RE: The Distant Worlds Saga Continues (Full Version)

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ArchMike -> RE: The Distant Worlds Saga Continues (12/19/2019 4:38:41 PM)

Thanks for the sneak peak.




Bleek -> RE: The Distant Worlds Saga Continues (12/19/2019 4:40:13 PM)

It all sounded very positive so far. [:)]

I know the UI is still in works, but simply colour coding internal ship components on the design screen is a simple and effective cue. Same goes for the energy usage chart, very helpful.




Yskonyn -> RE: The Distant Worlds Saga Continues (12/19/2019 4:40:31 PM)

Havenít been able to look yet, but: even... larger... galaxy?! Wow and in 3D?! Wow^2!
I am going to need to find a quiet spot to watch the video soon!




Erik Rutins -> RE: The Distant Worlds Saga Continues (12/19/2019 4:53:44 PM)

I've posted the script and screenshots from the stream in this thread:

https://www.matrixgames.com/forums/tm.asp?m=4737033




Wryle -> RE: The Distant Worlds Saga Continues (12/20/2019 2:57:33 AM)

I love what I see so far. I would also like some eye candy with the 3D. Like a resort base just outside of a black hole's burning event horizon. Hopefully, the event horizon could have movement.




BlueTemplar -> RE: The Distant Worlds Saga Continues (12/20/2019 12:29:30 PM)

From the other (ship-related) thread :

quote:

ORIGINAL: elliotg
Hi all

Long time, no speak ;) Glad you like what you've seen so far of DW2.

Thought I'd just add some more points about 64-bit: while the default build will be 64-bit, we'll probably also include a 32-bit version. Memory usage is much-improved over DW1, so 32-bit can actually handle most situations ok. It's just the really big galaxies where 64-bit works better. But if you only have 32-bit Windows, you'll still be able to play DW2.


Will you support Linux / Windows 7 / Mac ?




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