RE: Flanker Mod 6.22.41 (Full Version)

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Denniss -> RE: Flanker Mod 6.22.41 (8/29/2004 4:19:37 AM)

What's new in 0.12 ?

Only the StuG upgrade line fixed or something else found ?

What about the Bucharest Mixed-Fighter factory not changeable to other planes but one of the italian factories ?
-> maybe something hardcoded to special factory slots

Is it possible to rename the Bf109/110 to Me-109/110 ?
-> That's the name they are known with but it may not be historically correct




JagdFlanker -> RE: Flanker Mod 6.22.41 (8/29/2004 9:27:09 PM)

yes, mostly the StuG thing, and i think i took some population out of siberia and put it in moscow (total 100), just so russia has extra incentive to defend moscow. however once it falls it's 'original population' is 50 so they lose about 2/3 of it. i'm still experimenting with that, a little...

i sent ya an email as i would love to have you do a rework of the aircraft stats since you seem to know much more than i do on the subject! up to you, if you have the time! you can email me at bcgnkirov!yahoo.ca if you are interested.

um, i'm not sure what you mean about the special factory planes question, but yes, they are hardcoded so that we cannot change whatever is in them. too bad - i'd like to turn that on for ALL the factories for a varient!!




Denniss -> RE: Flanker Mod 6.22.41 (8/30/2004 1:08:19 AM)

The MC-202 factory is accessible and changeable but the Mixed fighters in Romania is locked .
AFAIK this locking applies only to italian factories or factories producing italian equipment - change a factory to M13/40 and it will become locked .
Looks like the MC-202 is at an exe-unlocked equipment slot and Mixed Fighters is at a locked slot .

I'm experimenting a little with added ME-109G6 as well as FW-190A8 and Ju-188 and some small aircraft stats changes - I'll mail you my changes .

BTW : Murmansk should not have so many population - looks like half of england is coming to fight for Russia
P.S. : Is it possible to prevent the 1943 PzBn to JPzBn conversion in PzDivs without using special tools just from the data file ?




JagdFlanker -> RE: Flanker Mod 6.22.41 (8/30/2004 2:13:03 AM)

ok, i changed the positions of some of the italian aircraft, so i guess that explains why they are now upgradeable. guess i have to put them back!!

the extra population is considered to be from siberia, as the slot is called lend/lease-siberia.

changing the ai unit upgrading is not possible - it is hard coded.

unfortunately i have noticed in a game i just started that there are a lot of 'unfortunate' auto upgrades, particularly in russian aircraft, which change the type of aircraft the wing can handle - for example the Il-4 bombers are replaced with SB-2's, and you can't change the wing back to Il-4's manually anymore. i think i know how to fix it, but will take some work!

i spent 4 hours today on the KV/JS tank ikons - they look a lot better (the turrets are now lower). i'l put it on the next version (0.13)




Denniss -> RE: Flanker Mod 6.22.41 (8/30/2004 6:36:16 PM)

The Urals has all population/factories inside that's not on map (Urals/east of Urals including Sibiria) so no adding to Murmansk needed .




Denniss -> Plane suggestions (8/31/2004 4:53:25 PM)

Rename all Bf-109/110 to Me-109/110

Rename ME-109G Me-109G2
Change Me-109G2 to 24-5-2-12-27
-> 1x20mm + 2x7.92mm
-> Delay arrival to 9/1942
-> much better engine than 109F (+300PS)

Add Me-109G6 arriving 6/1943
-> 25-9-2-12-28
-> 1x30mm + 2x13mm

Rename Me-109K to Me-109K4
Change Me-109K to 29-9-2-10-29
-> Superior to all allied/german fighters except Me-262
-> 1x30mm + 2x13mm

Increase ME-110 cannon to 10 - 2x20mm + 4x7.92mm
Me-110G series used drop tanks so range should be a little less than Me-410 range - 22

Me-410 should be available 9/1943

Add Fw-190A8 arriving ~10/1943
-> 25-16-4-13-32
-> improved engine and other things so +1 maneuver
-> 4x20mm/2x13mm instead of 4x20mm+2x7.92mm

