Command Modern Operations v1.01 update - Build 1134.1 (Full Version)

All Forums >> [New Releases from Matrix Games] >> Command: Modern Operations series



Message


Dimitris -> Command Modern Operations v1.01 update - Build 1134.1 (2/24/2020 1:28:12 PM)

Download: https://drive.google.com/open?id=131OEEEU9fEmPhnTQFbn55CnmUXeVKGZd

To apply: Unzip to the installation folder, overwriting as necessary.

This is a public beta release. Standard disclaimers apply.

Release Notes (changes from B1121.9)
----------------------------------------------------------------

* The Lua engine now uses Lua v5.3 (fixes various Lua-related crashes reported post-CMO release)
* Instead of each scenario being loaded & played having its own dedicated Lua environment, there is now a single "global" sandbox.
* Includes an updated version of the "Broken Shield 300" scenario.
* Fixed: #13673: Cannot group units through menu
* UI Tweak: Added scroll to history portion of Lua Console Window to allow mouse scrolling
* Fixed: CTRL-H shortcut not working
* Various sim-core performance tweaks
* FIXED: Airgroup losing cohesion when attacking (without plotted course) while under manual thottle/altitude
* Tweak: By default, write debug/error info to ExceptionLog.txt
* ADDED: [Lua] Functions to handle mines
* FIXED: Lua: Some methods failing to match on GUID due to case mismatch
* FIXED: Units shooting missiles at extreme edge of DLZ envelope (causes frequent cases of weapon running out of energy)
* UI Fix: Re-attach log window on scenario load. Clear log window placement when re-attached.
* UI tweak: If no placement data can be retrieved for a secondary window, just place it on the default Window location




mikerohan -> RE: Command Modern Operations v1.01 update - Build 1134.1 (2/24/2020 3:24:10 PM)


quote:

ORIGINAL: Dimitris
[...]
* FIXED: Airgroup losing cohesion when attacking (without plotted course) while under manual thottle/altitude
[...]
* FIXED: Units shooting missiles at extreme edge of DLZ envelope (causes frequent cases of weapon running out of energy)
[...]


Thanks! [:D]




Dide -> RE: Command Modern Operations v1.01 update - Build 1134.1 (2/24/2020 4:01:16 PM)

Thanks!!!




Parel803 -> RE: Command Modern Operations v1.01 update - Build 1134.1 (2/24/2020 5:33:53 PM)

Thank you




Scorpion86 -> RE: Command Modern Operations v1.01 update - Build 1134.1 (2/24/2020 7:45:39 PM)

You guys are tireless! Thank you! Especially with the extreme-range shots bug, that was a real gamebreaker!




thewood1 -> RE: Command Modern Operations v1.01 update - Build 1134.1 (2/25/2020 10:07:36 PM)

One thing I'd like to commend the devs on is addressing the Lua issue. Lua calls ended up changing on them in Lua's latest update. The devs spent enormous amounts of time having to fix the issues that the changes caused. Most of this was and is beyond their control and they really had to jump through some hoops to get at it.




kevinkins -> RE: Command Modern Operations v1.01 update - Build 1134.1 (2/25/2020 10:51:17 PM)

Thanks for mentioning and highlighting that to players. This is sort of a behind the scenes thing that can often get lost. I did read somewhere that the new lua changes/improvements might make developers go grey everywhere it is used. We hope that is not the case here.

Kevin




mikkey -> RE: Command Modern Operations v1.01 update - Build 1134.1 (2/26/2020 7:17:48 PM)

quote:

ORIGINAL: thewood1
One thing I'd like to commend the devs on is addressing the Lua issue. Lua calls ended up changing on them in Lua's latest update. The devs spent enormous amounts of time having to fix the issues that the changes caused. Most of this was and is beyond their control and they really had to jump through some hoops to get at it.
nicely written Kevin. Thanks devs!




tjhkkr -> RE: Command Modern Operations v1.01 update - Build 1134.1 (2/28/2020 3:30:12 PM)

quote:

ORIGINAL: thewood1
One thing I'd like to commend the devs on is addressing the Lua issue. Lua calls ended up changing on them in Lua's latest update. The devs spent enormous amounts of time having to fix the issues that the changes caused. Most of this was and is beyond their control and they really had to jump through some hoops to get at it.


I agree with KevinKins: thank you for letting us know!




tjhkkr -> RE: Command Modern Operations v1.01 update - Build 1134.1 (2/28/2020 3:36:02 PM)

Thank you for this latest release.




overkill01 -> RE: Command Modern Operations v1.01 update - Build 1134.1 (2/29/2020 11:30:10 AM)

Thank you, i'm glad the missle bug got fixed.
But can the changes made to change format for mappictures in B1121.9 be reverted please ?
The map looks awefull with all those squares in the oceans, and maptiles still load slow anyway, so... .
Or give us an option to choose format or something.




stolypin -> RE: Command Modern Operations v1.01 update - Build 1134.1 (3/2/2020 1:47:22 PM)

Anyone else having MAJOR issues with this update? I've got ships moving erratically all over the place as well time getting stuck. (The game is not freezing - the time simply does not advance). I reverted back to 1121.9 and the game works fine.

Happy to attach a save if I'm the only one reporting this problem but I'm thinking this update has something seriously wrong. I applied it the same way I have applied the updates for the past 5 years -- simply coping over the old files. I even tried it a second time thinking maybe I missed something.

I have the Matrix version.




thewood1 -> RE: Command Modern Operations v1.01 update - Build 1134.1 (3/2/2020 2:11:33 PM)

How about putting technical issues in the technical issues thread. Might help all around.




Dimitris -> RE: Command Modern Operations v1.01 update - Build 1134.1 (3/4/2020 8:06:40 AM)

quote:

ORIGINAL: overkill01
Thank you, i'm glad the missle bug got fixed.
But can the changes made to change format for mappictures in B1121.9 be reverted please ?
The map looks awefull with all those squares in the oceans, and maptiles still load slow anyway, so... .
Or give us an option to choose format or something.


Hi,

When you first reported the issue with the "square" artifacts on some sea regions, we re-generated the tiles for most zoom levels and re-uploaded them.

So, can you try to delete the cached tiles so that they are re-downloaded?

To do this, simply delete this folder: [CMO]\WW\Cache\S2Cloudless_webp

Please give it a try and let us know, preferably on the tech support forum. Thanks!




Dimitris -> RE: Command Modern Operations v1.01 update - Build 1134.1 (3/4/2020 8:07:31 AM)


quote:

ORIGINAL: stolypin

Anyone else having MAJOR issues with this update? I've got ships moving erratically all over the place as well time getting stuck. (The game is not freezing - the time simply does not advance). I reverted back to 1121.9 and the game works fine.

Happy to attach a save if I'm the only one reporting this problem but I'm thinking this update has something seriously wrong. I applied it the same way I have applied the updates for the past 5 years -- simply coping over the old files. I even tried it a second time thinking maybe I missed something.

I have the Matrix version.


Can you please make a thread on the Tech Support forum with a detailed description and a suitable save? Thank you.




Page: [1]

Valid CSS!




Forum Software © ASPPlayground.NET Advanced Edition 2.4.5 ANSI
2.929688E-02