Axis ship near Vladivostok (Full Version)

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Chernobyl -> Axis ship near Vladivostok (9/17/2021 9:58:23 PM)

Can't find the answer by searching. Does Japan need to leave just one ship in any of those three red sea hexes next to Vlad port in order to FULLY cancel the Pacific MPP convoy from USA to USSR? I can't tell if my destroyer there is having any effect. Perhaps I need to occupy all three hexes?




joey -> RE: Axis ship near Vladivostok (9/18/2021 12:31:07 AM)

I believe it is only one hex.




taffjones -> RE: Axis ship near Vladivostok (9/18/2021 12:48:34 AM)

Yes 1 ship is all it takes. It can even be a MTB.

But at the moment there is a bug, which means any Axis vessel only is damaged once instead of every turn.

So once the bug is fixed it would be best to have 2 Axis navel units to do this. 1 in the hexes and 1 getting repaired then swap them around.




Chernobyl -> RE: Axis ship near Vladivostok (9/18/2021 2:07:10 AM)

Thanks!

Can the damage destroy a vessel? I guess I could look at the script to see what the damage range is but I'm too lazy :)




redrum68 -> RE: Axis ship near Vladivostok (9/18/2021 3:30:59 AM)

Appears to only need 1 adjacent Axis ship and it causes 1-5 damage as well as -25 to -50 morale damage.

Script:
#NAME= DE 407 - Axis Vessels Outside Vladivostok Are Attacked By The Soviets
#POPUP= <<TAG_17>>
#IMAGE=
#SOUND=
#FLAG= 1
#TYPE= 1
#AI= 0
#LEVEL= 0
; Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
; Set link value to always trigger (dummy value)
#LINK= 453[1]
#COUNTRY_ID= 116
#FLAG_ID= 116
#TRIGGER= 100
#SEASON_FLAG= 0
#DATE= 1941/12/21
#MAP_POSITION= 205,49 [1,1] [1,5] [-25,-50] [1] [0]
; 1st Line - USSR politically aligned with the Allies and not surrendered
#VARIABLE_CONDITION= 116 [2] [100] [0]
; Axis Vessels are adjacent to Vladivostok Port
#CONDITION_POSITION= 205,49 [1,1] [1,1] [1] [0]




DrZom -> RE: Axis ship near Vladivostok (9/19/2021 8:13:52 PM)

Much better to occupy Hawaii. [:)]




LoneRunner -> RE: Axis ship near Vladivostok (9/20/2021 1:14:08 AM)


quote:

ORIGINAL: redrum68

Appears to only need 1 adjacent Axis ship and it causes 1-5 damage as well as -25 to -50 morale damage.

Script:
#NAME= DE 407 - Axis Vessels Outside Vladivostok Are Attacked By The Soviets
#POPUP= <<TAG_17>>
#IMAGE=
#SOUND=
#FLAG= 1
#TYPE= 1
#AI= 0
#LEVEL= 0
; Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
; Set link value to always trigger (dummy value)
#LINK= 453[1]
#COUNTRY_ID= 116
#FLAG_ID= 116
#TRIGGER= 100
#SEASON_FLAG= 0
#DATE= 1941/12/21
#MAP_POSITION= 205,49 [1,1] [1,5] [-25,-50] [1] [0]
; 1st Line - USSR politically aligned with the Allies and not surrendered
#VARIABLE_CONDITION= 116 [2] [100] [0]
; Axis Vessels are adjacent to Vladivostok Port
#CONDITION_POSITION= 205,49 [1,1] [1,1] [1] [0]


Wow redrum, how did you learn to read scripts? Is a manual available?

I'm guessing that the Map Position line holds the information that you described.
o 205,49 is the location of the port
o (1,1) Don't know what that means
o (1,5) I'm guessing from your post that's the range of damage
o (-25,-50) The range of morale damage
o (1) 1 ship?
o (o) ??

Do all scripts follow the same format?




BillRunacre -> RE: Axis ship near Vladivostok (9/20/2021 10:18:58 AM)

The formats vary by type, and at the top of every script file it gives an explanation of how the formatting of that script works.

In this example:
#CONDITION_POSITION= 205,49 [1,1] [1,1] [1] [0]

It is the location of the port; within which distance of the port; how many units need to be present to trigger it; whether they must be Axis or Allied; 0 = they can be of any nation, i.e. not only Japanese units would trigger it, they are just the most likely to be there.




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