Empire - minor enhancements coming for version 1.2 (Full Version)

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Cavalry Corp -> Empire - minor enhancements coming for version 1.2 (9/1/2020 2:54:08 PM)

I have just started a game of Empire as the Allies and it's quite a blast. Now I have sorted out some proper screen capture software I will be posting some updates. Hopefully some of you will be interested.

A couple of players have asked me to address the issue of dissuading the potential of the second Japanese strike on Pearl Harbour (especially if they decide to play on one day turns). This obviously is not desirable and without having to introduce a house rule I have made the following minor amendments, the most important of which is to move back some of the submarines with reliable torpedoes to Pearl Harbor which can put to sea on the second turn. If you want this version of the game please let me know and I will send it to you directly. Obviously, as we go along in the game we will find odd hopefully minor things that need fixing.
I would however remind Japanese players that the KB has deliberately been left quite light on escorts enabling the packing a maximum punch with the smallest number of detectable ships. This means they are a little bit more vulnerable than some may realise.

V1.2 CHANGES
Moved several of the S boats with reliable torpedoes back to Pearl Harbour. This is in case a Japanese player wants to engage in a game of hanging around Pearl Harbour on turn 2 or 3. Especially tempting on a one day turn system. Will encourage the KB to leave the area generally.
Removed the excess single aircraft from CA Dorsetshire, legacy from the RA 8.0.
Slightly improved the morale of American fighters at Pearl Harbour. Slightly decreased the number of damaged aircraft, slightly improved the experience of some fighter units. Again this is mainly aimed at reducing the chances of the second Japanese strike.




Ian R -> RE: Empire - minor changes following player suggestions for an up-and-coming version 1.2 (9/1/2020 4:08:50 PM)

May I ask, how does any of this micro-tweaking affect the way game progresses from November 1943 onward?




Cavalry Corp -> RE: Empire - minor changes following player suggestions for an up-and-coming version 1.2 (9/1/2020 4:45:51 PM)

Gaming of this mod is underway but the experience behind it is based on a long game of RA 8.0


This tweaking should not make any difference if the game has already started, its only to dissuade the Japan player from staying around PH. The game is based around the RA8.0 mod (have you played that?) and is quite similar probably although there are a lot of small changes under the bonnet not immediately obvious. What is obvious is there are slightly more hypothetical ships for both sides and Japan has a much bigger inventory to try and choose and build but we have tried to keep it within the realms of plausibility. I have a game of RA also running and is now in late August 1944. It's on a bit of a knife edge with both sides very strong, the allies actually lost a confrontation of carriers in early 1944, due to some poor planning and Japan got a bit lucky ( plus RA allowed one aircraft to be carrier capable which I have modified to a later one and only allowed on fleet CV. Also a dive bomber also carrying the 800 kg bomb this also has been restricted to a later version). This kind of stand-off in power was something we were trying to keep. A kind of arms race if you like.

As regards this one if you check out the notes you will see that both sides start probably a bit weaker in 41 (loads of obsolete aircraft and some old ships, they are fun to play with as well!) but the technology arrives faster. And in the case of the allies the technology really ramps up in early 1944 as do the arrivals. I would say until the end of 1942 the Japanese will have free rein but being careful not to make any " victory madness" mistakes. Malaya and the DEI are slightly better defended than in the original version and will take slightly longer. During 1943 the allies will have the chance to make some carefully planned attacks probably under the cover of LBA. Trying not to risk their growing naval assets too much.

One thing that is important is to remember that the Japanese will never be able to replace the quality of the initial elite pilots on the KB. Using these pilots will inevitably have attritional effects and the Japanese player must be most careful. In addition the quality of the aircrews on the more minor carriers is nothing to match the elite.They are also flying more obsolete less effective aircraft. This means unless the KB is committed action, on some parts of the map fighting is much more likely to be dominated by surface units.

If you want 1.2 I can send it too you but its probably not needed if you agree to one PH strike. KB is on retire orders on two days and it works smoothly.

In the play testing the first turn (in total I think around 20 times between us) I found that the carriers in PH were pretty much equally attacked as are battleships. Normally one carrier is sunk and two our moderately/badly damaged for your information. One or two BB are usually sunk. In the game I have just started the Enterprise was sunk. Lex(90days)and Sara ( 250??) and two of the old BB were sunk and many badly damaged. It would be reasonable to assume that America would have made very substantial efforts to refloat a sunk CV, so I think it's fair not to expect much more than this. Also he attacked the airfield's because of the damage it can do and the lack of availability of modern aircraft in the early part of the campaign for the allies as well as Japan. The allies had 379 aircraft destroyed around 320 of these were destroyed on the ground. Losses to the Japanese was 80.

I hope this helps.




Admiral DadMan -> RE: Empire - minor changes following player suggestions for an up-and-coming version 1.2 (9/1/2020 9:57:05 PM)

This belongs in the Mod sub-forum.




Ian R -> RE: Empire - minor changes following player suggestions for an up-and-coming version 1.2 (9/3/2020 1:44:14 PM)

Thank you for your kind offer, but as an AI only player (and using the ironman scenario) this one is not my cup of tea. I am more interested in the later war period (and the proper application of brute force).




Cavalry Corp -> RE: Empire - minor changes following player suggestions for an up-and-coming version 1.2 (9/8/2020 5:18:09 PM)

That's okay I quite understand. In terms of brute force I would say that four Midway class carriers, plus the Montana class battleships on the Allied side with the improved in Yamato and potential for two more large fleet class CVs on the Japanese sides makes for a lot of force on both sides. As I said the technology is fast advance in this mode.

However you are quite right there is no AI for this game. Thanks for taking an interest anyway.




John 3rd -> RE: Empire - minor changes following player suggestions for an up-and-coming version 1.2 (9/9/2020 9:59:48 PM)

Cavalry--could you please send me your most updated files? I'll get that new page built on the RA--BTS Site and get it Posted!




Cavalry Corp -> RE: Empire - minor changes following player suggestions for an up-and-coming version 1.2 (9/13/2020 5:11:00 PM)

John,

Sorry only just seen this.
Will do soonest thanks, I was just awaiting some news from the Japanese side in case he has anything that needs a tinker. We are now on turn 4 and all going well.




Cavalry Corp -> RE: Empire - minor changes following player suggestions for an up-and-coming version 1.2 (10/6/2020 11:01:47 AM)

John,

Still awaiting some opinions from Japan side then 1.2 should be ready,actaully I am really pleased as all the changes and fixes are minor.

M




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