ARCNA442 -> RE: Incirlik 2021 Version 1.0 for playtest (11/14/2019 3:09:03 AM)
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An interesting and extremely detailed scenario (I really enjoyed the twist with the B61 "modernization"). However, I found it to be too easy where it mattered and too difficult where it didn't. Before going further, I should say that I didn't play your scenario exactly as you wrote it. I removed the Truman CSG, and substituted 4 B-2's armed with BLU-122's and Mk84 JDAM's. But I believe that without those changes the parts I disliked would have been even worse. First, is that simply destroying 20 hardened bunkers is extremely time consuming with the forces given. Some quick testing shows that the most effective weapon available is the JSOW Broach and it takes 4-5 of them to kill 1 bunker (20+ Hornet sorties even before you get to AAW and SEAD). The only other effective weapon is the BLU-109, which takes 5-7 hits to destroy a bunker (20-35 sorties). Everything else is basically useless. This means that the only way to win is to destroy all the enemy forces and then just keep throwing bombs at the targets until they finally die, which leads to issue number two - destroying all the enemy forces is very easy since you have both quantitative and qualitative superiority. In my playthrough, my only losses were 2 Hornets that I forgot about and left loitering in a isolated position. Now on to what I found unnecessarily difficult - the sheer amount of traffic and false targets. Although the heavy neutral traffic was indeed immersive and realistic, it didn't serve any purpose because my aircraft quickly ID'ed everything during the first hour or so and then I basically ignored it. It was much the same with the false targets - there were just so many of them, combined with my not being under immediate attack that I just gave up trying to react to them all (and in the end I never actually encountered any subs anyway) So my suggestions would be to scale back the neutral traffic and false targets, increase the number of Turkish forces (and perhaps improve their quality with Peace Onyx IV armed with AMRAAM C) and/or reduce the number of US forces (I think 1 CSG is more than sufficient), reduce the number of bunkers that need to be destroyed to half a dozen or fewer, and possibly include some bombers with heavier weapons like MOP or BLU-122. My criticisms aside, it is definitely an interesting scenario and I probably will play with it a bit more.
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