RE: CMO RUNNING POLL - Gameplay feature requests (Full Version)

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[Poll]

CMO RUNNING POLL - Gameplay feature requests


AMP - Time-on-target automatic strike generator UI
  29% (140)
AMP - Continuous coverage planner
  1% (7)
Scriptless downed/stranded crew (for CSAR)
  2% (12)
Local weather fronts
  9% (48)
Scriptless intermittent sensor settings
  1% (9)
Custom draw on map
  2% (12)
WEGO MP
  3% (17)
Real-time MP
  10% (53)
Scriptless carry-over of units between scenarios
  3% (19)
Ground operations: Make units recognize and use roads
  5% (26)
AMP - Ability to edit flightplans prior to takeoff
  3% (18)
Implements full unit edit capability (loadouts, calcs) into ScenEdit
  6% (33)
Warning shots
  1% (9)
Scriptless boarding actions
  0% (3)
Integrated speech-to-text (SeaHag-style)
  2% (11)
Tacview - AAR mode
  4% (22)
Chemical & Biological weapon effects
  1% (9)
Display real-time sonar/self-noise data
  0% (4)
Make A2A-refueling options a doctrine setting
  0% (2)
Have WRA ranges for weapons set in percentage of range rather than 5nm
  0% (2)
Unit "Scoreboard"
  0% (3)
"Search" tool for the cargo list
  0% (1)
Weather/Day-night affects air sorties
  1% (8)
Allow Lua scripting on Losses/Expenditures (for player-tailored stats)
  0% (1)
Enable borders/coastlines at close-in zoom
  2% (12)
Hotkeys for built-in map layers
  0% (1)


Total Votes : 482
(last vote on : 11/5/2021 3:12:23 AM)
(Poll will run till: -- )


Message


Dimitris -> RE: CMO RUNNING POLL - Gameplay feature requests (9/26/2021 5:25:58 PM)

quote:

ORIGINAL: Tcao
How about add a simple version of more advanced Air to Air DLZ?
In current game, the one that fly low and fly slow doesn't have any penalty in BVR engagement.


This sounds like a possible bug, because by design such AC are penalized in weapon reach when launching in such conditions. Can you please make a proper report on the Tech Support forum, with a suitable save. Thanks!




KGU -> RE: CMO RUNNING POLL - Gameplay feature requests (9/27/2021 1:30:04 PM)

I have a request regarding map display.

Now, the unit information toggle switch is "Information On" and "Off" for all units, and "On" for the selected unit.
if you turn it "ON" for all units, "Unit Name" is hard to see.(When there are many units)

Therefore, please equip a switch that Turns Off "Altitude / Speed / Heading".
Display only "UNIT NAME", it is easy to make a tactical plan.
Please! Please! Please!




Blast33 -> RE: CMO RUNNING POLL - Gameplay feature requests (10/11/2021 3:34:45 PM)

A shortcut (CTRL+E) or something like this to turn auto evasion off.
Fighters so often turn into the SAM threat, it too often goes from bad to worse. So often you have to adjust the doctrine in flight.

At long distance shots auto evasion is useful, but at short range it is often a pain in the ***.
At present you have to go through several menu's per separate aircraft to adjust, a shortcut would certainly increase joy in playing instead of micromanaging every A/C.




fulcrum28 -> RE: CMO RUNNING POLL - Gameplay feature requests (10/13/2021 2:53:56 PM)

I would like to have more sounds in the game, for example when you click on a plane, you should be able to hear the aircraft sound, even if it was a generic one. Same for submarines etc.




Dide -> RE: CMO RUNNING POLL - Gameplay feature requests (10/16/2021 8:37:21 AM)

Hi, Any news on the possible transition to the 2021 version for the sentinel-2 map? Thanks.




nukkxx5058 -> RE: CMO RUNNING POLL - Gameplay feature requests (10/22/2021 11:58:39 AM)

Hi, two items I'd like to see implemented (these are quick wins):

- a hotkey to switch between "show range symbols for selected / all units"
- a "OK" button to confirm the launch of missions in the editor ! *edit: and to confirm the launch of missiles when using shift-F1.