Rename Fw-190D to Fw-190D9

Ju-87D/G should have the same durability as it's basically the same plane so both 31 to represent added armor against ground fire
Ju-87B bombload was 500Kg or 700Kg - it seems they used 1x500 + 4x50kg bombs
Ju-87D bombload was up to 1.8tons so bombload sould be 2.5x the load of the B-version
-> Hint : Do217 with 4t bombload - He-111: 2-2.5t - Ju88: 2.5-3t - Do17Z: 1t - He-177 : ~7t

Ju87B is short legged but no so short - a little more than ME-109E range so 12
Ju-87G should have nearly the same range as the Ju-87D (same plane) - 20 should be OK (reduction due to the big guns)

Reduce Fw-190 cost to 4
Increase 109G2 and later to 4
increase Me-110 cost to 4

Hs-129 should have 2x20mm + 2x7.9mm + 1x30mm giving at least 13 cannon + payload of at least 250KG for bombs
Or the real tank-buster with 3.7cm + 2x20mm + 2x13mm giving 18 cannon rating points but this plane is available late 1942
-> Maybe one Hs-129 of the first type arriving earlier (end 1941/beginning 1942) with cost of 6 and the real tank buster late 1942 with cost of 5 (to stop players buiding too much of these early TD)

Rename He-111 to He-111H

German level bomber durability as well as bomb load rating should be : Do17Z -> He111H -> Ju88 -> Do217 -> He-177
Do217 should get 44 + Ju88 40 + He111H 36 + Do17Z 32 durability


Increase MC-202 maneuver to 22 - same engine as ME-109F and a good airframe
Mc.202/205 Durability should be the same as Me-109G2

Icrease MC.205 cannon rating to 10
-> 2x20mm + 2x12.7mm
increase maneuver to 25 - was more or less on par with G6
decrease range to 13
-> same engine as 109G6 and more or less the same amount of fuel

Increase P47(C) to 23 maneuver and P47D to 24 - somehow comparable to Fw-190/Fw-190A8

P38 should get 22 maneuver - better than P39/P40/Hurricane and a really fast plane

P51 should not be equal to Fw-190D - reduce maneuver to 27
increase durability to 32 - 28 is too low

Reduce Spit maneuver to 26 + Fw-190D to 28 + Me262 to 30 + Yak3 to 26 + Yak9U to 27
Increase LaGG3 maneuver to 18 - not as bad ad it looks like
MiG1 should get one point to 17
Mig3 sould get one point to 19
Yak1 + 1 for 20
Yak3 -1 to 26
Mixed Fighters +1 to 17

My feeling says I15/16 are a little overrated - good maneuver but slooooow

Maybe :
Reduce Mixed Fighters cost to 4 and let it upgrade to Me-109G2
-> to represent IAR(and other) aircraft factories were forced to build Me-109G instead of old planes
Or let it upgrade to MC.205 without cost change

Edit : more changes
I still have to play with level/dive bomber payload and level bomber ranges




Brutus -> RE: Plane suggestions (8/31/2004 7:39:27 PM)

VERY good suggestions! I back them all [&o]

If there is still an empty aircraft slot available after the modifications, I would love to see a very cheap (2 or 3) He-162 with high mvr and low cannon rating, becoming buildable in early 45. Not very useful in normal games, I know, but a cool gimmick.



Don't know if it's possible but maybe there is a way to increase the cannon rating of all german fighters in march/april 45 to represent the very powerful new R4M-rockets. They could have changed the air war and the allied bomber losses much more then some (few) faster fighters or increased cannon equipment.




Denniss -> RE: Plane suggestions (9/1/2004 1:16:03 AM)

R4M are included in Me-262 cannon ratings - AFAIK a lot of/most R4M have been fired by Me-262 cause this plane was fast enough to come to a special range to the bombers to fire them and to go away without much risk of getting shot at .

