Extraneous -> RE: AI for MWiF - Japan (9/1/2009 1:58:40 PM)
Teheran is a clear hex in MWIF.
Well, that is obviously a bit embarrassing :p
But it doesn't really change the point, unless I'm horribly mistaken on other issues as well. And I have been known to be horribly wrong before.
Unless USSR dows Persia off the bat, the troop buildups should be fairly evident for JPN to have peacekeepers ready, if they wish. And unless USSR have a 5 mover Corps east of Tabriz AND spends 2-3 turns getting a unit ready in the swamp north of Bandar Shah, peacekeepers can easily be in Teheran by the time the russians get there.
"2-3 turns getting a unit ready in the swamp north of Bandar Shah" ?
They would start the game set up in the swamp. Its on the Asia/Pacific map.
1 – 5 1st Cavalry (1933)
2 – 5 2nd Cavalry (1935)
Since the USSR gets 3 Cavalry they will get one of these on the Asia/Pacific map. There is your 5 movement Corps size unit.
While were at it. The USSR can put Pilots on 6 air units. Let’s check the available Lnd air units.
The USSR gets two Lnd (4)
TB-3 (1931) air to air 1, tactical 3, strategic 6, range 11
TB-3 (1934) air to air 1, tactical 3, strategic 7, range 11
TB-3 (1935) air to air 2, air to sea 1, tactical 3, strategic 6, range 11
TB-3 (1936) air to air 2, air to sea 1, tactical 4, strategic 7, range 11
TB-7 (1939) air to air 3, tactical 3, strategic 5, range 17
The Lnd (4) range 11 air units would have to rebase on the first impulse to arround Baku or arround Krasnovodsk to be of use. The same would apply to any Lnd 3 range 7 air units.
World in Flames: Global war USSR Order of Battle
4 Ftr (2)
3 Lnd (3)
2 Lnd (4)
1 Infantry division
2 Ftr (2)
1 Lnd (3)