JFS737 -> RE: CMO RUNNING POLL - Gameplay feature requests (10/23/2021 1:01:29 AM)

Some great ideas posted Here are some thoughts I've jotted down over the years. I think it might be a bit (alot) much, but hope it makes it somehow into the Poll.

1. User Ability to adjust and add / remove items on the shortcut bar. This at the top with "File, View, Game... etc" and below it the "clock and Play and record quick line.... " I want to move the "clock, play, record... " line of quick click items UP TO THE SAME LEVEL as the "File, View, Game, Map Settings.... " , thus freeing up more than half the space used by this. It could just go right of the "File... Help" line! Save Space!
2. User deselect the "GROUP VIEW > 15 sec > 1min > 5min ..." bar at the bottom, it's just taking up valuable screen space, never use it.
3. On the right, under "UNIT STATUS" down at Sensors Window (F9)... this usually is useless, as it just shows a check at Inherit from Parent and the bottom 6 cells are greyed out regardless of the sensor state of the unit selected. This needs to ALWAYS show the sensor status of the unit selected!! If I don't have "range rings" on, I have no idea what is radiating!!
4. Love to be able to make notes in the game. General sticky note types, pins with notes... and maybe unit or mission specific notes. They should be savable of course.

1. A/C going Bingo or Winchester and RTB SHOULD NOT CLIMB TO MAX ALTITUDE WHEN NEAR A Surface THREAT !!!!!!!!! Allow user to select Egress low to 10, 25, 40, 60, 80, 100nm FROM THE TGT or some such
thing, mission, type, side, unit selectable.
1a. WRA to avoid SAM's/Missiles by "Running and Beaming". This would be opposed to the present which seems to be "Beam and turn back in" depending on mission. Running should be user selectable (5nm,
10, 15, 20, 25, 30, 40, 50... before resuming previous) and it'd be nice if you could choose 2 or 3 depending on the threat if the targeted aircraft knows the class, ID or type)
2. Doctrine> WRA > Self Defense block goes to 10nm, then max. It needs to continue in 5 mi increments to 75nm then max or better yet, allow user to input)
3. As noted by another, allow WRA numbers to be user selectable in percentage (and do so for "Self defense" as well)
4. Advanced Mission Planner !! Had to put that in there.
5. Anti Radiation missiles target specific radars or at least types (FCR, Search, Illuminators)
6. WRA to target only 4th, or 5th gen fighters or to AVOID 4th or 5th gen... (currently doable (targetting) for weapons, but I'd like this for unit/types as well. Individual unit, mission or aircraft
type)
7. Mission Editor : Needs a "Copy Mission" function to allow me to make many ASW or AAW stations CAPS and missions quickly. Copies everything but units assigned.
8. Make "No Navigation" Zones unit, mission, type or side specific.
9. Hot key for can/cannot refuel.
10. Change things at turnpoints... (as is done for alt/speed). Change EMCON, Weapons HOLD/FREE; Can/Cannot Refuel; Switch Home airport; Switch Mission (ASW N to ASW S); etc.
11. Mission editor: need a "keep XX TOTAL A/C on station" vs "Keep XX units PER CLASS on station."
12. Option to set launch order in the mission editor for missions. Launch times as well.
13. Tanker Zones: Like No Nav or Exclusion they are defined by RP's. A/C routed through this box would top off on the way to/from a mission or just on a user route (F3). Of course, a tanker would need to be present in the box. Make it easy to tank jets up on the way to / from areas.
14. Add persistent user notes to DB... that would somehow carry over / be added to a new updated DB. I would add info to some entries and would like them to stick. ie I would like to add a note to ALL Block III Superhornets "Reduced RCS by 20% compared to Block II, integrated IRST, CFT" .

