RE: The Australian Axis Rebels versus the Swedish Allied Empire (5 player game) (Full Version)

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Orm -> RE: The Australian Axis Rebels versus the Swedish Allied Empire (5 player game) (10/5/2021 7:54:07 AM)

Picture from Sep/Oct '40 - End of Turn

[image]local://upfiles/29130/63DF38A6E18744E8BFB8299813560B3D.jpg[/image]




Orm -> RE: The Australian Axis Rebels versus the Swedish Allied Empire (5 player game) (10/5/2021 7:55:07 AM)

Picture from Sep/Oct '40 - End of Turn

[image]local://upfiles/29130/49D2374EE9BE468D83244D66C79D4CEE.jpg[/image]




Orm -> RE: The Australian Axis Rebels versus the Swedish Allied Empire (5 player game) (10/5/2021 7:56:47 AM)

Picture from Sep/Oct '40 - End of Turn

[image]local://upfiles/29130/039472C827CC4855B3880A32CBB02409.jpg[/image]




Orm -> RE: The Australian Axis Rebels versus the Swedish Allied Empire (5 player game) (10/5/2021 7:58:56 AM)

Picture from Sep/Oct '40 - End of Turn

[image]local://upfiles/29130/6A227E608FD243CB8FF494472ACC717E.jpg[/image]




Orm -> RE: The Australian Axis Rebels versus the Swedish Allied Empire (5 player game) (10/5/2021 8:01:55 AM)

Picture from Sep/Oct '40 - End of Turn

[image]local://upfiles/29130/F46DB4B6A41449D2B11FFD1CE220A7C6.jpg[/image]




toenailthehun -> RE: The Australian Axis Rebels versus the Swedish Allied Empire (5 player game) (10/12/2021 12:51:54 AM)

Sep/Oct '40
EoT Instructions - Axis

Prelim Prod;
Germany: set 6 of 7 oil to save which will leave 4 idle Factories building with 26, after lending will leave 17 BP
Italy: no changes
Japan: change save destination of 2 US traded oil from Hiroshima & Yokohama to Tokyo and Niigata

Stay at Sea;
Germany: All CP and 2 x old BB
Italy: All CP's, Italian Cst CA Zara, East Med CA Abruzzi
Japan: All CP's, China Sea all units in 1 box

We will post our RTB after the Allies reveal their units staying at Sea.




ssiviour -> RE: The Australian Axis Rebels versus the Swedish Allied Empire (5 player game) (10/12/2021 8:37:27 AM)

GER Oil at Prelim Prod

[image]local://upfiles/49692/735033667BA44369859F8531CE45FC53.jpg[/image]




peskpesk -> RE: The Australian Axis Rebels versus the Swedish Allied Empire (5 player game) (10/12/2021 12:03:21 PM)

In the Med the Allies will only stay with CP. Rest of RTB can be posted if needed after we get in touch with the commander.




Orm -> RE: The Australian Axis Rebels versus the Swedish Allied Empire (5 player game) (10/19/2021 9:05:36 AM)

Allies end of turn:

Preliminary planning:
CW - 22 production points - 18 BPs.
France - 4 production points - 4 BPs.
USA - 37 production points - 20 BPs.
USSR - 25 production points - 15 BPs.
China - 6 production points - 7 BPs

Stay at sea:
The following units stay at sea.

CW:
All CPs, except 5 on the African route.
1 and 4 box in the Faeroes Gap
1 box in the BOB
1 box in the North Atlantic
1 CA in the 4-box of CSV

France:
CP in Tasman Sea
CP in Coral Sea

USA:
CPs

USSR:
CP




Orm -> RE: The Australian Axis Rebels versus the Swedish Allied Empire (5 player game) (10/19/2021 9:08:09 AM)

I can not get two oil to be used from Venezuela. One of the oil traded to CW seems stuck on idle. And one to USA is missing entirely. No idea on how to fix this. Seems to me that this oil is lost from use to the Allied. [:(]




Orm -> RE: The Australian Axis Rebels versus the Swedish Allied Empire (5 player game) (10/19/2021 9:12:01 AM)

I have avoided using saves during the end of turn for a long time now. This because there were save points that caused errors when a EOT save was restored. It is possible that all of this has been fixed. But the recent load error in naval combat save has me concerned. However, in doing the end of turn in proper order it would help to have safe save spots. Anyone know where it is safe to save in the end of turn?




ssiviour -> RE: The Australian Axis Rebels versus the Swedish Allied Empire (5 player game) (10/19/2021 9:35:41 AM)

Breakdown has for a long time been a good mid point during EOT to do a save and reload if necessary.

However, it is advisable to at least double check that all convoy and resource routing is still as intended. Most times when reloaded this becomes messed up.




ssiviour -> RE: The Australian Axis Rebels versus the Swedish Allied Empire (5 player game) (10/19/2021 10:17:03 AM)


quote:

ORIGINAL: Orm

I can not get two oil to be used from Venezuela. One of the oil traded to CW seems stuck on idle. And one to USA is missing entirely. No idea on how to fix this. Seems to me that this oil is lost from use to the Allied. [:(]


I would be interested in learning more about CW production Planning here as on the save I received all Venezuelan Oil is in production. CW does have 1 Unused CP in the Caribbean Sea Area and USA does have a fair bit of lending going on.

