Soviet Rifle Corps (Full Version)

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Flaviusx -> Soviet Rifle Corps (5/21/2020 9:49:43 PM)

Okay, the rifle corps are now 120 production 3-2-2 units in the patch, great.

But when the Soviet Union goes to war the rifle corps revert to 3-1-2. This doesn't sound like a big deal, but it ends up with all these units losing 1 point CV and makes them probably not worth building. Is this intended, or a scripting bug?

The cavalry retain their new changed values when the Soviets go to war, so that is working at least.




AlvaroSousa -> RE: Soviet Rifle Corps (5/21/2020 10:25:09 PM)

yes I flubbed and forgot to change the script.

Should be in events.txt 39 and 40

//USSR loses ability to build large corps
$ChangeUnitAttributes
if_Date=1/1/1942
if_Country=4
if_Alliance=Neutral
lifespan=tillTrigger
targetCountry=4
unitID=3
stats=20,3,2,2,0,0,0,0,0,0,0,1,3,5,1,60,180,0,0
$End




sillyflower -> RE: Soviet Rifle Corps (5/21/2020 10:59:07 PM)

So does this mean that come Barbarossa, the inf xxx are as feeble as ever, and the cav are permanently weakened? This will not help solve the early Barbarossa problem[&:]




Richard III -> RE: Soviet Rifle Corps (5/21/2020 11:14:08 PM)

What is the "Barbarossa problem" [;)]




Flaviusx -> RE: Soviet Rifle Corps (5/21/2020 11:43:01 PM)

Once this bug is fixed, I think it will be okay Sillflower. Was playing around with build orders today.

You don't even have to disband any rifle corps now. The 3-2-2 rifle corps start as 2 point CV units even with 20% experience. Anything you build will come in at 3-4 points depending on your tech level.

So you can spam a bunch of these things before the war. Or mix and match with the stronger mech units to taste.

That's why this bug is kind of a big deal, when you are losing 1 pt CV out of every rifle corps they drop by 33%-50% in combat power and we are back to square one, the new combat stats make a big difference.




stormbringer3 -> RE: Soviet Rifle Corps (5/22/2020 2:25:41 AM)

Does it affect the game no matter what side you play? Do we wait for a fix or it doesn't matter that much?
Thanks.




ncc1701e -> RE: Soviet Rifle Corps (5/22/2020 8:29:15 AM)


quote:

ORIGINAL: Richard III

What is the "Barbarossa problem" [;)]



Here - a balance quest more than a problem:
https://www.matrixgames.com/forums/tm.asp?m=4768590




ncc1701e -> RE: Soviet Rifle Corps (5/22/2020 8:32:02 AM)


quote:

ORIGINAL: Alvaro Sousa

yes I flubbed and forgot to change the script.

Should be in events.txt 39 and 40

//USSR loses ability to build large corps
$ChangeUnitAttributes
if_Date=1/1/1942
if_Country=4
if_Alliance=Neutral
lifespan=tillTrigger
targetCountry=4
unitID=3
stats=20,3,2,2,0,0,0,0,0,0,0,1,3,5,1,60,180,0,0
$End


Is it necessary for both players to patch this file? or just the Allies player?
Do we have to restart a PBEM in progress already started using 1.00.07?

Thanks




AndrewKurtz -> RE: Soviet Rifle Corps (5/22/2020 1:01:10 PM)

Don't quote me on this, but I am pretty sure that scripts/scenarios are "folded it the game save" when created, so script and scenario changes are not picked up without a restart. Only engine changes apply to existing games.

That is my understanding.

So if I am correct, you would need to restart.




AlvaroSousa -> RE: Soviet Rifle Corps (5/22/2020 1:25:12 PM)

Be sure to change BOTH event items.

There are 2 for the large corps.

