Private fortification I-III for minors (Full Version)

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Elver -> Private fortification I-III for minors (7/13/2021 6:03:42 AM)

Much in the same vein as Transportation Hub I-III, the new bunker asset seems like something that should crop up in at least some minor cities - raiders in particular seem like they'd be eager to build martial assets like that. It'd presumably be best handled in the same way Transport Hubs are, in that there could be a moderately-less-effective version that must be nationalized if there's to be any further development carried out.




Zanotirn -> RE: Private fortification I-III for minors (7/13/2021 8:29:47 AM)

Makes sense, though I guess it would be most likely present in farmers (strong defensive military) and perhaps religious fanatics (militarization for the sake of it). Raiders are martial focused, but generally not defense-focused (real life raiding cultures usually paid little attention to fortifications, unless there were many of them in the same place and they were mainly concerned about each other, e.g. vikings).




BlueTemplar -> RE: Private fortification I-III for minors (7/13/2021 9:01:06 AM)

Yeah, one issue with Farmers (or is it all minors ?) is that they don't seem to often have a ruins on their city, making it perhaps a bit too easy to take ? (Or perhaps it's by design ?)




zgrssd -> RE: Private fortification I-III for minors (7/13/2021 9:54:50 AM)


quote:

ORIGINAL: BlueTemplar

Yeah, one issue with Farmers (or is it all minors ?) is that they don't seem to often have a ruins on their city, making it perhaps a bit too easy to take ? (Or perhaps it's by design ?)

All Majors start with a Ruin under their city, so the scavenging asset can work. But it also provides a very relevant defense bonus.

I suggested that when we get Defense assets, the defense of the terrain should go down. Or at least not be fully additive to the bunkers.




Elver -> RE: Private fortification I-III for minors (7/14/2021 12:14:30 AM)

quote:

ORIGINAL: Zanotirn

Raiders are martial focused, but generally not defense-focused (real life raiding cultures usually paid little attention to fortifications, unless there were many of them in the same place and they were mainly concerned about each other, e.g. vikings).


I thought about this, but TBH, given how granular minor regime types are I feel like Slavers are closer analogs to historical raider cultures than Raiders, where Raiders fill a niche closer to expansionistic militaristic cultures like e.g. many feudal regimes. Farmers are fairly pacifistic and take heavy provocation to go to war, but while Raiders may be willing to do diplomacy and fix borders, they also can be provoked fairly easily. I agree that as defensive cultures Farmers should definitely like fortifications, but I don't feel like Raiders should have none. If anything I'd say the deciding factor as to whether any minor wants fortifications is how hostile neighboring regimes and local wildlife is...




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