Whew... sorry about that, I feel better now.





fatgreta1066 -> RE: CMO RUNNING POLL - Gameplay feature requests (10/26/2021 11:45:34 AM)

I'd like to see:

1) The ability to set up mission templates, so I would dictate such things as EMCOM settings for land strikes, support missions, etc., so that when I create a mission with non-doctrine associated settings I don't have to manually change it; and-

2) The ability to mass rename Reference Points. I tend to name reference points after their mission in scenarios where I have a lot of missions, that gets time consuming.

Obviously, none of those are super important. Please don't let them interfere with improving the strike planner.




Swant -> RE: CMO RUNNING POLL - Gameplay feature requests (10/26/2021 5:14:10 PM)


quote:

ORIGINAL: JFS737

Some great ideas posted Here are some thoughts I've jotted down over the years. I think it might be a bit (alot) much, but hope it makes it somehow into the Poll.

1. User Ability to adjust and add / remove items on the shortcut bar. This at the top with "File, View, Game... etc" and below it the "clock and Play and record quick line.... " I want to move the "clock, play, record... " line of quick click items UP TO THE SAME LEVEL as the "File, View, Game, Map Settings.... " , thus freeing up more than half the space used by this. It could just go right of the "File... Help" line! Save Space!
2. User deselect the "GROUP VIEW > 15 sec > 1min > 5min ..." bar at the bottom, it's just taking up valuable screen space, never use it.
3. On the right, under "UNIT STATUS" down at Sensors Window (F9)... this usually is useless, as it just shows a check at Inherit from Parent and the bottom 6 cells are greyed out regardless of the sensor state of the unit selected. This needs to ALWAYS show the sensor status of the unit selected!! If I don't have "range rings" on, I have no idea what is radiating!!
4. Love to be able to make notes in the game. General sticky note types, pins with notes... and maybe unit or mission specific notes. They should be savable of course.

1. A/C going Bingo or Winchester and RTB SHOULD NOT CLIMB TO MAX ALTITUDE WHEN NEAR A Surface THREAT !!!!!!!!! Allow user to select Egress low to 10, 25, 40, 60, 80, 100nm FROM THE TGT or some such
thing, mission, type, side, unit selectable.
1a. WRA to avoid SAM's/Missiles by "Running and Beaming". This would be opposed to the present which seems to be "Beam and turn back in" depending on mission. Running should be user selectable (5nm,
10, 15, 20, 25, 30, 40, 50... before resuming previous) and it'd be nice if you could choose 2 or 3 depending on the threat if the targeted aircraft knows the class, ID or type)
2. Doctrine> WRA > Self Defense block goes to 10nm, then max. It needs to continue in 5 mi increments to 75nm then max or better yet, allow user to input)
3. As noted by another, allow WRA numbers to be user selectable in percentage (and do so for "Self defense" as well)
4. Advanced Mission Planner !! Had to put that in there.
5. Anti Radiation missiles target specific radars or at least types (FCR, Search, Illuminators)
6. WRA to target only 4th, or 5th gen fighters or to AVOID 4th or 5th gen... (currently doable (targetting) for weapons, but I'd like this for unit/types as well. Individual unit, mission or aircraft
type)
7. Mission Editor : Needs a "Copy Mission" function to allow me to make many ASW or AAW stations CAPS and missions quickly. Copies everything but units assigned.
8. Make "No Navigation" Zones unit, mission, type or side specific.
9. Hot key for can/cannot refuel.
10. Change things at turnpoints... (as is done for alt/speed). Change EMCON, Weapons HOLD/FREE; Can/Cannot Refuel; Switch Home airport; Switch Mission (ASW N to ASW S); etc.
11. Mission editor: need a "keep XX TOTAL A/C on station" vs "Keep XX units PER CLASS on station."
12. Option to set launch order in the mission editor for missions. Launch times as well.
13. Tanker Zones: Like No Nav or Exclusion they are defined by RP's. A/C routed through this box would top off on the way to/from a mission or just on a user route (F3). Of course, a tanker would need to be present in the box. Make it easy to tank jets up on the way to / from areas.
14. Add persistent user notes to DB... that would somehow carry over / be added to a new updated DB. I would add info to some entries and would like them to stick. ie I would like to add a note to ALL Block III Superhornets "Reduced RCS by 20% compared to Block II, integrated IRST, CFT" .

