ncc1701e -> AAR Barbarossa (ncc1701e (axis) vs Hairog (allies)) - Hairog welcome (3/30/2020 9:05:49 PM)
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Following this post from Alvaro about cheese strategies employed by players that seem to break the game system. https://www.matrixgames.com/forums/tm.asp?m=4768590 In particular the first one: quote:
ORIGINAL: Alvaro Sousa So let's have it. I have been playing 4 games to test balance. I need input on the cheese strategies employed by players that seem to break the game system. I have heard the following ones. #1 Russia just runs away and never let's the Germans attack them. There is no incentive for them to defend. I very likely will remedy this but putting factories in the way on a schedule of relocation. And/Or slow down default unit experience gain to force the Russians to fight and defend. One proposal from Hairog was: quote:
ORIGINAL: Hairog I believe the Germans could advance faster than the Soviets could retreat, especially the civilians. I suggest you slow the soviet units down and reduce their manpower pool with every city taken. As you know, Alvaro, I've long advocated that the Soviets were too mobile. Constantly retreating would make the units weaker through attrition and just plain shedding equipment like a hiker takes off his parka when it gets warmer. Now he has to carry that parka and does until a bear comes along. then he gets rid of everything but his running shoes. Have the Soviets take a huge moral hit when they lose certain cities. Add or increase victory points for certain historical areas that produce food, metal, etc. All the civilians and Red Army units clogging up the roadways would make it much harder to move the manufacturing equipment to the Urals. Make it so the Reds lose copius factory points when certain cities are captured before certain dates to simulate not being ready or able to move the equipment. As such, we have decided to test a small change regarding the operation points allocated to Russian infantry corps that may change a little the balance of the invasion of Russia. Let's face it and let's be clear, I am certainly not the best axis player out there. So if people want to comment on my moves, they can. Finding the right balance may take few tries but I am happy with this game so I am not afraid to lose. Our house rules are the following: Allies player: Play only the Eastern front (no move in Africa / ...) Just to clarify the house rules, the operation points for Russian units are all reduced by 1: . Headquarters: 3 pts instead of 4 pts . Mechanized corps: 4 pts instead of 5 pts . Paratrooper corps: 4 pts instead of 5 pts . Armor corps: 5 pts instead of 6 pts . Cavalry corps: 6 pts instead of 7 pts . Infantry army: 4 pts instead of 5 pts . Infantry Large corps: 4 pts instead of 5 pts Axis player: I will concentrate only on Eastern front. No move in Africa / ... I will keep all units on the Western front where they are. No transfer of units to the East.
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