Ship damage (Full Version)

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bladesinger79 -> Ship damage (10/12/2019 6:20:35 AM)

So, when a ship has taken damage, I want to know if I can do something to save the ship.

Or, is it just watch and pray the game is merciful?

DWReese -> RE: Ship damage (10/12/2019 10:48:13 AM)

Watch and the only thing.

kevinkins -> RE: Ship damage (10/12/2019 2:15:59 PM)

DWReese is correct. But if you want to establish rules and roll some dice, replace the ship with a brand new one (in the editor). I would not be surprised if you might find probability tables from broad games that might help. Just a thought.

stilesw -> RE: Ship damage (10/12/2019 3:13:00 PM)


roll some dice, replace the ship with a brand new one


This could probably be accomplished through LUA scripting. Periodically check (every x minutes) for the ship's damage level. When it exceeds some point, delete the damaged ship and replace it with a new one and assign it to the same mission if any. Any specialized loadouts/cargo would have to be reestablished also.


thewood1 -> RE: Ship damage (10/12/2019 4:24:00 PM)

The ships repair light damage to their own subsystems and components over time and some heavy repair can be done at dock. I also thing some moderate damage can be shifted to light. There are several dependencies. Its referred to several times in the manual addendum.

rmunie0613 -> RE: Ship damage (10/13/2019 8:12:52 PM)

As thewood1 says, repairs are made over time...

Lukew -> RE: Ship damage (10/14/2019 5:25:36 PM)

Stopping or drastically reducing speed could be helpful in slowing or reducing flooding. No guarantees on this though, it might improve the odds in your favour, If you have severe flooding, fires approaching conflagration level and many systems out there might be nothing anyone can do. Even if it doesb't sink that ship is more than likely a mission kill/floating wreck.

Gunner98 -> RE: Ship damage (10/14/2019 9:00:06 PM)

Once fire & flooding are under control, repairs are undertaken, but the fire & flooding is where there is a lot of hope and randomness applied

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