Whew... sorry about that, I feel better now.





A very good list!




Scorpion86 -> RE: CMO RUNNING POLL - Gameplay feature requests (10/27/2021 6:51:26 PM)

I don't know if this counts as a "gameplay feature", but I'll copy the request I made in another thread here:

"Hi there!
When CMO came out, being able to sort events by type in the message log was touted as a feature. However, I prefered the old CMANO style of message log, because I prefer events displayed in a timeline. I assumed there would be a way to switch between both modes, so I didn't worry.
However, when I got the game, sorting events by type was the only way to have them displayed in the Message Log tab. UNLESS... you separated the message log into a separate window, THEN you have the option to switch to CMANO-style logs.

So here's my request: could we have the possibility to have raw text logs in the Message Log without have to open a separate window?

Best regards,
Gonšalo Pr˘a"




HalfLifeExpert -> RE: CMO RUNNING POLL - Gameplay feature requests (10/27/2021 7:05:52 PM)

I've got a feature request to consider:

Advanced Reference Point builder.

This wouldn't really have too much to it. Mainly, I'd like to see an option to place a reference point by entering Latitude/Longitude coordinates, and naming it at the same time. This would be very handy in scenarios that have special messages that mention sighting reports.




nukkxx5058 -> RE: CMO RUNNING POLL - Gameplay feature requests (11/2/2021 10:50:13 AM)

quote:

ORIGINAL: Scorpion86

I don't know if this counts as a "gameplay feature", but I'll copy the request I made in another thread here:

"Hi there!
When CMO came out, being able to sort events by type in the message log was touted as a feature. However, I prefered the old CMANO style of message log, because I prefer events displayed in a timeline. I assumed there would be a way to switch between both modes, so I didn't worry.
However, when I got the game, sorting events by type was the only way to have them displayed in the Message Log tab. UNLESS... you separated the message log into a separate window, THEN you have the option to switch to CMANO-style logs.

So here's my request: could we have the possibility to have raw text logs in the Message Log without have to open a separate window?

Best regards,
Gonšalo Pr˘a"

+1
And I will add my remark : possibility, like in CMANO, so select and increase the size of the text by using the standard text files commands Ctrl+A then Ctrl++. It was possible in CMANO raw text separate window but not anymore in CMO.




nukkxx5058 -> RE: CMO RUNNING POLL - Gameplay feature requests (11/2/2021 10:52:33 AM)

Another wish (for Christmas? [:D]): A back button to better navigate in the DB viewer




KnightHawk75 -> RE: CMO RUNNING POLL - Gameplay feature requests (11/3/2021 5:08:44 AM)

quote:

*edit: and to confirm the launch of missiles when using shift-F1

If I had to press ok every time after leaving the shift-f8 screen I think I'd stop playing [&:]...ok not really, but it would I think be far more frustrating than the couple times it might have saved me a munition imho. Just something to consider with a suggestion like that, maybe as interface option though for those that want the extra safety. /2cents


quote:

3. On the right, under "UNIT STATUS" down at Sensors Window (F9)... this usually is useless, as it just shows a check at Inherit from Parent and the bottom 6 cells are greyed out regardless of the sensor state of the unit selected.

This is useful when things are NOT inherited from parent, and usually it does show the current state (though sometimes it can't when you're manually turning certain things on and off and not blanket turn on\off all of a sensor category. I guess what you really want is it to be greyed active when anything of one of the 3 categories is active?, and also when in unit obeys emcon mode not get out of sync (yeah I've seen that happen sometimes - more rare now then it used to be though).




ETF -> RE: CMO RUNNING POLL - Gameplay feature requests (11/3/2021 5:56:54 PM)

Any updates on Multiplayer options gents?

Thanks, Friends.




BobTank63 -> RE: CMO RUNNING POLL - Gameplay feature requests (11/3/2021 7:26:05 PM)


quote:

ORIGINAL: ETF

Any updates on Multiplayer options gents?

Thanks, Friends.

