JagdFlanker -> Flanker Mod 6.22.41 (6/21/2004 1:06:48 AM)
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i thought i'd put an update up for the curious as i have been slowly researching and working on the mod. just in
case some get the idea from my other post that i'm screwing with the game in-depth with crazy ideas, i guess
i'll straighten out exactly what i'm attempting to do with this mod.
all i want to do is research all the units (including aircraft) with new stats that reflect as close as possible the actual
real-world capabilties of the units (well, as best i can...), then price them according to capibility for the
discriminating PBEM player. i really wanted to concentrate on making the player think twice about changing production
at any time, since i ensured that generally all the best units cost the same (or sometimes a tiny bit more) relitive to
a cheaper less capable unit. so changing production may get you a better unit that's twice as good, but you lose at least
a couple week's production PLUS it costs twice as much. there are no longer 'deals' if you produce one type
over another - all units now cost the same in regards to their capability. hopefully when i'm done the player who
doesn't touch their production through the whole game will perhaps have an ever so slight advantage over the
'production meddler'. i want to check all the factories too to make sure everybody gets reasonable production amounts
of anything thats produced - it might be nice to have the option of having a gentleman's house rule that disallows
either player to adjust production and get a little more historical eastern front campaign without any headaches!!
other than that i only plan on changing a couple minor things, like adding the rail line behind Voronezh and giving
the soviets a little break if they lose moscow by adding 15 resources to the Urals - now if they lose moscow
their resources go down to 95 or so and recapturing it will bring them above 100 again. it's bad enough to lose all
that heavy industry, and plus i don't think the sovs were short of resources during the war!! losing moscow in the
original version of WiR was supposed to be a big blow but now that germany has a relitively easy time of capturing it
i don't think it should be as much of a tide-turning event, espeially in any hard-played PBEM game!
another nice bonus i added is both sides have complete control af all their tanks - for germany that means the
R-35/S-35 in now shown in their pool, and the sov's can now use all their BT-5/T-37/T-28's in their pool! really, i can't
see why you shouldn't be able to do this in the first place - they're your tanks...
so, i ended up looking into all the aircraft just to see how much work it would be, and after checking it out in depth it
turns out the aircraft were quite messed up as well! i found 16 ikons the game doesn't use but should - for example
the three Il-2/Il-10 aircraft each have a different ikon, but in the game all 3 share just one ikon!! another example is
the Fw-190f has it's own ikon, but in the game it shares the Fw-190a ikon! i'v researched a lot of the aircraft and am
in the process of redoing those stats as well, which i will post at a later date. the only big changes of note are:
LaGG-3 s33 -> i find no evidence that this aircraft is any more capable than the LaGG-3 so i eliminated it. as far as i
can tell it only recieved some structural modification, so i see no need to include it.
sov fighter production -> well, this i really had to change because according to my research there are 3 production
trees, not 2 like the game has. here is the new flow:
Yak-1 > Yak-1 M > Yak-9 T > Yak-3
MiG-1 > MiG-3 > Yak-7 > Yak-9 > Yak-9 U
LaGG-3 > La-5 > La-5 FN > La-7
the Yak-1 M is new and comes into production in dec '41. it is not REALLY supposed to merge into the Yak-9 T, but as
it stands it is in production for 18 months so i figured a year of Yak-9 T production would bridge it's eventual upgrade
to the Yak-3. the prices for fighters are REALLY messed up now as i absolutly ensured that each new generation is
more expensive than the last to ensure price is equivilent to capibility, and hopefullydiscourage production fiddling. once
i post the aircraft stats you will understand what i mean, but the final generation of all 3 trees ALL COST 6!! i will give
the soviets extra fighter factories later in the war so that they can make up for the expense, but this was because the
Yak-1 M is prduced for so long i had to ensure it is worth your while to keep it in production the whole time. i guess
it seems strange at a glance, but i put A LOT of thought into this to ensure everything is balanced and i think it will
work really well once it's been tested.
Fw 190A -> i'v increased the price to 5 and manouver to 24 (Bf 109s are +1 too). now you'l think twice about
upgrading all your Bf 109 factories!! a difficult decision, as it should be....
He 177 -> i'v reduced it's manouverability down to 13 (Do 217 is 11, Ju 88 is 9) and am taking all the stats and
dividing them by 2 to represent it's 'teething problems'. still, even so it still has a range of 43 and a load of 90!!
of coarse, it'l cost ya too...
Bf 110/110G/410 series -> manouverability reduced to 16/18/20. just makes sense. i'd like to get rid of the stupid
late-war bomber intercept restriction for this class, but that's programming. however, perhaps i could put their slots
to the bottom of the dbase...
Ju 87D -> i put it at the bottom of the dbase so you can manually upgrade it now.
oh, and i can add that i changed the StuG Bn's to Jpz Bn's so you can manually upgrade those too, as well.
i guess that's all i'll reveal for now. here's the new organized aircraft ikons. each unit now has it's own individual
ikon making it easy to visually sort your aircraft. i played around with them quite a bit, as you'l notice, checking details
in my other sources to upgrade the aircraft accuracies. making new camoflage for different units was a blast!
top ikons - Germany and allies
Bf 109e/f/g/k, Bf 110/110g/Me 410, Me 262
Fw 190a/d/f, Ju 87/b/d/g, Hs 129, Do 17z
Do 217, He 111, Ju 88, He 177, Ju 52, MC-200/202/205
Mixed Fighters, Mixed Bombers
I see no reason to include the S.M.79, yet.
Middle ikons - USAAF
B-17, B-24, P-51, P-47, P-38
Bottom ikons - soviet airforce and lend-lease
FROM BOTTOM RIGHT TO LEFT (backwards)
I-15/16, MiG-1/3, Yak-1/1m/3, Yak-7
Yak-9/9t/9u, LaGG-3, La-5/5fn/7, Su-2
SB-2, Pe-2, Tu-2, Il-2/2m3/10, TB-3, Il-4
Hurricane II, Spitfire IX, P-40/47d, P-39/63 B-25, A-20
comments and corrections always welcome!