Updated Scen 1 and 2 (Full Version)

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Andy Mac -> Updated Scen 1 and 2 (9/25/2019 2:17:27 AM)

OK been a while since I messed about

Attached to this thread are revised and updated Scen 1 and 2.

Main changes.
Bases - Lots of new bases in NZ/Aus/China/Burma/Malaya some are to make the AI perform better some are purely because it offended me to have railway lines on the map that couldn't be used bases are in the 1600 - 1720 range if you want to look at them - some of the names may be slightly out especially in China.

Resources etc - A little more on map LI for both sides to better reflect food production reduced off map supply and 'magic supply to compensate in most cases. (China/Burma/SEA/Russia mostly)

A few minor aircraft tweaks - eg Beaufighters now attack bombers becdause the code handles them better as attack bombers than FB's same with Mosquitoes - if you don't like change back

More allied aircraft set to CW nationality especially FAA types as FAA sqns are a mix of nationalities and this allows them all to use the aircraft.

Small tweaks to OOB in China (splitting units) to cope with new bases

Post 6/45 increases in US and CW device replacements to reflect re prioritisation of replacement to the hot war - basically just in case the game is still going until mid 46

An updated AI file please delete all existing aei01-00x.dat and aei01-00x.dat files if you want to keep them copy to a subfiolder - at present the new AI file has NO variants and therefore will not overwrite the existing files so you need to delete them or you wont be using the latest files.

Scen 2 only on top of existing Scen 2 increases - added about 30 additional ships to the IJN to make them a little stronger in mid war period 6/42 - 12/43 specifically 2 extra CA's and few tankers, Ak's, DD's and a couple of my surprise AMC's again feel free to delete they are at the end of the file - they give both the AI and an IJN player a couple of extra toys to play with when the Fletchers start rolling in but not enough to unbalance scen.

Lots of tweaks and corrections that have been sent in as well over the last couple of years - I am sure I have missed a few so feel free to let me know of any errors in the thread below.

Edit v2
Added Cav Designation to 1st Chinese Cav Corps
Adjusted MG device in 7811 Chinese corps
Changed Device in Mobile Eenhid
Amended Wiraway Bomb Load
Removed Port from Reid River
Moved starting Location 1st motor Bde (aus) to Brisbane
Updated Dutch and Soviet Subs to match class files
Wright now arrives day 3 at PH
Moved Alchiba/Aries and Mauna Loa to later arrival dates


v3 a few HQ changes in 45 per Kulls spot on Air groups and a few Chinese HQ changes
Enjoy

v4 fixed Boomerang bomb load and tried again with Kulls updates !!!

v5 Corrected a couple of issues with Chinese supply caps on bases, amended 24th Chinese Base Force, Corrected 2 ships from list above moved from PH to Anchorage, reverted Beaufighters and Mosquitos back to FB's undoing change above as on balance not an air guy so trusting original team more than my testing, added 5 new Gulf bases in Australia, removed Fairey Battle except as Invasion reinforcements


Andy




Andy Mac -> RE: Updated Scen 1 and 2 (9/25/2019 2:18:15 AM)

And scen 2 updated 29th Sept

Edit v2
Added Cav Designation to 1st Chinese Cav Corps
Adjusted MG device in 7811 Chinese corps
Changed Device in Mobile Eenhid
Amended Wiraway Bomb Load
Removed Port from Reid River
Moved starting Location 1st motor Bde (aus) to Brisbane
Updated Dutch and Soviet Subs to match class files
Wright now arrives day 3 at PH
Moved Alchiba/Aries and Mauna Loa to later arrival dates

v3 moved the Jap Aircraft upgrades back to where they should have been

v4 updated for Kulls HQ changes and some Chian HQ's

v5 fixed boomerang bomb load and tried again with kulls changes

v6 Corrected a couple of issues with Chinese supply caps on bases, amended 24th Chinese Base Force, Corrected 2 ships from list above moved from PH to Anchorage, reverted Beaufighters and Mosquitos back to FB's undoing change above as on balance not an air guy so trusting original team more than my testing, added 5 new Gulf bases in Australia, removed Fairey Battle except as Invasion reinforcements also removed Oil and refinery from Truk as was an error with version control




Andy Mac -> RE: Updated Scen 1 and 2 (9/25/2019 2:18:55 AM)

Should have mentioned normal map only and not for babes or any mod that changes LCU locations




Andy Mac -> RE: Updated Scen 1 and 2 (9/25/2019 2:21:06 AM)

Both scenarios are AI and PBEM capable - although experienced players for either side will cream the AI in either scenario.




Kull -> RE: Updated Scen 1 and 2 (9/25/2019 4:30:54 AM)


quote:

ORIGINAL: Andy Mac

Enjoy

Andy



Oh yeahhhhhh! Andy Mac is BACKKKK!