A He-162 would not be of great use - maneuver would be lower than Fw-190D and range around 10 - low cannon rating and low durability makes it worthless .
It wasn't a good plane and highly risky for the pilot




Denniss -> RE: Plane suggestions (9/1/2004 2:49:42 AM)

It looks like plane slots 17/18/20/21/62/63 are hard-locked to italian plane types (invading Italy = Armored Car production).
-> Change a factory to ME-410(#62)and you'll not be able to change again
The selectable MC.202 uses slot 19 and is available for changing .

-> I checked this with 1943/1944 campaign and italian planes used these slots

BTW :The MC-202 should be upgraded a little - maneuver one point better than Me-109F or at least equal (same engine/better airframe) - durability should be as high as MC-205 - basically the same airframe just with a diferent engine
-> Mc.202/205 Durability should be the same as Me-109G2
-> Mc.205 maneuver should be the same as Me-109G6 - a really good plane but just not enough in numbers




JagdFlanker -> RE: Plane suggestions (9/1/2004 7:47:03 AM)

wow-eee! mabe i'll just wait for your final list...

in the meantime hows aboot telling us where you manged to procure all this fancy knowledge? pretty impressive!!




Denniss -> RE: Plane suggestions (9/3/2004 1:43:32 AM)

Some small changes/addings to the plane data suggestions .

I think balance of play is good .
Maneuver ratings are based on Fw-190/Me109G and the upwards and downwards of other aircrafts .
But my knowledge of russian planes is small




JagdFlanker -> RE: Flanker Mod 6.22.41 (9/3/2004 3:56:58 PM)

i just stumbled accross this - an interesting read and possibly useful for ya!

http://luthier.stormloader.com/SFTacticsIII.htm




Denniss -> RE: Flanker Mod 6.22.41 (9/3/2004 8:43:07 PM)

Another update .

Do you have anything to calculate bomb load and range ?




JagdFlanker -> RE: Flanker Mod 6.22.41 (9/4/2004 4:35:06 AM)

here's the payload conversion.

http://www.onlineconversion.com/weight_common.htm

put the number in, choose kg or lbs, and convert to grain. the first numbers before the first
comma is the loadout weight for the aircraft. i tested it with the Do 217M
(4000kg bombload) and it gave a 61.7, which matched the 3.3 stats. i used LemaireSoft's
near increadable website
(http://users.belgacom.net/aircraft/edito/2117.html#2117)
for most of my stats, but i'm sure there is the possibility of errors for at least a couple
things!! note i think the bombloads on tac aircraft are way too high in 3.3, and i was
relieved to see the real loadouts are smaller which in-game i think is much more reasonable.
also the He 111 loadout is in the middle of it's early loadout and it's later
loadout, since i guess it required rockets to take off with it's later max weight.

hexes are 20 miles/32 km in game, so divide the aircraft range by the hex size, then
divide by 2 again(!). i made the minimum range of all aircraft 10 hexes, and divided
all the He-177 stats by 2 again.

i can honestly say i am very excited to see your reworked stats!! i really appreciate
all the work yer putting into this!![&o]

[image]local://upfiles/9586/Jh160731488.jpg[/image]




JagdFlanker -> RE: Flanker Mod 6.22.41 (9/4/2004 9:06:57 PM)

here's the new KV/JS ikons - i havn't posted them in the mod download yet, though i will with the next update. note that i put the download link on the top of page 1 for easier access.

[image]local://upfiles/9586/Wu616842634.gif[/image]




Denniss -> RE: Flanker Mod 6.22.41 (9/4/2004 9:44:38 PM)

See post below - stats/sugestions moved

www.warbirdsresourcegroup.org/departments.html
www.luftarchiv.de
www.lexikonderwehrmacht.de
http://www.wwiivehicles.com/index.htm
http://www.455th.ukpc.net/tomfeise/8thusaaf/planes.htm
http://www.messerschmitt-bf109.de/index-1024.php
http://fw190.hobbyvista.com/Index.html
http://www.focke-wulf190.com/indexneu.htm
http://www.luftwaffe-experten.com/aircraft.html




Denniss -> RE: Flanker Mod 6.22.41 (9/5/2004 5:14:18 PM)