I have found through multiple versions now, and have flagged it in the Forum in the past, that if you put more USA CP at sea (particularly in the Caribbean) your problem may be resolved. They should not be able to transport lent resources without later US Entry options being selected, but do if at Sea, sometimes to the exclusion of other Allied CP....

MB Redo Allied impulse, put an extra 1 or 2 in Caribbean and see what happens ...




Orm -> RE: The Australian Axis Rebels versus the Swedish Allied Empire (5 player game) (10/19/2021 7:17:33 PM)

The Venezuelan oil was missing in the save restored from the preliminary production step. If I recall correctly.

Thank you for telling me that there is no issue with the save from the reorganization step. Hopefully the use of that save will be enough to solve the issue when I do the final end of turn.

Thank you for the 'breakdown' safe save spot. Confirming my belief that save is safe. I only used it as a backup safe if the final production gets an error. I will now use it mo0re frequently. I was hoping that there were even more confirmed safe save spots.

[:)]




ssiviour -> RE: The Australian Axis Rebels versus the Swedish Allied Empire (5 player game) (10/19/2021 8:49:05 PM)


quote:

ORIGINAL: Orm

The Venezuelan oil was missing in the save restored from the preliminary production step. If I recall correctly.

Thank you for telling me that there is no issue with the save from the reorganization step. Hopefully the use of that save will be enough to solve the issue when I do the final end of turn.

Thank you for the 'breakdown' safe save spot. Confirming my belief that save is safe. I only used it as a backup safe if the final production gets an error. I will now use it mo0re frequently. I was hoping that there were even more confirmed safe save spots.

[:)]



The save I have is from the Preliminary Production step not Reorganization




toenailthehun -> RE: The Australian Axis Rebels versus the Swedish Allied Empire (5 player game) (10/19/2021 9:53:11 PM)

Sep/Oct '40 End of Turn
Axis

Return to Base;
Germany: Nav to 69,45 SCS to Kiel
Italy: East Med, Ftr and Nav to 75,40, fleet to La Spezia
Japan: China Sea AMp to Fukuoka

Oil
Germany: should need 4.3 to reorg all use 2 GER + 3 Rumanian oil
Italy: will borrow 1.7 oil from Germany to re-org all, use remaining Rum plus saved oil in Paris please. 1 USSR traded oil should save in Budapest.
Japan: 1.8 oil re-org all use saved oil in Hiroshima and Yokohama please.

No Axis breakdowns

Prod final;
Germany: 17 BP with 9 saved oil
Italy: 5 BP no saved oil
Japan: 13 BP 24 saved oil

No Axis scrap

Production;
Germany: Lend Lease Ftr2 to Italy, ARM, Mech, 2 x Pil, Ftr2
Italy: CP, ATR, Repair CA Gorizia
Japan: Trn 2nd, CVP1, Pil, Mtn, Gar




Orm -> RE: The Australian Axis Rebels versus the Swedish Allied Empire (5 player game) (10/20/2021 7:20:43 PM)

quote:

ORIGINAL: ssiviour


quote:

ORIGINAL: Orm

The Venezuelan oil was missing in the save restored from the preliminary production step. If I recall correctly.

Thank you for telling me that there is no issue with the save from the reorganization step. Hopefully the use of that save will be enough to solve the issue when I do the final end of turn.

Thank you for the 'breakdown' safe save spot. Confirming my belief that save is safe. I only used it as a backup safe if the final production gets an error. I will now use it mo0re frequently. I was hoping that there were even more confirmed safe save spots.

[:)]



The save I have is from the Preliminary Production step not Reorganization

Thank you again.

Figured out what caused the Venezuelan oil to go missing. It disappeared when France ordered oil from USA to be saved on Martinique. This despite the fact that there was 1 CP available to transport the oil. Solved this by changing the Allied return to base with their CPs. No CW CPs now return to base, and the French CP in the BoB also remains at sea. And the US oil going to France is saved in mainland France instead.

Edit: Also changed the US production to 19 BPs.




Orm -> RE: The Australian Axis Rebels versus the Swedish Allied Empire (5 player game) (10/20/2021 7:24:08 PM)

Sep/Oct '40 End of Turn
Allies:

Return to Base:

France:
West Med: BB -> Marseilles, CA -> Beirut, CA -> Mogador
Cape Verde Basin: CP -> Libreville, 2 CA -> Pointe Noire
Bay of Bengal: CA -> Libreville
North Atlantic: BB -> Brest
CSV: CA -> Libreville
GoG: CA -> Pointe Noire

CW:
BoB: BB -> Plymouth, CA -> Scapa Flow
North Sea: CA + 2 TRS + HQI + MIL -> Bordeaux, TRS + MOT -> Plymouth, 2 CV -> Gibraltar, 2 BB -> Scapa Flow, CA -> Liverpool
Red Sea: LIN -> Liverpool
CSV: CV + BB + NAV2 -> Gibraltar, BB -> Liverpool, CA -> Gibraltar
West Med: FTR2 + ATR3 -> Malta, TRS -> Aden, 2 BB + CA -> Gibraltar
Caribbean: CA -> Barbados
Mouths of the Amazon: CA -> Barbados
Gulf of Guinea: CA -> Freetown
Cape Verde Basin: 3 CA -> Gibraltar
North Atlantic: CVL + CA -> Liverpool
East Coast: CA -> Plymouth
Faeroes Gap: CA -> Scapa Flow, CA -> Plymouth

USA:
BB -> Honolulu
TRS -> San Diego

USSR:
-

Use Oil:

USSR:
All units are reorganized for 0 oil (0.2).

