zgrssd -> Minimum passive income (6/18/2020 4:30:25 PM)
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Currently the game uses a Private (public on higher TL) Scavenging asset and Service tax to make sure we start with some metal and IP income. I have been thinking about a way to make sure there is still some of those when all deposits are used up. Maybe we could combine both into one thing? What I propose is a simple, passive income. Something like 1 IP and 1 Metal per 1k or 10k population. This represents small scale crafting, low level scavenging, even recycling. It should not be tied to a specific asset - not even a free private one like the Light Industry - as that just runs the risk of the asset not being around when it is actually needed. Just some passive income, that is easily calculated and avoids you ever having a unrecoverable state. Higher populations might even start providing some rarer resources, like Rare Metals.
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