See post below - stats/sugestions moved




JagdFlanker -> RE: Flanker Mod 6.22.41 (9/5/2004 8:15:52 PM)

the early factories make no difference - it doesn't start producing until the aircraft is availible anyways so it doesn't hurt.

i will let you do stats for everything you would like to see included and then we will discuss later which we should generalize because of low total production, etc. for example the Hs 129, which although had a million varients, really had a short and low production run so we should perhaps have just 1 version of it in production for a year to keep it simpler for everybody else and make it easier to fill a couple wings of the type in game. the final version would be an average of all the main varients stats, or perhaps the stats taken from the best version. on the other hand i am looking forward to the Fw 190 series being broken down more, as 1 version in production for 3 years is a little silly as it was continually upgraded! i guess in general cheap aircraft should be an absolute minimum of 6 months in production, and preferably minimum 9 months to make it easy to equip the wings. too much aircraft upgrading really hurts pilot experience in the game!!

i must admit, the He 177 worries me a little as it is so much better than everything i don't know if it can be expensive enough!

i'll see if i can find some more info for ya in regards to sov aircraft - i'v, um, downloaded a ton of aircraft books so if you are looking for anything specific let me know and i'll email it to ya if you'd like.




Denniss -> RE: Flanker Mod 6.22.41 (9/5/2004 8:36:34 PM)

See post below - stats/sugestions moved




JagdFlanker -> RE: Flanker Mod 6.22.41 (9/5/2004 11:02:12 PM)

the only aircraft hard-coding should be the italian aircraft, mixed aircraft, and the lend-lease aircraft. i'm sure i messed around with all of the above, but i know a way of converting them back if i moved them. i may restart from scratch for one of the next versions and do a lot of cut and pasting over just to ensure i'm modifying the current 3.3 and cut down on any possible mistakes from constantly playing with the obwir.

i must have gotten bored last night because i got out a historical rail map of the soviet union from leningrad/kiev to saratov/kazan and started playing with the wir map, and somehow without changing the map much i think i'v made it much more historical and made it a more enjoyable map to play the game on! pics to follow soon...




Denniss -> RE: Flanker Mod 6.22.41 (9/6/2004 12:23:40 AM)

See post below - stats/sugestions moved




JagdFlanker -> RE: Flanker Mod 6.22.41 (9/6/2004 1:12:20 AM)

type 0 - fighter
type 1 - fighter/bomber
type 2 - tac bomber
type 3 - tank buster
type 4 - bomber
type 5 - transport

note when designating aircraft types that bombers may be used for special supply as well as strategic bombers over tac aircraft, and chances are SB-2's and B-25's were (likely) not used in either of those roles by the sovs. i will leave that decision up to you, though.

unless the TB-3 was NEVER used as a combat aircraft during the great patriotic war i'm not sure it should only be used as a transport aircraft only...again, you know what yer doing!

also i'll let ya know with fighter/bombers that even when set on escort they drop bombs with the other ground attack aircraft so that does add 'power' to that type!!

the ranges you are quoting are excellent - it forces germany to use their bombers as tac bombers instead of strategic bombers, as they should!!




JagdFlanker -> RE: Flanker Mod 6.22.41 (9/6/2004 1:21:30 AM)

oh, now i know what you mean by hard-coded upgrade - yes, Ju-87 wings are replaced by fw190f automatically. i personally like that as it converts a ground attack wing to a fighter wing, which by that late in the war is much more useful.




JagdFlanker -> RE: Flanker Mod 6.22.41 (9/6/2004 1:39:22 AM)

this was the map i was staring at...

[image]local://upfiles/9586/Pn369636518.jpg[/image]




JagdFlanker -> RE: Flanker Mod 6.22.41 (9/6/2004 1:40:23 AM)

and what i came up with...

