Future plan for KI-controlled Allies? (Full Version)

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alaska47051 -> Future plan for KI-controlled Allies? (11/5/2019 2:50:11 PM)

First of all: great game.
Very modern, very clearly arranged, fast enemey KI.

As the Western Allies I would like to give the Eastern front to KI Control or vice versa.
I don't like to move hundreds of units each turn and I forget what I have planned with a special Unit if I have too much of them. ;-)
So: Is there a future plan for KI controlled Allies?





AlvaroSousa -> RE: Future plan for KI-controlled Allies? (11/5/2019 3:56:40 PM)

I don't know what KI control is.




Worg64 -> RE: Future plan for KI-controlled Allies? (11/5/2019 4:31:11 PM)


quote:

ORIGINAL: alaska47051

First of all: great game.
Very modern, very clearly arranged, fast enemey KI.

As the Western Allies I would like to give the Eastern front to KI Control or vice versa.
I don't like to move hundreds of units each turn and I forget what I have planned with a special Unit if I have too much of them. ;-)
So: Is there a future plan for KI controlled Allies?




Not sure either but I think he means computer controlled. (AI)
If I recall correct Alvaro has said he has this on the list but not sure if it will come into the game.




Chocolino -> RE: Future plan for KI-controlled Allies? (11/5/2019 4:59:01 PM)

It probably means

KI = Künstliche Intelligenz, German acronym (which literally translates to AI)




springel -> RE: Future plan for KI-controlled Allies? (11/5/2019 5:13:07 PM)

German: Künstliche Intelligenz
Dutch: Kunstmatige Intelligentie




alaska47051 -> RE: Future plan for KI-controlled Allies? (11/5/2019 8:58:32 PM)


quote:

ORIGINAL: Alvaro Sousa

I don't know what KI control is.


Sorry, KI is the german acronym for AI.

In Strategic Command it is possible to choose a specific land and the others stay computer controlled.
Playing the Axis is no problem, but I like to separate the Western Allies and the Soviet Union.




AlvaroSousa -> RE: Future plan for KI-controlled Allies? (11/5/2019 9:30:22 PM)

It's not implemented at the moment.




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