[1.05b1] Wrong SHQ for missing subordinate and HQ units (Full Version)

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Malevolence -> [1.05b1] Wrong SHQ for missing subordinate and HQ units (9/3/2020 8:13:35 PM)

Per the image, missing subordinate and HQ units are not found in their SHQ, but seem to default to the base SHQ.

In this case, the unit was assigned to 3rd SHQ, however, to reform the missing HQ, the unit was found in 2nd SHQ.

[image]local://upfiles/34589/3EB50D4A0A91444090A703584A67190C.jpg[/image]

Device is Windows 10 Pro 64bit, version 2004 (v19041.421), Intel i7-1065G7 1.30Ghz, 16GB RAM. It is a Surface Pro 7, connected to 2560x1600 display monitor via USB-C. Intel Iris Plus integrated graphics.

For reference, Game Build v 1.05-beta1; Scenario Build 1.05-beta1; Last Game Build used 1.05-beta1; Scenario Version Number #53.







Vic -> RE: [1.05b1] Wrong SHQ for missing subordinate and HQ units (9/7/2020 3:01:56 PM)

The SHQ used is the SHQ controlling the Zone of the Hex selected.

Made a note that ideally you should be able to select the SHQ here, however beta3 has already included option to create a "Blank" new Unit.

Best wishes,
Vic




Malevolence -> RE: [1.05b1] Wrong SHQ for missing subordinate and HQ units (9/7/2020 6:15:40 PM)

quote:

ORIGINAL: Vic

The SHQ used is the SHQ controlling the Zone of the Hex selected.



This was not the case. The ability to raise the missing HQ was not there when selecting the other SHQ.

It may be the unit HQ remembers the SHQ of its birth, odd as that might be?




Vic -> RE: [1.05b1] Wrong SHQ for missing subordinate and HQ units (9/8/2020 7:04:30 AM)

I see what you mean. I am looking into it!

will be fixed 105-beta4




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