[image]local://upfiles/9586/Ge949275190.gif[/image]




JagdFlanker -> RE: Flanker Mod 6.22.41 (9/6/2004 2:22:17 AM)

ok, so of note:

the approach to moscow: just a tiny bit harder to advance on, but overall a little easier for the sovs to defend (and for germany to defend during the blizzards...). not a big change, but does allow for a little more possibilities on both sides and i hope it makes it less likely for germany to win in '41.

behind kharkov - i split the rail into a seperate eastern and western rail, and the town between kharkov/kursk/voronezh is Byelogorod. this looks more historical than my previous map while making voronezh more protected compared to the original map. this gives kursk and kharkov some supply if cut off and will generally increase action in that area, especially in the '42 scens and on.

behind gorkii as per the master map.

crimean penninsula - germany has to take sevastopol to advance, and overall it's a nice little added side-battle!! the added town is Kerch.

there be some arguments about me not adding the northern finnish-karelian railway, but the fact of the matter is in reality finland only took back what it lost in the 1939 winter war and advanced no further, so the rail addition will be available but as a user added option only. since leningrad always falls anyways there's no need to worry about finnish involvement in the game!




Veroporo -> RE: Flanker Mod 6.22.41 (9/6/2004 9:44:54 AM)

Actually the Finns did advance over their old borders. The eastmost defensive lines are on red and the old border on blue (give or take a few miles).

[image]local://upfiles/7817/Db837887556.gif[/image]




JagdFlanker -> RE: Flanker Mod 6.22.41 (9/6/2004 2:01:27 PM)

hmm, i notice yer right! from what i can tell there was supposed to be german troops involved too, so i'll look into it...




Denniss -> Italian/Foreign planes in Axis use (9/6/2004 4:36:50 PM)

Mixed Fighter :
Factory in Bucharest should start with size 1 and cost of 4 for a later upgrade to Me-109G (to represent IAR fighters as well as some Fokker or D.520)
Rename them to Mix Fighter (or Mix1 Fighter do differ from italian planes) to have the full name visible in Air unit display but production should stay non-changeable unless it upgrades to Me-109G
Mix1 Fighters should get +1 maneuver/dogfight to 17

Rename MC.200 to Mix2 Fighter(but use the same stats) with Upgrade to MC.202/205 - to represent some different older types such as Fiat G.50/Reggiane Re.2000/2001/2002 and MC.200
-> there should be a second factory in Turin producing Mix2 Fighter to represent Fiat Airplane production as well as Reggiane production
-> change MC.202 factory to Mix2 Fighter
-> Both factories should be sized 9 or 10
Mix2 fighter should have maneuver/dogfight of 18

change all italian fighter units to Mix2 fighters as well as at least one finnish unit (used G.50)

Rename MC-202/MC-205 to MC.202/MC.205

Increase MC.202 maneuver to 22 - same engine as ME-109F and a good airframe
MC.202 should appear later in the game - AFAIK 11/41 orJan/Feb 1942
Mc.202/205 Durability should be the same as Me-109G

Icrease MC.205 cannon rating to 10
-> 2x20mm + 2x12.7mm
increase maneuver to 25 - was more or less on par with G6
decrease range to 13
-> same engine as 109G6 and more or less the same amount of fuel

At least one italian fighter unit and one bomber unit should be reclassified as hungarian to represent nationalist air force after italia surrendered (to prevent them from disappearing after surrender it's needed to reclassify them)
-> Slot50/51 with 1o/14o Stormo




Denniss -> Plane suggestions - moved together in one thread (9/9/2004 11:58:50 AM)

Rename all Bf-109/110 to Me-109/110

Reduce Me-109F cannon rating to 4 - 1x15mm + 2x7.92mm

Change Me-109G to 23-5-2-12-27
-> 1x20mm + 2x7.92mm
-> Delay arrival to 8/1942
-> much better engine than 109F (+300PS) + more speed/climb rate and armour but less maneuver so only +1 maneuver/dogfight
-> Increase 109G and later production cost to 4

Add Me-109G6 arriving 6/1943
-> 25-9-2-12-28
-> 1x30mm + 2x13mm

Rename Me-109K to Me-109K4
Change Me-109K to 29-9-2-10-29
-> Superior to all allied/german fighters except Me-262
-> 1x30mm + 2x13mm