AlessandroW -> RE: Updated Scen 1 and 2 (9/25/2019 6:39:59 AM)

Great!

I'm just studying the scenario 1 for another game after my Guadalcanal PBEM, your work is much appreciated!!! [&o]


Btw, can be a problem for the Tracker tool to handle these new bases?




traskott -> RE: Updated Scen 1 and 2 (9/25/2019 8:43:38 AM)

Andy is baaaack. [&o][&o]




Andy Mac -> RE: Updated Scen 1 and 2 (9/25/2019 12:28:24 PM)

;) ps anyone with better geography can check base names I need bases in those locations others may have better geography than me




jwilkerson -> RE: Updated Scen 1 and 2 (9/25/2019 1:15:18 PM)

Go Andy GO !!!

[8D]




AlessandroW -> RE: Updated Scen 1 and 2 (9/25/2019 1:58:12 PM)


quote:

ORIGINAL: AlessandroW
Btw, can be a problem for the Tracker tool to handle these new bases?


I found the answer thanks to the following thread, every new base must be added in the regional areas.




Dili -> RE: Updated Scen 1 and 2 (9/25/2019 3:11:40 PM)

Excellent, thanks.




AlessandroW -> RE: Updated Scen 1 and 2 (9/25/2019 5:05:13 PM)

Andy, do you have a name list of the new bases?
In this way I can modify the tracker region file more quickly.

Thanks!




Andy Mac -> RE: Updated Scen 1 and 2 (9/25/2019 5:18:56 PM)

1603 MALAYA
1604 Sungei Pantani
1605 Kuala Kangsar
1606 Kuala Krai
1607 Jerantut
1608 Port Dickson
1609 Kluang
1610 Ipoh
1611 Batang Padang
1612
1613
1614
1615
1616
1617
1618 BURMA
1619 Donbaik
1620 Sittang Bridge
1621 Paingkyon
1622 Karen Hills
1623 Kachin Hills
1624 Gokteik Viaduct
1625 Yamethin
1626 Myingyan
1627 Pauk
1628 Kawludo
1629 Phyu
1630 Daik - u
1631 Chin Hills
1632 Mount Victoria
1633 Arakan Yoma (N)
1634 Arakan Yoma (C)
1635 Arakan Yoma (S)
1636 Thanbyuzayat
1637 Ye
1638 Tanbaya
1639 Three Pagoda's Pass
1640 Nieke
1641 Bampong
1642 Tenchung
1643 Fort Hertz
1644 Lushai Hills
1645 Gangaw
1646 Tiddim
1647 Naga Hills
1648 Kabaw Valley
1649 Pangsau Pass
1650 Hukawng Valley
1651
1652
1653 AUSTRALIA
1654 Wilcannia
1655 Ivanhoe
1656 Jervis Bay
1657 Wodonga
1658 Yaraka
1659 Quilpie
1660 Eucla
1661 Norseman
1662 Rawlinna
1663 Leonora
1664 Wiluna
1665 Sandstone
1666 Fitzroy
1667 Carnegie
1668 Kokoda Trail
1669 Ballarat
1670 Ararat
1671 Clare
1672 Warnambool
1673 Reid River
1674 Port Macquarie
1675 Mackay
1676 Katoomba
1677 Goulburn
1678 Casino
1679 Croydon
1680 Forasyth
1681 Puckapunyal
1682 Greta
1683
1684 NZ
1685 Oamaru
1686 Westport
1687 Wanganui
1688 Tauranga
1689 Waiouru
1690 Desmond
1691 Plaine Des Gaiacs
1692 New Plymouth
1693
1694 CHINA
1695 Yaowang Mtn
1696 Yuntsi
1697 Yuanku
1698 Tsingsing
1699 Yutze
1700 Pingyao
1701 Linfan
1702 Anyi
1703 Ban'an
1704 Zunyi
1705 Nanchuan
1706 Wulong




AlessandroW -> RE: Updated Scen 1 and 2 (9/25/2019 5:27:23 PM)

Andy, I found a couple of bases not in the right place.


Btw: the empty space after the number what does it mean?
1692 New Plymouth
1693
1694 CHINA

Edit: disregard my stupid question...an empty space in the database...[8|]


Thanks again!

[image]local://upfiles/68344/ABF5C797F6D54C4EB36C288C77CDDBF5.jpg[/image]




BillBrown -> RE: Updated Scen 1 and 2 (9/25/2019 5:33:44 PM)

quote:

ORIGINAL: AlessandroW

Andy, I found a couple of bases not in the right place.


Btw: the empty space after the number what does it mean?
1692 New Plymouth
1693
1694 CHINA


Thanks again!

[image]local://upfiles/68344/ABF5C797F6D54C4EB36C288C77CDDBF5.jpg[/image]


You are using an extended map artwork with a standard map scenario. Not Andys fault nor is he able to fix it.