Someone actually made a fully functional WeGo multiplayer mod. You can find it under the Unofficial MP mod section of the forum. It just got an update too.




ETF -> RE: CMO RUNNING POLL - Gameplay feature requests (11/4/2021 11:50:39 AM)

Thank you sir




Cajer -> RE: CMO RUNNING POLL - Gameplay feature requests (11/4/2021 10:44:16 PM)

I just really want a realtime multiplayer, especially with a co-op mode. That way you can both play against human opponents, and you can simulate what it's like to have multi-branch or multi-level collaboration. Eg: you're an air force working with a ground forces commander, who really needs some air support but you can't give it to him as there's too much anti-air. That way there's negotiation and give and take even among your own side.




Fido81 -> RE: CMO RUNNING POLL - Gameplay feature requests (11/8/2021 3:05:47 AM)

It'd be nice if the API included a LineOfSight function that returned whether or not 2 units had line of sight to each other based on the weather, their relative locations, and any terrain between them.




nukkxx5058 -> RE: CMO RUNNING POLL - Gameplay feature requests (11/16/2021 8:09:39 AM)

A nice addition in the editor (a quick win) would be a hotkey for "unit action / set orientation".
It's quite a pain to navigate through the long menu ...




goldfinger35 -> RE: CMO RUNNING POLL - Gameplay feature requests (11/18/2021 12:08:45 PM)

This would help a lot:


[image]local://upfiles/30930/51F4D57DED7A42FCB24011CE1C593E84.jpg[/image]




Tcao -> RE: CMO RUNNING POLL - Gameplay feature requests (11/19/2021 2:30:07 AM)


quote:

ORIGINAL: Dimitris

quote:

ORIGINAL: Tcao
How about add a simple version of more advanced Air to Air DLZ?
In current game, the one that fly low and fly slow doesn't have any penalty in BVR engagement.


This sounds like a possible bug, because by design such AC are penalized in weapon reach when launching in such conditions. Can you please make a proper report on the Tech Support forum, with a suitable save. Thanks!


Sorry for the delay, I sent a report to the Tech support

https://www.matrixgames.com/forums/tm.asp?m=5103123&mpage=1&key=�




nukkxx5058 -> RE: CMO RUNNING POLL - Gameplay feature requests (11/25/2021 10:12:01 PM)

In scenEdit, it would be real cool if the "edit hosted aircraft" interface was clickable with a link to the DB. Would be a great help to decide which stuff to add in a scenario.
I'm talking about this screen : >>


[image]local://upfiles/15390/FCCE507651AD4B1783A7FF06B8D4FA0C.jpg[/image]




lumiere -> RE: CMO RUNNING POLL - Gameplay feature requests (11/29/2021 3:13:48 AM)

Is it reasonable to add, like other throttle options, "keep <10kt" option (=speed which retains both torpedo guidance wire and TASS) for submarine?

Edit: Or, add "2/3 speed" (6-10kt) between creep (1/3) and cruise throttle. many of nuclear sub have 12-20kts cruise speed in the database.




nukkxx5058 -> RE: CMO RUNNING POLL - Gameplay feature requests (11/29/2021 3:13:49 PM)

A button "reset all units to inherited" doctrine settings would be very useful.




thewood1 -> RE: CMO RUNNING POLL - Gameplay feature requests (11/29/2021 3:55:02 PM)

Does this button for side doctrine not reset all units or missions?

[image]local://upfiles/18903/82222FF181FA4658BA3E36B5F016AEC5.jpg[/image]




nukkxx5058 -> RE: CMO RUNNING POLL - Gameplay feature requests (11/30/2021 8:39:54 AM)

quote:

ORIGINAL: thewood1

Does this button for side doctrine not reset all units or missions?

[image]local://upfiles/18903/82222FF181FA4658BA3E36B5F016AEC5.jpg[/image]



Well, yes, you might be right ! Thank you !




thewood1 -> RE: CMO RUNNING POLL - Gameplay feature requests (11/30/2021 10:19:17 AM)

There's a paragraph in the manual that also explains it under the doctrine section.




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