Using the new mine code (Full Version)

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michaelm75au -> Using the new mine code (7/16/2020 7:51:49 AM)

Using the new code in 1147.6, this is the test bed I was using to see how the 'lanes' were being processed.
I thought it might be useful to see how the new mine code runs.
Just load and run - missions already assigned.




SeaQueen -> RE: Using the new mine code (7/16/2020 3:07:04 PM)


quote:

ORIGINAL: michaelm75au

Using the new code in 1147.6, this is the test bed I was using to see how the 'lanes' were being processed.
I thought it might be useful to see how the new mine code runs.
Just load and run - missions already assigned.



Cool, I'm already working on a scenario where one of the scenario objectives is to mine a channel with quickstrike mines. It's so nice to be able to FINALLY trap whether an area has been mined or not, and the number of mines in the area.

And the scenario is turning from a small strike package into a gorilla. Which is fine with me. There are just too many effects I want to get on the target!

-Sarah




Gunner98 -> RE: Using the new mine code (7/16/2020 3:52:39 PM)

Thanks

I think I should be able to use this in NF#41. Cheers.




KnightHawk75 -> RE: Using the new mine code (7/16/2020 5:41:58 PM)

good stuff, thanks!




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