> RE: AI for MWiF - Japan (9/1/2009 4:30:51 AM)


quote:

ORIGINAL: Orm


Teheran is a clear hex in MWIF.


Well, that is obviously a bit embarrassing :p
But it doesn't really change the point, unless I'm horribly mistaken on other issues as well. And I have been known to be horribly wrong before.
Unless USSR dows Persia off the bat, the troop buildups should be fairly evident for JPN to have peacekeepers ready, if they wish. And unless USSR have a 5 mover Corps east of Tabriz AND spends 2-3 turns getting a unit ready in the swamp north of Bandar Shah, peacekeepers can easily be in Teheran by the time the russians get there.




brian brian -> RE: AI for MWiF - Japan (9/1/2009 4:56:23 AM)

in fact it is easier for Japanese units to land on the oil wells in MWiF as the Russians can no longer DoW Persia, take Teheran, and then luckily end the turn all on the same impulse.

but regardless of the speed of the Russians units on point at the border, Japanese units couldn't make it past a ZoC on the rail in to Teheran ... unless they were already stationed in Italian East Africa on the impulse of DoW and stacked with sufficiently ranged naval transport, which could be a possibility and is another angle to USSR<>CW cooperation on the Persia question. I pulled that off once on paper maps when the first Russian attack on Teheran rolled a '13' = -/-, or basically just an attacker disorganize result. It wasn't pretty for the Russians after that. But with the new map that couldn't happen at all unless perhaps the Russians rolled a '14' = 3/1 and vaporized their attacking force with no reserves tagging along behind, AND had been dumb enough to not walk on the rail hex.




Extraneous -> RE: AI for MWiF - Japan (9/1/2009 1:58:40 PM)

quote:

ORIGINAL: morgil


quote:

ORIGINAL: Orm


Teheran is a clear hex in MWIF.


Well, that is obviously a bit embarrassing :p
But it doesn't really change the point, unless I'm horribly mistaken on other issues as well. And I have been known to be horribly wrong before.
Unless USSR dows Persia off the bat, the troop buildups should be fairly evident for JPN to have peacekeepers ready, if they wish. And unless USSR have a 5 mover Corps east of Tabriz AND spends 2-3 turns getting a unit ready in the swamp north of Bandar Shah, peacekeepers can easily be in Teheran by the time the russians get there.


"2-3 turns getting a unit ready in the swamp north of Bandar Shah" ?

They would start the game set up in the swamp. Its on the Asia/Pacific map.


1 5 1st Cavalry (1933)
2 5 2nd Cavalry (1935)

Since the USSR gets 3 Cavalry they will get one of these on the Asia/Pacific map. There is your 5 movement Corps size unit.

While were at it. The USSR can put Pilots on 6 air units. Lets check the available Lnd air units.

The USSR gets two Lnd (4)
TB-3 (1931) air to air 1, tactical 3, strategic 6, range 11
TB-3 (1934) air to air 1, tactical 3, strategic 7, range 11
TB-3 (1935) air to air 2, air to sea 1, tactical 3, strategic 6, range 11
TB-3 (1936) air to air 2, air to sea 1, tactical 4, strategic 7, range 11
TB-7 (1939) air to air 3, tactical 3, strategic 5, range 17

The Lnd (4) range 11 air units would have to rebase on the first impulse to arround Baku or arround Krasnovodsk to be of use. The same would apply to any Lnd 3 range 7 air units.

World in Flames: Global war USSR Order of Battle

Europe

Timoshenko
1 Mechanized
2 Infantry
2 Garrison
1 Cavalry
4 Ftr (2)
3 Lnd (3)
2 Lnd (4)
3 Guns
1 Infantry division

Asian/Pacific
Zhukov
3 Infantry
2 Cavalry
1 Gun

Any Map
1 Engineer
2 Ftr (2)
1 Lnd (3)




sajbalk -> RE: AI for MWiF - Japan (9/1/2009 3:51:54 PM)

How about starting a para corps or para div on the first turn with the intent to drop in on the port hex at the rail head. This could be done on turn 5, or M/J 1940. This would prevent Japan from frsikiness, even if it was prepared unless it is ready to DOW the USSR.





Extraneous -> RE: AI for MWiF - Japan (9/1/2009 4:46:38 PM)


quote:

ORIGINAL: sajbalk

How about starting a para corps or para div on the first turn with the intent to drop in on the port hex at the rail head. This could be done on turn 5, or M/J 1940. This would prevent Japan from frsikiness, even if it was prepared unless it is ready to DOW the USSR.




(PiF) The Persian Royal Cavalry unit upgrades in 1940 from a 3 - 4 to a 4 - 4.

The USSR is hitting the Persians when they are at their weakest.

But the USSR could start marching a 5-movement cavalry unit down the road through Tabriz. (see map)




larssto -> RE: AI for MWiF - Japan (9/1/2009 6:48:53 PM)


quote:

ORIGINAL: Extraneous

"2-3 turns getting a unit ready in the swamp north of Bandar Shah" ?

They would start the game set up in the swamp. Its on the Asia/Pacific map.

1 5 1st Cavalry (1933)
2 5 2nd Cavalry (1935)

Since the USSR gets 3 Cavalry they will get one of these on the Asia/Pacific map. There is your 5 movement Corps size unit.


Hmm....Maybe I am using the wrong setup file, but in mine the 1-5 CAV is a DIV. Which leaves the USSR with 50% chance of getting a 5-mover corps in Asia/Pacific.

Given the setup of your original post (Post 113), I would have thought that the Persian AIO would choose a Border type defense with its CAV in Bandar Shah, praying for intervention from the Japs. One or more 5-5 SCS with a DIV from Canton/Hainan or a 4-4 TRS floating in the 0 Box in the South china Sea, should be able to put peacekeepers in Teheran in one impulse. Whether a Japanese AIO would be smart enough to spot the potential threat to Persia and have these units in position is another matter.

A way to focre the Persian AIO's hand and have it setup its unit in Teheran is to have a simultaenous western threat to Persia, i.e. a land unit on the western shores of the Caspian. This means more units will have to be stripped from Siberia, making a Japanese adventure in Siberia even more likely, assuming the USSR still wants to DOW in turn 1.

Convoy route 6 as originally proposed does make sense if the Japanese AIO spots a USSR threat to Persia. It's a very low-risk option as Japan is not at war with anyone that will sink its convoys, and the convoys can be retrieved later if the threat disappears.

I think that any USSR adventurism in Persia will need to be decisive, and will necessarily be a high-risk high-reward type decision. Where is Stalin's spy in Tokyo? [:)]

Lars




sajbalk -> RE: AI for MWiF - Japan (9/1/2009 7:16:51 PM)


quote:

ORIGINAL: Extraneous

(PiF) The Persian Royal Cavalry unit upgrades in 1940 from a 3 - 4 to a 4 - 4.



Are you sure about this? I did not think there were upgrades or heavy units in MWIF1.





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