Warplan Pacific - PDF manual (Full Version)

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ledrobi -> Warplan Pacific - PDF manual (4/6/2021 2:09:26 PM)

The PDF manual for Warplan Pacific is now available: you can download it here.




scout1 -> RE: Warplan Pacific - PDF manual (4/16/2021 11:57:58 PM)


quote:

ORIGINAL: ledrobi

The PDF manual for Warplan Pacific is now available: you can download it here.


Is this version a printer friendly version ?




AlvaroSousa -> RE: Warplan Pacific - PDF manual (5/2/2021 1:40:28 PM)

I'll make one to download.




scout1 -> RE: Warplan Pacific - PDF manual (5/2/2021 10:19:23 PM)


quote:

ORIGINAL: AlvaroSousa

I'll make one to download.


Thanks Al .... I've seen past manuals which took a ridiculous amount of per page printing due to background images ...... though I never did understand why since I've seen others which look similar but didn't have this issue ....




eskuche -> RE: Warplan Pacific - PDF manual (5/3/2021 2:27:10 AM)

I will just put it out there that the manual is a nice, concise summary of game points that is easily referencable. It was relatively well organized with only a few references to non-described concepts, and it steered away from the listing-of-mechanics trap. Well done.

The only gripe I have is that some mechanics, such as how dice rolls *actually work* seem to be quite missing. Are we not intended to actually know how the different numbers play out in battle? Contrast to the very explicitly granular retreat % chances. I'm not looking for WITE-level CV calculations here, but (and I may be missing something) it would be nice to know at least roughly, for example, how a 9 vs. 6 would play out compared to say a 6 vs. 3.




eskuche -> RE: Warplan Pacific - PDF manual (5/3/2021 2:39:11 AM)

While we're here, some other things that don't make sense and that don't come up in a quick search of the manual:
How are combat values actually calculated? It seems like it is the base rating * effectiveness * experience. How does strength come into play here? Does a 10/10 strength unit have the same CV as a 5/10 unit? What about a 10/30 unit? I assume there is some hidden multiplier, but I'm not quite sure of the rationale behind these things being hidden.

Additionally, lower tier units are much more difficult to judge, given the rounding issues. Perhaps some sort of inflation of CV values (like they did in war in the east) as an alternative or simply upgraded CV mode would be able to circumvent some of these possible issues. I understand that some rounding helps simulate the fog of war and uncertainty, but I also believe there should be some sort of middle ground between guesswork and showing-every-detail syndrome. Tooltip popups could perhaps help here?




AlvaroSousa -> RE: Warplan Pacific - PDF manual (5/3/2021 4:29:28 AM)

number on the left is what it has, the number on the right is it's maximum.

strength X eff X exp X unit added values (land its FA + ART + GUNS + TANKS)
air it depends A2A or GS or NAV or STRBOMB

As for land combat there is the enemy entrenchment, terrain, rivers, resource modifiers which reduce the attackers effective combat value.

When you hover for combat the odds tell you what how good the attack is.


1:1 - 2:1 favors defender but in some strong hold positions just throwing men at the problem works.
3:1 slightly favors attackers
4:1 more favors attackers
5:1+ really favors attackers

One of the keys is keeping the effectiveness up.

You can't formulate your way into a perfect attack. You need to balance your strength in units vs theirs and what you have as reserves. Sometimes it's just brute force low odds. Sometimes it's pounding it with air for 2-3 turns then attacking. Sometimes it is just maneuvering. What gets people is that you don't have an estimate on losses like all other games. This is a pure wargame that you know the odds and have a general idea of the potential results like on a chart but nothing is certain.

More armor/mech greater chance to retreat the enemy.
Tenacity prevents retreats. You have to basically destroy japanese land units.
Low effectiveness is the killer.

Air units watch their eff and strength mostly and realize if X country has crappy air units that way you are selective with them.

Naval combat is about a mix of forces to take losses.




eskuche -> RE: Warplan Pacific - PDF manual (5/3/2021 4:34:58 AM)

Thanks for the reply. I'm quite comfortable with no guaranteed attacks, just not as much with not knowing how on-paper CV is calculated at all [:D]




trutyjoh -> RE: Warplan Pacific - PDF manual (10/16/2021 12:55:53 AM)

Did I miss where a printer friendly download of the game manual is located?
TIA




Hairog -> RE: Warplan Pacific - PDF manual (10/16/2021 1:43:42 AM)

You can find a gateway to the manual on the start page of both WP and WPP. See attached



[image]local://upfiles/751/D92569C75B3548048ADF79373358E2A7.jpg[/image]




trutyjoh -> RE: Warplan Pacific - PDF manual (10/16/2021 2:16:15 AM)

Yep. Got that one. Was looking for the clean printer friendly copy that was mention by AlvaroSousa above.
Thanks




ncc1701e -> RE: Warplan Pacific - PDF manual (10/16/2021 7:34:34 AM)

Please check the manuals located in the following directory:
..\Matrix Games\WarPlan Pacific\Manuals




AlvaroSousa -> RE: Warplan Pacific - PDF manual (11/16/2021 4:57:42 PM)

Printable version is in game under the "?" help section as a PDF. It will also always be the updated one.




SwampYankee68 -> RE: Warplan Pacific - PDF manual (11/22/2021 11:52:33 PM)


quote:

ORIGINAL: ledrobi

The PDF manual for Warplan Pacific is now available: you can download it here.


Is the manual being updated when the game is patched?




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