RangerJoe -> RE: War in the Pacific 2? (6/8/2021 9:54:16 PM)
The community could not fund a WITP2 in the first place, it would be far too expensive, especially with the features that tend to be suggested here.
Approaching Matrix with a realistic business plan could indeed work.
I don't think that we are a dying niche, there are new people coming to the game from time to time after all.
Our niche is just too small to make a lot of money with, the mainstream is where the real money in gaming lies.
Even a somewhat successful mobile game could probably make you far more money than a WITP2.
So development studios in the last couple years tended to go more mainstream to get a bigger market share.
I remember reading that Fortnite made more than 2 million dollars a day in 2018 in revenues and made a total of 1.2 billion dollars in its first 10 months after launch.
For WITP2 to make 1.2 billion dollars in revenue it would need to sell roughly 17 million copies with a unit price of 70$. With 17 million copies the game would make it in the top 100 of best-selling games in history and would be the most popular strategy game ever made. (for example Civilization 5 "only" moved 8 million copies)
Not particular realistic to happen.
Just to show the difference between niche and mainstream.
Made? But what were the Net Profits and Gross profits? How much money can you get from me if I am not interested in what so other many people want? Maybe I am more epicurian in my tastes! I would rather have 1 of something excellent than 6 of something so-so and 12 of something that I would equate to fecal material.
There is nothing wrong with filling niches but it still has to be profitable to do so.
I completely agree with you and never stated anything differently! I would never exchange WITPAE for Fortnite!
The article I read only talked about revenues, it is not publicly known how much net profit or gross profit epic games made with Fortnite. At least not that I am aware of. Revenues are of course only part of the story.
Sorry English is not my first language, is "made" not the correct word in this situation?
Also there is of course nothing wrong with filling niches. What I was getting at is that it is far more lucrative to go mainstream if your main interest is money. But as I stated before: People like Gary Grigsby probably aren't doing what they do only because they are interested in the money, with their skill they could make far more money than they are making now. I already heard a lot from niche indie developers that it can be hard to resist the temptation of just picking up a normal programming job in a larger company as they would get a stable and often even higher income through this. So they do what they do because they are dedicated to what they do.
But it is not always this easy, sometimes companies go mainstream because they have to otherwise they would go bankrupt. Beeing a developer in a niche is hard and a lot of them need to take up side jobs to stay afloat throughout most of their career.
edit: And as soon your company grows and employs more people you can't stay afloat with dedication alone.
WITP is especially troublesome as, given its complexity, development cost would be high but the potential market is comparatively small, so staying profitable with a game like this will likely proof very hard.
Made is fine and is frequently used in such context. Made money is different if you were referring to using a printing press . . . [:-]
Yes. The game is fine now but an updated manual would be nice but it would have to be done by a team. Knowledgeable people to write certain chapters then knowledgeable people to proof read it, edit it, then the corrections which would have to be agreed upon.
You English is fine as far as I am concerned and I know that there are many people here who aren't people who have English as a first or even second language.
So, have ein gute bier [sm=00000436.gif] and relax.