[Fixed] Submarine AI reluctance to use creep (Full Version)

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boogabooga -> [Fixed] Submarine AI reluctance to use creep (8/7/2020 11:24:39 AM)

I'm using CMO version 1147.7

I'm just starting to use submarines in Command, so I might be mistaken, but I believe that there is a problem getting the AI to use 'creep' throttle when I would expect it to.

In CMANO, submarine sprint and drift seems to operate between creep and flank (or cavitation). That is what I would expect.
However, in CMO, it seems to operate between cruise and flank. In the provided scenario, Salt Lake City is set to sprint and drift at an average of 27 kt, and you can see that it operates between 20 kt and 32 kt. Is that WAD?


In the provided scenario, Los Angeles is set to sprint and drift at an average speed of 15 kt. Notice however, that it actually just cruises at 20 kt. I believe that is a bug, as if it can't go any slower.

Last, notice Sturgeon. It's assigned to a ASW patrol mission that is set to use a station throttle of Creep. However, it is actually operating at 15 kt cruise. If I set the mission's submarine station throttle to cruise or creep, it operates at 15 kt like this, but if I set it to Full or Flank, then it speeds to 22 kt or 30 kt, respectively, as one would expect.

Overall, it gives me the impression that there is a bug preventing the AI from using the proper creep setting somehow.




thewood1 -> RE: Submarine AI reluctance to use creep (8/7/2020 9:44:45 PM)

I loaded it up and did two things. First, I made sure I was setting the missions's station speed for subs, and not aircraft. I played around with different speeds and they all seemed to work.

Second, on the two non-mission subs, I took avoid cavitation off. They both responded to throttle requests. What I didn't do, and should have, was to see what happens without touching anything. So can't be sure if any my fiddling had an effect.

The short is it seems to work on my system. Can't guarantee my changes did it. After dinner, I'll go back and confirm that was a fix or just random. Sorry.




boogabooga -> RE: Submarine AI reluctance to use creep (8/7/2020 10:11:55 PM)

Thanks for the reply thewood1, but I think you missed the point of the errors that I was reporting.

When setting the mission's station speed for subs, the cruise setting and creep setting are BOTH resulting in 15 kt. Creep should be 5 kt or thereabout. I agree full, cruise, and flank settings are working, but not creep. Is this what others see?

On the non-mission subs, I'm showing a suspected bug as they are set up related to sprint and drift; it does not help to set throttle manually.




thewood1 -> RE: Submarine AI reluctance to use creep (8/7/2020 10:36:51 PM)

Had no issues with creep. I didn't miss the point. Only telling you what I found. Will test it in a bit without changing anything.




thewood1 -> RE: Submarine AI reluctance to use creep (8/7/2020 11:49:11 PM)

Looks like this was reported once before, but in an off-topic thread. I'm pretty sure the devs are tracking it down.

http://www.matrixgames.com/forums/fb.asp?m=4817434

Regardless if its the same issue. In 1147.7, I see the same issue with not wanting to stay at creep in missions or in some of the throttle settings.





Uzabit -> RE: Submarine AI reluctance to use creep (8/9/2020 6:23:50 PM)

Happens on my system aswell with 1147.7 - submarines ignore "creep" as specific mission speed settings and go to cruise instead.




Rory Noonan -> RE: Submarine AI reluctance to use creep (8/10/2020 12:32:48 AM)

Logged for investigation.

0014074




SteveMcClaire -> RE: [Logged] Submarine AI reluctance to use creep (8/13/2020 8:18:29 PM)

Thanks for the report. This issue will be fixed in the next update.




stww2 -> RE: [Logged] Submarine AI reluctance to use creep (8/13/2020 9:31:46 PM)

Glad to hear it! Thank you!




boogabooga -> RE: [Logged] Submarine AI reluctance to use creep (8/23/2020 6:59:58 PM)

Thank you.





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