CW:
All units, except 1 CP, are reorganized for 5 oil (5.45).

France:
All land and air units + 1 BB in Brest are reorganized for 1 oil (1.0).

USA:
All units are reorganized for 0 oil (0.2).

China:
All units are reorganized for 0 oil (0.1).

Breakdown:
x

Prod plan Final:
x

Scrap:
CW scrap AT.

Production:
China (7):
INF
INF Div
CAV

CW (18):
INF
FTR2
LND4
2 Pilot
CA (2nd)
TRS (2nd)
Repair CA

France (4):
2 GARR

USA (19):
MAR Div
MAR
CV fu
BB fu
ATR
Save 1 BP

USSR (15):
3 GARR
MOT
MECH

Conquest:
Germany conquers Cyprus, and Corsica. CW conquers Eritrea.




Orm -> RE: The Australian Axis Rebels versus the Swedish Allied Empire (5 player game) (10/20/2021 7:25:38 PM)

Will Germany install a Vichy government in France?




ssiviour -> RE: The Australian Axis Rebels versus the Swedish Allied Empire (5 player game) (10/21/2021 12:17:10 AM)


quote:

ORIGINAL: Orm

Will Germany install a Vichy government in France?


Yes, Germany will install a Vichy Government in France




Orm -> RE: The Australian Axis Rebels versus the Swedish Allied Empire (5 player game) (10/21/2021 7:08:23 AM)

And the Vichy Country Control goes as follows...

[image]local://upfiles/29130/9D3E9075201149E3B279262F690B1454.jpg[/image]




Orm -> RE: The Australian Axis Rebels versus the Swedish Allied Empire (5 player game) (10/21/2021 7:09:35 AM)

The US acts with irritation over the German creation of Vichy France. Two entry chits drawn. (2 rolled)




Orm -> RE: The Australian Axis Rebels versus the Swedish Allied Empire (5 player game) (10/21/2021 7:27:33 AM)

Moved the French units to the closest hex. Mostly no choice. Think the ships going to Morocco had a choice of port. Placed them in Casablanca.

Moved the Italian TERR in Tunisia to Libya. No choice here.

The CW forces in Tunisia went to Malta, Bayonne, and Gibraltar. No choice here.




Orm -> RE: The Australian Axis Rebels versus the Swedish Allied Empire (5 player game) (10/21/2021 7:29:28 AM)

Sep/Oct '40 - Vichy Creation

What plane will be selected? And where should it be placed?

[image]local://upfiles/29130/C87642FB0ABC4A0AA602C368C5DCF684.jpg[/image]




ssiviour -> RE: The Australian Axis Rebels versus the Swedish Allied Empire (5 player game) (10/21/2021 9:18:05 AM)

Pilot to NAV and place in Marseille please




Orm -> RE: The Australian Axis Rebels versus the Swedish Allied Empire (5 player game) (10/21/2021 12:05:27 PM)

How to place these land units?

[image]local://upfiles/29130/28B633D891244C7DBDC4228A94A50CE7.jpg[/image]




ssiviour -> RE: The Australian Axis Rebels versus the Swedish Allied Empire (5 player game) (10/22/2021 9:54:19 AM)

ARM ART & AA to Toulose

6-3 INF GAR & AT to Marseille

5-3 INF to 62, 27

Please




Orm -> RE: The Australian Axis Rebels versus the Swedish Allied Empire (5 player game) (10/22/2021 11:04:27 AM)

Sep/Oct '40 - Vichy Creation

Next step is the removal of units in Vichy France. Which units will Germany remove?

[image]local://upfiles/29130/39F762B7C4394952B61313AB442107CA.jpg[/image]




ssiviour -> RE: The Australian Axis Rebels versus the Swedish Allied Empire (5 player game) (10/22/2021 11:13:05 AM)

5-4 INF
37MM AA
3-1 GAR
5-3 INF
3-3 INF
4-1 GAR
47MM AT
FTR2
105MM ART
6-1 GAR
75MM AT

Please





Orm -> RE: The Australian Axis Rebels versus the Swedish Allied Empire (5 player game) (10/22/2021 11:32:08 AM)

Next up is factory destruction. Germany can destroy factories in Paris, and Rouen.

I plan to recreate the end of turn from the breakdown save as soon I think I can continue to the next safe save spot (that I suspect is at the new impulse action). So is there any more information that you need in order to post the remaining Axis instructions?




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