This is the 2nd one. Should be 2 events below the 1st one on the events.txt

//USSR loses ability to build large corps
$ChangeUnitAttributes
if_Date=1/1/1939
if_Country=4
if_Alliance=Allies
lifespan=tillTrigger
targetCountry=4
unitID=3
stats=20,3,2,2,0,0,0,0,0,0,0,1,3,5,1,60,180,0,0
addReportTo=Allies
$End




AndrewKurtz -> RE: Soviet Rifle Corps (5/22/2020 1:42:13 PM)

Any chance the right file could be uploaded for 1939? I would hate to restart some PBEM games with an incorrectly, manually edited file? Or verify this file is correct?




stormbringer3 -> RE: Soviet Rifle Corps (5/22/2020 3:00:09 PM)

I have nowhere near the ability to change the event items shown above. So I guess I'll have to wait to play this game until it's fixed in a patch.




Flaviusx -> RE: Soviet Rifle Corps (5/22/2020 4:36:47 PM)

I must be doing something wrong, because I can't get this changed script to work, corps are still showing the wrong values when the Sovs go to war.




AlvaroSousa -> RE: Soviet Rifle Corps (5/22/2020 7:15:10 PM)

I will upload the fixed scenarios. How about that.




AlvaroSousa -> RE: Soviet Rifle Corps (5/22/2020 7:28:12 PM)

Same link as in beta. This has the corrected scenarios. 39-40
https://drive.google.com/open?id=1nN74ov3dK1lIgqdo82iyQCUMz_Ispjru

Some typos were also fixed between official and now too.




sveint -> RE: Soviet Rifle Corps (5/22/2020 8:19:52 PM)

These are for the My Games folder, right?




AlvaroSousa -> RE: Soviet Rifle Corps (5/22/2020 8:36:19 PM)

Scenario game files are here
C:\Users\"your user name"\Documents\My Games\WarPlan\Campaigns




ncc1701e -> RE: Soviet Rifle Corps (5/23/2020 8:27:38 AM)

quote:

ORIGINAL: Alvaro Sousa

Same link as in beta. This has the corrected scenarios. 39-40
https://drive.google.com/open?id=1nN74ov3dK1lIgqdo82iyQCUMz_Ispjru

Some typos were also fixed between official and now too.


You will also need to update Europe 1941 scenario. For example, the 16th Rifle Corps is showing 3-1-3 at the start of Barbarossa.

[image]local://upfiles/46661/B97B14511EB94943A8F5BA5A6130DF0C.jpg[/image]




ncc1701e -> RE: Soviet Rifle Corps (5/23/2020 8:29:03 AM)

Whereas, the 16th Rifle Corps is showing 3-2-2 in the updated Europe 1940 scenario.

[image]local://upfiles/46661/799BFEBB7DAF4B3DB6C49A8E6D7C9C70.jpg[/image]




stormbringer3 -> RE: Soviet Rifle Corps (5/23/2020 2:23:57 PM)

I'm not going to use the google link to fix 100.07. Which is the better choice to play, 100.06 or 100.07 with the rifle corps bug?
Thanks for any opinions.




Flaviusx -> RE: Soviet Rifle Corps (5/23/2020 2:35:07 PM)

1.07 with the rifle corps bug is better than 1.06 but I would flatly refuse to play it as the allies, because I'd be forced to use goofy builds with the bug. Rifle corps aren't worth building with the bug. I consider this a deal killer. Mileage may vary. If you can find an allied player willing to live with the bug, or play solo, then I suppose you could roll with 1.07 as is.

I'd suggest downloading the updated scenarios and then extracting them into your campaign folder. This takes all of about 2 minutes.




ncc1701e -> RE: Soviet Rifle Corps (5/23/2020 3:43:28 PM)

quote:

ORIGINAL: stormbringer3

I'm not going to use the google link to fix 100.07. Which is the better choice to play, 100.06 or 100.07 with the rifle corps bug?
Thanks for any opinions.


1.00.07 without a doubt. There are so many things fixed (oil consumption, operating points, ...).
And yes this is very easy to patch the two scenarios.