Andy Mac -> RE: Updated Scen 1 and 2 (9/25/2019 5:35:57 PM)

Yes standard map I got myself tied up in knots using alternative maps




Andy Mac -> RE: Updated Scen 1 and 2 (9/25/2019 5:36:13 PM)

Unless I still have a bug




Andy Mac -> RE: Updated Scen 1 and 2 (9/25/2019 5:37:15 PM)

Can someone with a standard map install please check its ok and let me know trying to find a soviet activation bug




AlessandroW -> RE: Updated Scen 1 and 2 (9/25/2019 5:39:34 PM)

Of corse not, I'm using the wrong mod!!!

Sorry!




Andy Mac -> RE: Updated Scen 1 and 2 (9/25/2019 5:48:25 PM)

Hold fire starting a game please on the above I have a bug somehow activating Soviets in early 42 I will find it but need to run a game out to mid Feb 42 to find it




AlessandroW -> RE: Updated Scen 1 and 2 (9/25/2019 9:36:24 PM)

Andy,

I think these bases should be located in Thailand (maybe already are, just in your list are in Burma):

1639 Three Pagoda's Pass
1640 Nieke
1641 Bampong



If someone uses Tracker and wants an updated region file, attached you can find the original "Kull_Regions_v131a" file with the new bases named "Kull_Regions_v140_Scenario1_Update" located in the correct regions.

Kull, let me know if for you is fine otherwise I will use another one [:)]




Andy Mac -> RE: Updated Scen 1 and 2 (9/25/2019 9:58:19 PM)

They are in Thailand just how I grouped them




Andy Mac -> RE: Updated Scen 1 and 2 (9/25/2019 10:57:57 PM)

don't start an AI game with either of the above something is triggering Soviet Activation and haven't found it yet got tests running to try and pinpoint the cause




Kull -> RE: Updated Scen 1 and 2 (9/26/2019 12:49:27 AM)


quote:

ORIGINAL: AlessandroW

Andy,

I think these bases should be located in Thailand (maybe already are, just in your list are in Burma):

1639 Three Pagoda's Pass
1640 Nieke
1641 Bampong



If someone uses Tracker and wants an updated region file, attached you can find the original "Kull_Regions_v131a" file with the new bases named "Kull_Regions_v140_Scenario1_Update" located in the correct regions.

Kull, let me know if for you is fine otherwise I will use another one [:)]


That's fine - thanks for doing this! Also as Andy's response indicates, the assignment of bases to "Regions" isn't a "Hard Science". For example, some of the Tracker Region files group all Japanese Homeland bases into "Japan". Others group them by the large islands (Honshu, Kyushu, etc). In my file all the Japanese islands that share road/rail links go in one region while "Hokkaido" is separate, simply because that makes it easier to know which of the bases in "Japan" share fuel, oil, supply and resources via overland flow.




Nomad -> RE: Updated Scen 1 and 2 (9/26/2019 2:40:00 AM)

My region files were done at a time that Floyd was considering making two or three levels of nested regions
available. So you could have the individual Japanese Islands as regions, then combine some of them
into a second mega region and also the possibility of having a number of mega regions/regions combined
into another mass region. So, I have been using Kull's region files as a start and then modifying it
as necessary for different mods.




BBfanboy -> RE: Updated Scen 1 and 2 (9/26/2019 3:53:16 AM)


quote:

ORIGINAL: Andy Mac

don't start an AI game with either of the above something is triggering Soviet Activation and haven't found it yet got tests running to try and pinpoint the cause

I wonder if someone re-grouping the new bases made a typo and put in the Soviet country code on one of them?




AlessandroW -> RE: Updated Scen 1 and 2 (9/26/2019 2:33:38 PM)


quote:

ORIGINAL: Nomad

My region files were done at a time that Floyd was considering making two or three levels of nested regions
available. So you could have the individual Japanese Islands as regions, then combine some of them
into a second mega region and also the possibility of having a number of mega regions/regions combined
into another mass region. So, I have been using Kull's region files as a start and then modifying it
as necessary for different mods.


Sorry, I'm rather new to this tool, how can I combine more regions together?




Alfred -> RE: Updated Scen 1 and 2 (9/26/2019 2:37:56 PM)

Look up the Tracker sticky on the main AE forum page.

Alfred




AlessandroW -> RE: Updated Scen 1 and 2 (9/26/2019 3:24:36 PM)

You are right, sorry to hijack the thread!




Moltrey -> RE: Updated Scen 1 and 2 (9/27/2019 12:03:35 AM)

Andy:
Thanks a lot for continuing to improve a great game. If I didn't already believe there are champions for WITP:AE, I would now.

I did have a senior moment and unzipped the files in the main directory instead of the SCEN directory. [sm=innocent0009.gif] All fixed now and everything shows up as advertised.
Thanks again!




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