[Feature Request] In-engine AAR (Full Version)

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$trummer -> [Feature Request] In-engine AAR (6/13/2020 8:56:46 PM)

The AAR feature currently implemented is very bare-bones. I'm wondering if it might be possible to replay a battle in the actual game engine, as opposed to the dedicated replay box, and for certain educational features to be available in replays, such as LOS and unit status for both sides. This would be of great assistance in assessing the effectiveness of one's plan, especially if it could be sped up, reversed and paused at will. Not a huge deal but I would have thought it would be relatively easy to implement from any logs the game makes of both AI and player inputs.




Veitikka -> RE: [Feature Request] In-engine AAR (6/14/2020 4:44:56 PM)

I have plans for an improved AAR tool where you can see who killed who etc. It's a sequel feature. I believe I'll get into this in later stages of development, after the more profound changes have been implemented.




Tom_ -> RE: [Feature Request] In-engine AAR (6/27/2020 11:33:44 AM)

Will the sequel be a new standalone game? - or will it be a DLC / Patch iteration of the current game?

Thank you




Veitikka -> RE: [Feature Request] In-engine AAR (6/28/2020 9:20:11 PM)


quote:

ORIGINAL: Tom_

Will the sequel be a new standalone game? - or will it be a DLC / Patch iteration of the current game?

Thank you


The sequel will be a standalone game, but we're working on a DLC+patch for the current game.




kevinkins -> RE: [Feature Request] In-engine AAR (6/28/2020 11:13:59 PM)

Good luck.




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