Actually reachable hexagons depend on recon (Full Version)

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EwaldvonKleist -> Actually reachable hexagons depend on recon (10/14/2019 2:01:27 PM)

There are situations when a hexagon can be reached in one move (one click and movement over multiple hexagons) but when moving step by step, uncovering enemy units, the hexagon can't be reached because of extra cost by enemy ZOC.
Is this WAD?
I think I can show a test case save if necessary.




lancer -> RE: Actually reachable hexagons depend on recon (10/15/2019 10:55:09 PM)

Hi Ewald,

That's more of an engine matter that is best left for Vic to answer.

Cheers,
Cameron




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