Increase ME-110 cannon to 10 - 2x20mm + 4x7.92mm
Increase Me-110 cost to 4
Me-110G series used drop tanks so range should be a little less than Me-410 range - 22
Increase Me-110/110G/410 bombload to 1.5t = 23
Me-410 should be available 9/1943

Reduce Fw-190A/A5 cost to 4 - all others to 5

Reduce Fw-190A maneuver to 23 to represent older models with less hp

Create a new Fw-190A5 arriving 11/1942 with 24-14-4-13-30
Create Fw-190A8 arriving 1/1944
-> 25-16-4-13-32
-> improved engine and other things so +1 maneuver/dogfifht
-> 4x20mm/2x13mm instead of 4x20mm+2x7.92mm

Fw-190F bomb load = 1t = 15.4 = 15

Rename Fw-190D to Fw-190D9
Reduce Fw-190D9 maneuver/Dogfight to 28

Reduce Me-262 maneuver/Dogfight to 30

Ju-87D/G should have the same durability as it's basically the same plane so both 31 to represent added armor against ground fire
Ju87G should have cost 5
Ju87B = 700Kg = 10.8 = 11
Ju87D = 1.8t = 27.7 = 28

Ju87B is short legged but no so short - a little more than ME-109E range so 12
Ju-87G should have nearly the same range as the Ju-87D (same plane) - 20 should be OK (reduction due to the big guns)

Hs-129 should have 2x20mm + 2x7.9mm + 1x30mm giving 13 cannon + payload of at least 250KG for bombs
Or the real tank-buster with 3.7cm + 2x20mm + 2x13mm giving 18 cannon rating points but this plane is available late 1942
-> Maybe one Hs-129 of the first type arriving earlier (4/1942 but without the 30mm cannon ) with cost of 5 and the real tank buster 10-11/1942
-> Or use only the real tank buster late 1942
Standard HS-129 should have 250Kg = 4 bomb load (if used)

Remove both upgrade paths for Tank destroyers - the Ju87G/Slot10 is an exe-upgrade(hardcoded) to Fw190F so nothing more is needed

Rename He-111 to He-111H

German level bomber durability as well as bomb load rating should be : Do17Z -> He111H -> Ju88 -> Do217 -> He-177
Level bomber Durability : 32->36-Y40->44-58
-> He-177 is considered as heavy bomber so durabilty should get a +10 bonus
Level bomber bomb load : 15->31->46->62->108
Level bomber range : 17->30->27->32->47
-> Ju88/Do217 have much more range with reduced load as Do17/He111H but that's not needed in this game (you want to have full load for a big punch)

He-177 should not be limited in range as the 1943 version (A5) did not have the "Reichsfeuerzeug" problem of the earlier versions (engines catching fire due to hydraulic oil leakages)
Using the max load of 7t the He-177 should not have a range of 5000km as suggested nearly everywhere - assuming a combat range with
Max Load of 3000Km it would come up with 47 .

Do you have any knowledge of hardcoded upgrades for Me-110 or Me-110G ?
If not it may be possible to exchange Me-110 with Me-109K4 to have all Me-109 in order - 109E/F/G2/G6/K4 . (moving Me-110 somewhere below) .
Move Fw-190 one slot higher and move Fw190A8 in to have them in order
Maybe moving the Ju87 a little together (9+10+11 for B/G/D) as well as italian fighters . (17+18+20+21 for Mix/200/202/205)
The 110/410 may go to the end of the list (22+23+61 for 110/G/410)

Allied/Soviet planes:

Increase P47(C) to 23 maneuver and P47D to 24 - somehow comparable to Fw-190/Fw-190A5 in maneuver/Dogfight

In Talonsoft's Bombing the Reich the P40 is classified with 29 durability and P39 with 32 (similar in PacWar) not the other way round like in Wir

P38 should get 22 maneuver - better than P39/P40/Hurricane and a really fast plane
P51 should not be equal to Fw-190D - reduce maneuver to 27
P63 : maneuver should be lower - 22 - durab should be higher - 35
P39 : durab should be higher (32) - range 16
P40 : durab should be lower (27 durab comparable to 109G) - range 16
Reduce Spit maneuver to 26
Hurricane2 bomb load = 1000lbs = 7

