OldCrowBalthazor -> RE: Mountain hexes . . . (1/23/2021 12:01:54 PM)
Interestingly, since we've been placing 'High Mountain' tiles on the Alpine Front project, and I started moving units around and on them..I was wondering if those hexes should be restricted to Mountain Corps only. That would give even more value to both this special unit and the high mountain location.
Yes, that is another interesting angle. I have been looking at the map in the game and the Swiss Alps seem to be the only area near the main theatres that is classified "high mountains" at the moment. So for your idea to work I think it would mean identifying other hexes that could be classified in the same way - in the Balkans, the Caucasus and so on. The first thing I have done is look in Wikipedia to find a list of the highest mountains of each country in Europe (2020 borders) and it is quite interesting . . .
Albania - Mt Korab, 9068 feet
Armenia - Aragats, 13,419
Austria - Grossglochner, 12461
Bosnia - Muglic, 7828
Bulgaria - Musala, 9596
Croatia - Dinara, 6007
France - Blanc, 15778
Greece - Olympus, 9570
Italy - Bianco, 15,778
Kosovo - Velika Rudoka, 8720
Montenegro - Zia Kolata, 8314
Poland - Rysy, 8199
Russia - Elbrus, 18510
Spain - Teide, 12198
Switzerland - Dufourspitze, 15203
Turkey - Ararat, 16854
Ukraine - 6762
You can see there that there are some mountains of a similar size to the Swiss Alps, e.g. in Turkey, Armenia, Austria and France and there are others approaching 10,000 feet. They may not all be in big mountain ranges, of course, but it does suggest there could be more "high mountain" hexes on the map. It all depends on what the dividing line between "mountains" and "high mountains" is. In terms of moving cavalry and artillery up mountains (tanks are a definite no unless using a road), is altitude the only factor to consider? For example, some mountains are more "rugged" (i.e. difficult to traverse) than others
Was thinking on the same lines. [8D]
Thanks for the list..I will use it in the future. (Currently my spare time is slowly running through the turns for the Trento-Alpine Front edit)
The map will certainly look more realistic too...our Alpine Front one does!
Edit: I live in the Cascade Mountains, some parts of which would be considered high mountains, but the greater portion mountains or hills. There are areas of 'hills' around here that I would consider to be nearly impassable due to the roughness of the terrain, and 'mountains' in game where cavalry would have no problem at all to traverse.
So, it's an interesting problem of what defines which kind of terrain denotes which for movement and combat purposes. Altitude, however, would probably be the best factor when considering a terrain type for a hex (tile) in this game.