SIPRES -> RE: Modding Roundels? (4/1/2020 8:16:28 AM)
Just so we're all on the same page, this is a detail of the unit_activation_sprites file.
Any work I did on this file (along with my notes) is on my old Windows 7 computer, so I'm currently floundering around trying to remember what's what. (And like Nora Ephrom, I remember nothing).
The problem I have always had with this file is that there seem to be more images (which I've numbered 1-8) than I can account for.
Numbers 1 and 2 (and possibly 3 ?) have to do with the blinking of the activation sprite.
The other five numbers seem to be related to the experience symbols that appear in the unit information field.
You can't ignore these because if you do you end up with ugly white squares instead of symbols that become progressively brighter as a unit gains experience.
But I'm at a bit of a loss to explain why there are so many (5 or maybe 6) sprites devoted to this. Full color, half-colored, and blanked out make sense to me, but what are the other ones there for?
At one point (a year or two ago on my old computer) I made a test version of this file with just numbers and ran some saved games to try to figure out what everything was doing.
I also took extensive notes and saved them into a text file, and its this lost text file which is buried somewhere in my old computer.
It would probably be easier to repeat the experiment.
In the meantime, it would be really great if Hubert or Bill could chime in and say what each numbered slot is supposed to do.
There are a few spots in my own mod that I'm not really happy with, I'd like to repeat the exercise for WAW, and if I ever make another version of the Marsden Harly mod for the WW I game I'll need to mod this file.
FYI, my not totally adequate solution for the Yugoslav activation sprite was to use the British one (because the order of the colored bands was right).
I haven't fixed the Turkish roundel in any of these games yet, but it's at the top of my list.
I have made similar custom file in order to identify them (unit activation sprite file with Germany modified, different
So far I found 1 and and 2 are the blinking ones
and for EXP I have seen 5,6,8
I dont know for 3,4,7.
I check on war Map/strategy map but still 1,2 are used (either in 2D or 3D)
The editor allows 5 EXP max (current game is 3 EXP max)
so maybe the missing ones are related to that (more progressive EXP display when max value is 5)