A20 range : 492 = 500 = 25
B25 range : 744 = 740 = 37

The B17/B24 should have a bomb load of 6800/8000 according to some games/sites to achieve the long distances they fly in this game - max load is ~two time the typical load .
Typical load gives 47 for B17 and 56 for B24
B17/B24/He-177 durability should get +10 - they are much more durable than medium bombers

Type-2 aircraft are ground attack aircraft such as SU2 Sturmovik and Stuka .
Type-4 aírcraft are level bombers like Do17/217 Ju88 He111/177 IL4 Tu2 SB2 and Pe2(fast/light bomber)

A20/B25/IL4/Tu2 and SB2 should be classified as level bomber not ground attack
A20/Pe2 have been very fast aircraft capable of shooting down some fighters - should be reflected by 16/15 maneuver/dogfight

Somewhere in an old manual - either Second Frond for Amiga or WIR - I read level bombers count as artillery fire in combat and ground Attack/Tank Destroyer as AT fire but i don't know if it's still an active rule

TB3 should be classified as transport - primary role for this bomber in WIR

Pe2 should be classified as Ground attack as it was it's primary use - Tu2 should be level bomber as it replaces IL4 level bomber and the russians should have some planes for stratecic bombing (as they sometimes did against Berlin)

IL2 stats look good but IL2M3 should have the same cannon rating (additional MG are defensive armament) plus increased bomb load - 600 instead of 400 giving a 9 - plus 10 as range
IL10 should have 12 cannon rating (4x23mm - MG are defensive)
Maneuver ratings of IL2/M3/10 should be increased by 4 each - they have been very tough nuts to crack for german fighters

SB2 : (SB2-Bis) range 25 (1600km) load 17 (1100kg - 600 internal + 500 external) - level bomber(cannon 0) - upgradepath to IL4
Pe2 : 1200km = 18.75 = 19 1600kg(600int+1000ext) = 24,7 =25 1x12mm+1x7.62mm = cannon 3 - ground attack - mneuver/dogfight to 15
Tu2 : 2500km = 39 ~2500kg(1t int+1.5t )ext = 38,58 = 39 - level bomber (cannon 0) durab should be increased to 44
Su2 : 600Kg bombs = 9 - ground attack - Upgradepath to IL2
IL4 : 3500km = 55 (Berlin bomber) 2t load = 31 durab should be decreased to 40 - level bomber
TB3 : 2500km = 39 4x7.62 = cannon 4 - transport

My feeling says I15/16 are a little overrated - good maneuver but slooooow
I15 -2 to 14 maneuver/dogfight
Increase LaGG3 maneuver to 18 - not as bad ad it looks like
LaGG-3 : Fighter not fighter-bomber 870km = 14 3x12mm+2x7.62mm = cannon 8
MiG1 : increase mvr to 17 - decrease load to 3
Mig3 : increase mvr to 19 - increase load to 6 + increase range to 19 (1200km)
Yak1 : increase mvr to 20 - 850km = 13 - 200kg = 3 - 1x20mm+2x7.62mm = cannon 5
Yak-1M : Up-engined version with slightly redesign but same weapons so cannon 5 - range 710Km = 11
Yak3 : decrease mvr by 1 to 26 - increase range to 13
-> Yak-3 should be available mid/end 1943 as a development of the Yak-1 series - no need to include Yak-9t in this production line
-> Yak-9T is an Anti-Tank plane but built in smaller numbers with many diferent cannons (20/23/37mm)
Yak7 : Fighter-Bomber not fighter - range 13
Yak9 : lomg range Yak-9 was the Yak-9D so please rename - increase maneuver to 24 - range to 22
Yak9U : decrease mvr by 1 to 27
La-5/5FN : increase range to 12
La-5 : increase maneuver/dogfight to 23 (comparable to Me-109G)
La-7 : decrease range to 10




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