Changing unit categorization? (Full Version)

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mdsmall -> Changing unit categorization? (6/2/2021 12:47:17 AM)

Hi - I have been playing around with changing the combat characteristics of rail guns so that they are de facto another kind of regular artillery that are useful for de-entrenching, killing strength points and demoralizing the enemy, but with a range of 3 rather than 2. This is working quite well in the 1917 mod I have been testing - except when you want to fire the gun at units defending a resource hex. Then the fact rail guns are classified as Strategic Artillery means that their shells target the resources rather than the defending unit - and 9 times out of 10 the attacking player wants to attack the enemy unit not the resource it is sitting on.

Is there any way to change the categorization of rain guns so that they are treated as Artillery, rather than Strategic Artillery? I realize that I could always use another regular artillery unit type to simulate this, but I also like the movement ability of rail guns and the constraint that they have to stay on rail lines.

Michael




BillRunacre -> RE: Changing unit categorization? (6/3/2021 9:02:11 AM)

You can increase the chance of the unit being hit, but doing so will increase the chance of all units that hit resources, e.g. naval vessels and Heavy Bombers too.

To do this go to:

Campaign -> Edit Country Data -> Research -> Advanced

On the right is the Resource Bombardment setting, and you can increase the starting %, e.g. set it to 100%.




mdsmall -> RE: Changing unit categorization? (6/3/2021 6:08:21 PM)

Bill - that's interesting! I had not focussed on that setting before in the Editor. The collateral effect on other attacks against resources that you mention might be plus.





mdsmall -> RE: Changing unit categorization? (6/7/2021 6:15:30 AM)


quote:

ORIGINAL: BillRunacre

You can increase the chance of the unit being hit, but doing so will increase the chance of all units that hit resources, e.g. naval vessels and Heavy Bombers too.

To do this go to:

Campaign -> Edit Country Data -> Research -> Advanced

On the right is the Resource Bombardment setting, and you can increase the starting %, e.g. set it to 100%.


Hi Bill - I have followed your advice above, but am still unsure about what exactly the two "Resource Bombardment" variables listed on that page mean.

The first is labelled "Defender Unit Hit %". The second is labelled "Defender Unit Hit Increments %". Can you elaborate on what each of these means?

Also, can you remind me how to read the combat odds given for bombarding an urban resource. I have never been very clear on how to read these combat odds given in this situation and could not locate an explanation in the Manual.

Many thanks,

Michael




BillRunacre -> RE: Changing unit categorization? (6/7/2021 10:24:34 AM)

Hi Michael

The first is the chance that the attacking unit will strike a unit occupying a resource, while the second is the % increase in that chance as research upgrades (Artillery Weapons) are applied.

The odds for damaging the resource will be shown, with a % and odds for a unit (if present) displayed after it.




mdsmall -> RE: Changing unit categorization? (6/7/2021 7:34:58 PM)

Hi Bill - I figured out that by changing the settings in the Editor for Combat Penalties and Bonuses, I could give rail-guns (only) the ability to de-entrench when they score a hit on units sitting in resource hexes. So, for my current purposes, I have set the "Defender Unit Hit" % to 100% (to be sure of hitting a unit on resource hex) and I have set the "Defender Unit Hit Increment" % to zero (since the first number is already at 100%).

After changing these settings I have found in a couple of tests that when I have a rail-gun with 1 Artillery tech firing on a resource hex, I get a combat odds prediction which reads something like this: 0:1 (0) (100%). I think this means:

0 = probable attackers' losses.
1 = probable hit to the resources of the hex.
0 = probable damage to the unit defending the hex.
100%= probability of hitting the unit on the hex (and thus reducing its entrenchment level by 1)

Is this correct?

Cheers,

Michael





BillRunacre -> RE: Changing unit categorization? (6/8/2021 9:01:58 AM)

Yes, that's right. [:)]




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