Instructions are here:
https://www.matrixgames.com/forums/tm.asp?m=4735812




sveint -> RE: Soviet Rifle Corps (5/23/2020 5:58:41 PM)

Personally I think this is very minor. I don't mind playing the Allies in 1.07 at all.




AlvaroSousa -> RE: Soviet Rifle Corps (5/23/2020 6:12:28 PM)

just get the scenarios I uploaded.

I realized the 1941 I forgot to change the unit. I'll do it this weekend




stormbringer3 -> RE: Soviet Rifle Corps (5/23/2020 7:02:38 PM)

The Allies are always mentioned. If I play the Axis does that affect the game less?
Thanks.




ncc1701e -> RE: Soviet Rifle Corps (5/23/2020 7:03:42 PM)


quote:

ORIGINAL: Alvaro Sousa

I realized the 1941 I forgot to change the unit. I'll do it this weekend


[&o]




ncc1701e -> RE: Soviet Rifle Corps (5/23/2020 7:17:08 PM)


quote:

ORIGINAL: stormbringer3

The Allies are always mentioned. If I play the Axis does that affect the game less?
Thanks.


This is a game balance quest, nothing more. The purpose of the modification, we hope, is to allow the Russians to be better prepared and to better resist to Barbarossa. If you are playing against the AI, I am not sure you will see any difference.

I don't know if the AI is smart enough to buy more rifle corps now.

Anyway, for the Axis, you will have perhaps less problem with Barbarossa.




Harrybanana -> RE: Soviet Rifle Corps (5/23/2020 8:08:17 PM)


quote:

ORIGINAL: Alvaro Sousa

Scenario game files are here
C:\Users\"your user name"\Documents\My Games\WarPlan\Campaigns


This is where I found the game files except there was "OneDrive" between my user name and "Documents". Not sure why, but I am sure I can blame Microsoft.




Flaviusx -> RE: Soviet Rifle Corps (5/24/2020 1:43:21 AM)

Been playtesting this solo hot seat. Very pleased with the new rifle corps. Now it is possible for the Soviets to fight it out on the frontier for 2-3 turns. You end up losing about thirty of these suckers in the process (including all the garbage 20% ones) but the Sovs can pick up some experience in the process and slow down the German war machine.

The 35% new construction ones in the rear can be brought up to 4 CV after they are upgraded to 41 assault tech and are excellent in swamps, freeing up rifle armies for duty elsewhere.

I spammed a bunch of these things. The only thing I am disbanding now are the initial mech corps (not the armor corps,) and I end up with a much smaller mobile force of about 12 units prewar, but they are all 30%+ experience and fairly tough.

The Soviets can approach 2k strength in total ground forces prewar, depending on when the Germans invade. And I hope this build and defense will discourage mud offensives and get the Germans to wait until at least May and some clear weather. Attacking the new rifle corps in inclement weather very difficult.




ncc1701e -> RE: Soviet Rifle Corps (5/24/2020 11:47:14 AM)


quote:

ORIGINAL: Flaviusx

Been playtesting this solo hot seat. Very pleased with the new rifle corps. Now it is possible for the Soviets to fight it out on the frontier for 2-3 turns. You end up losing about thirty of these suckers in the process (including all the garbage 20% ones) but the Sovs can pick up some experience in the process and slow down the German war machine.

The 35% new construction ones in the rear can be brought up to 4 CV after they are upgraded to 41 assault tech and are excellent in swamps, freeing up rifle armies for duty elsewhere.

I spammed a bunch of these things. The only thing I am disbanding now are the initial mech corps (not the armor corps,) and I end up with a much smaller mobile force of about 12 units prewar, but they are all 30%+ experience and fairly tough.

The Soviets can approach 2k strength in total ground forces prewar, depending on when the Germans invade. And I hope this build and defense will discourage mud offensives and get the Germans to wait until at least May and some clear weather. Attacking the new rifle corps in inclement weather very difficult.


Good news, you should play this against sveint.




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